“Having previously worked with Chris during his placement year, I was keen to recruit him again after he graduated. He continued to be an enthusiastic member of the team, demonstrating growing technical skills and a willingness to tackle any problem. His tenacity and inventiveness in problem-solving are one of his many strengths. He fitted in quickly at the studio both professionally and socially. Chris is a great communicator able to discuss technical issues and solutions equally well with all disciplines. I would be delighted to work with Chris again in the future. He will be an asset to any team he works on.”
Chris Butler
Milton Keynes, England, United Kingdom
503 followers
499 connections
About
Lead Programmer @ ZA/UM
Ex-Freelance Programmer, Indie Game Developer and Director…
Activity
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Had an amazing time at the BAFTA games award and Bafta nominatee party this week. Everyone looked beautiful and well dressed in the ceremony 😍 with…
Had an amazing time at the BAFTA games award and Bafta nominatee party this week. Everyone looked beautiful and well dressed in the ceremony 😍 with…
Liked by Chris Butler
Experience
Education
Projects
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It's Quiz Time
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A Party quiz game for up to 8 players developed in Unity for PC, PS4 and Xbox One
I was brought on to help the team finish the game for its upcoming release date. Working remotely, my main role to date have involved working closely with the sound designer to implement reactive music and sound effects for the game using ADX2. Other noticeable tasks include adding platform specific functionally like a Steam build pipeline and achievements for Steam, PS4 and Xbox One.
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Forest Of Sleep
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"Forest of Sleep is a procedurally generated graphical storytelling game, inspired by Eastern European folktales. Built out of a central collaboration between Proteus co-creator Ed Key and animator and illustrator Nicolai Troshinsky, the game is beautifully hand-illustrated and animated, with a specially commissioned soundtrack of regional folk music."
I worked alongside the lead programmer creating this unique game. Along with gameplay, I also covered many other areas such as custom…"Forest of Sleep is a procedurally generated graphical storytelling game, inspired by Eastern European folktales. Built out of a central collaboration between Proteus co-creator Ed Key and animator and illustrator Nicolai Troshinsky, the game is beautifully hand-illustrated and animated, with a specially commissioned soundtrack of regional folk music."
I worked alongside the lead programmer creating this unique game. Along with gameplay, I also covered many other areas such as custom shader work to help achieve the beautiful look of the game and editor work to improve the authoring of game data. -
Seraph
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A Skill based, 2D shooter focusing on evasion and acrobatic combat. Currently for PC and PS4"
Alongside gameplay, I created specialised systems to expand Unity for the game including a 2D deferred rendering system and custom platformer physics. I also created additional content creation tools for authoring atlases and gameplay data.Other creatorsSee project -
Ironcast
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"Take control of a 7 metre walking vehicle from an alternate Victorian era in this turn-based strategy meets match-3 game. Currently for PC, Mac and Linux, PS4 and Xbox One"
I was the sole full time programmer on Ironcast, which was developed using Unity3D with C#. As the sole programmer it was my responsibility to design and implement nearly all the systems in the game to the specifications provided by the lead designer. I also heavily got involved in design discussions, bring my point…"Take control of a 7 metre walking vehicle from an alternate Victorian era in this turn-based strategy meets match-3 game. Currently for PC, Mac and Linux, PS4 and Xbox One"
I was the sole full time programmer on Ironcast, which was developed using Unity3D with C#. As the sole programmer it was my responsibility to design and implement nearly all the systems in the game to the specifications provided by the lead designer. I also heavily got involved in design discussions, bring my point of view and expertises to the conversation.
The game was release on PC/Mac/Linux using Steam. Along with that I was the sole programmer in charge of porting Ironcast over to the PS4 and Xbox One for console release.Other creatorsSee project -
Super Exploding Zoo
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A puzzle/action game of exploding animal fun out on PS VITA and Playstation 4
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Death Inc.
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An unique strategy game made in Unity for PC/Mac/Linux. Sadly the final version never made the light of day, but it was still an amazing project.
Other creatorsSee project -
Need for Speed: Most Wanted (PS VITA/WiiU)
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An open world, multi platform racing game. My work was focused on the PS VITA and WiiU versions.
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Rabbid Rumble
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A mini-game collection and collect and battle games for the 3DS based on the ‘Rabbids’ IP
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