Kenneth Koo

Kenneth Koo

Technical Artist

Singapore, Singapore
658 followers 500+ connections

About

Computer imagery enthusiast, where art meets tech, inspired by a deep-seated passion for games.

Activity

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Experience

  • Electric Square Graphic

    Technical Artist

    Electric Square

    - Present 8 months

    Singapore

  • Cgangs International Pte Ltd Graphic

    Unreal Technical Artist & Lead Unreal Authorised Instructor

    Cgangs International Pte Ltd

    - 1 year 5 months

    - Creating tools and shaders in Houdini and Unreal Engine.
    - Design and implement pipeline related workflows.
    - Setup and operate Virtual Production systems for live events and broadcasts using Zero Density
    - Creating digital twins using photogrammetry softwares such as Agisoft, Reality Capture and Polycam
    - Provided and planned Unreal Engine workshops and training curriculums
    - Created documentations on technicalities related workflows

  • Art Lead

    Nixel Entertainment

    - 3 years 6 months

    Kuala Lumpur, Federal Territory of Kuala Lumpur, Malaysia

    - Knowledge transfer for colleagues at work.
    - Modular modelling for photorealistic assets.
    - Visualize concepts for environments and characters using Zbrush and Photoshop.
    - Created over 100 units of 3D low poly assets
    - Stylized texturing for all of the assets
    - Rigged and animated characters to be imported to Unity
    - Unity terrain usage, post processing, layout, lighting and camera setup

  • BROADCAST ELEMENTS Graphic

    XR Specialist and CGI Artist

    BROADCAST ELEMENTS

    - 7 months

    Malaysia

    XR and Unreal Engine Trainer for Taylor's University Vortex Labs :
    - Providing Zero Density Reality's engine training
    - Providing Unreal engine basics to intermediate training

    CGI Content and virtual stage development for Taylor's University.
    - 3D virtual stage for XR usage and set up
    - Concept visualization for XR events.

  • CFX & FX Artist

    TiMi Studio Group & Kyoraku

    - 4 months

    Malaysia

    Honor of Kings Cinematic :
    新英雄·暃 CG《玉城之子》——“人们也许存在偏见,但命运没有
    Freelance Cloth and Hair FX using Qualolth and Maya n-hair systems.

    Kamen Rider Pachinko Cinematic :
    Assisted in lightning, Smoke and Aura-trail effects using Houdini and Maya.

  • Glow Production Graphic

    3D Generalist Intern

    Glow Production

    - 6 months

    Kuala Lumpur, Federal Territory of Kuala Lumpur, Malaysia

    3D Generalist :

    - SMITE Season 8 Dawn of Babylon :
    Background environment modelling and Lighting

    - PALADINS Champion Teaser Octavia, The Indomitable :
    Background environment modelling and Lighting

Education

Licenses & Certifications

Honors & Awards

  • Best Project Award

    Asia Pacific University

    Awards Of Creative Excellent

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