Matthew Florianz

Matthew Florianz

Cambridge, England, United Kingdom
8K followers 500+ connections

About

I am a head of audio design with over 20 years of experience in various game development…

Articles by Matthew

Contributions

Activity

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Experience

  • Frontier Developments Graphic

    Frontier Developments

    Cambridge, England, United Kingdom

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    Cambridge, England, United Kingdom

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    Cambridge, United Kingdom

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    Cambridge, United Kingdom

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    Sheffield, United Kingdom

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    Guildford

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    The Hague

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    The Hague, South Holland, Netherlands

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    The Hague Area, Netherlands

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    The Hague Area, Netherlands

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    Amstelveen, North Holland, Netherlands

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    Venlo, Limburg, Netherlands

Education

Publications

  • Audio on a budget: Tips and Trics

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    For a small studio the development of games is a hands-on and multidisciplinary experience rather than highly specialized routine. Although I am myself specialized in audio, I have extensive experience in level and game design also. Often I could rely on advice and help from peers sharing their experiences and hope my own can be of some help too.

    See publication
  • Spellborn audio post-mortem

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    A look-back at the challenges and solutions when creating sound for an open-world environment.

    See publication

Projects

  • Jurassic World: Evolution

    - Present

    Create your own Jurassic World in Jurassic World Evolution. Coming to PC, PlayStation 4, and Xbox One in Summer 2018.

    Build your own Jurassic World, bioengineer new dinosaur breeds, and construct attractions, containment and research facilities. Every choice leads to a different path and spectacular challenges arise when ‘life finds a way.’

    See project
  • Planet Coaster

    - Present

    • Audio Lead.
    • High level design of systems that gathers large amounts of data, analyse and create from the an audio specific view on the game world. This augements traditional attenuation/emitter based models.
    • Hired external contractors.
    • Mixing the game.

    Planet Coaster is the next leap for coaster park simulation games, created by the team behind the genre’s benchmark.

    We’re giving you the best design tools, crafting the deepest management simulation and bringing…

    • Audio Lead.
    • High level design of systems that gathers large amounts of data, analyse and create from the an audio specific view on the game world. This augements traditional attenuation/emitter based models.
    • Hired external contractors.
    • Mixing the game.

    Planet Coaster is the next leap for coaster park simulation games, created by the team behind the genre’s benchmark.

    We’re giving you the best design tools, crafting the deepest management simulation and bringing your parks to life with crowds you’ll love to thrill. We’re giving you total freedom to make your park unique and connecting you to a global village where the world can share your creativity.

    Planet Coaster is the game we’ve dreamed of making. We hope you’ll join us for the ride.

    Other creators
    See project
  • Elite: Dangerous

    "...The core sensation of being in space is something I’ve written on before, and Elite does it so very well that it deserves any award going. ‘Best Sound’ especially – its combination of sciencey noises and Eno/Apollo-like celestial moans is comfortably the most affecting thing my headphones have done this year, if not longer ..." - Rock Paper Shotgun

    "... eines der besten Sounddesigns des Jahres ..." - Eurogamer.de

    "... utterly extraordinary sound design ..." - PC…

    "...The core sensation of being in space is something I’ve written on before, and Elite does it so very well that it deserves any award going. ‘Best Sound’ especially – its combination of sciencey noises and Eno/Apollo-like celestial moans is comfortably the most affecting thing my headphones have done this year, if not longer ..." - Rock Paper Shotgun

    "... eines der besten Sounddesigns des Jahres ..." - Eurogamer.de

    "... utterly extraordinary sound design ..." - PC Gamer

    "... Elite: Dangerous is glorious simply to listen to, chucking out sci-fi's tired standard of pew-pew tropes for an original and remarkable style all its own ..." - PCGames N

    "... pleasant weight and responsiveness to the flight model, complemented by some really amazing sound design ..." - GamesRadar

    "... the experience was magical. Beautiful visuals, absorbing audio and super-smooth controls ..." The Guardian

    "... Elite: Dangerous marries a minimalist soundtrack with excellent sound effects ..." - US Gamer

    "... phänomenalen Sounduntermalung ..." - PC Games.de

    "... really amazing sound design ..." - Gamesradar Plus

    Other creators
    See project
  • MonsterCry

    Atmospheric Audio and Music
    • Creation of satmospheric ambiences for world locations.
    • Creation of combat, background and menu music.

    See project
  • Fight Game: Heroes

    Combat sports game with an emphasis on touchscreen specific controls and game-play. Released on the Sony Xperia PLAY platform and subsequently on Qualcomm chipset based devices.

    Audio
    • Creation of ambient environment soundscapes.
    • Creation of combat sound effects.
    • Implementation of audio in unity engine.
    • Field recording for background ambiences.

  • Stardefense

    Lauded for it's advanced 3D visualisation, audio and innovative game-design this Tower defense game released for iOS won IGNs Strategy Game of the Year 2009 and the Dutch Games Award for Best Mobile Game. It was the showcase game at Apple's WWDC in 2009 for controls, graphics, push notification and in app purchasing

    Audio direction

    • Creation of sound effects.
    • Creation of music.
    • Creation of atmospheric audio.

  • Little Big Planet 3

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    Sackboy is back and for the first time ever joined by three new friends – OddSock, Swoop, and Toggle. Each one of these new playable characters has unique abilities, which brings new dynamic gameplay and expands the inventive possibilities in Create mode.

    LBP3 is an excellent showcase for PS4, featuring innovative support for the DUALSHOCK 4 wireless controller, stunning 1080p graphics and the ability to broadcast creations and gameplay clips with a touch of the SHARE…

    Sackboy is back and for the first time ever joined by three new friends – OddSock, Swoop, and Toggle. Each one of these new playable characters has unique abilities, which brings new dynamic gameplay and expands the inventive possibilities in Create mode.

    LBP3 is an excellent showcase for PS4, featuring innovative support for the DUALSHOCK 4 wireless controller, stunning 1080p graphics and the ability to broadcast creations and gameplay clips with a touch of the SHARE button.


    • Creation of sound effects.
    • Foley recording.
    • Implementation (fmod & game engine).
    • Trailer audio.
    • Dialogue editing.

    Other creators
    See project
  • Little Big Planet - Hub

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    LittleBigPlanet HUB is a completely FREE PSN download that will be available from the PlayStation Store later this year that will give you your very own pod and access to a full range of free and exclusive content to kick-start your very own adventures on LittleBigPlanet.

    • Creation of sound effects.
    • Foley recording.
    • Implementation (fmod & game engine).
    • Trailer audio.
    • Dialogue editing.

    Other creators
    See project
  • Tearaway

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    Developed Exclusively for the Playstation Vita by Media Molecule, Tearaway's unique visual style and game-play experience has won it several awards including best hand held game at E3.

    • Creation of sound effects, creature effects and ambiences for Tearaway.
    • Implementation of audio, including event based scripting (fmod and proprietary game engine).
    • Training of new sound designer.
    • Creation of audio-planning.
    • Research documentation and debugging of new features and…

    Developed Exclusively for the Playstation Vita by Media Molecule, Tearaway's unique visual style and game-play experience has won it several awards including best hand held game at E3.

    • Creation of sound effects, creature effects and ambiences for Tearaway.
    • Implementation of audio, including event based scripting (fmod and proprietary game engine).
    • Training of new sound designer.
    • Creation of audio-planning.
    • Research documentation and debugging of new features and worked with coders to implement.

    See project
  • Cognition: An Erica Reed Thriller

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    Adventure game in co-operation with Phoenix Online.

    • Additional ambience and atmospheric audio.
    • Additional music.

    See project
  • Phoenix HD

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    Audio and music
    • Creation of sound effects for phoenix / phoenix hd.
    • Creation of background and menu music

    Examples of work:
    http://www.matthewflorianz.com/audio/matthewflorianz_projects.html

    Other creators
    See project
  • Fight Game: Rivals

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    Fighting/Combat IP designed as a launch title for the Windows Phone 7 platform. Published and created in collaboration with Microsoft Game Studios / Windows Phone team.

    Game and graphic design
    • Fighting system re-design
    • Implementation of combat system.
    • UI elements and website.

    Audio
    • Creation of ambient environment soundscapes.
    • Creation of combat sound effects.
    • Recording voices and music artist.
    • Implementation of audio in unity engine.
    • Music…

    Fighting/Combat IP designed as a launch title for the Windows Phone 7 platform. Published and created in collaboration with Microsoft Game Studios / Windows Phone team.

    Game and graphic design
    • Fighting system re-design
    • Implementation of combat system.
    • UI elements and website.

    Audio
    • Creation of ambient environment soundscapes.
    • Creation of combat sound effects.
    • Recording voices and music artist.
    • Implementation of audio in unity engine.
    • Music creation and production.
    • Field recording for background ambiences.


    Game design
    • Analysis of project and design refinements.
    • Creation of a timing-game prototype to demonstrate concept.
    • Balance and implementation of timing-game variations.

    Examples of work:
    http://www.matthewflorianz.com/audio/matthewflorianz_projects.html

    Other creators
  • The Chronicles of Spellborn

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    Audio Direction
    • Audio direction for The Chronicles of Spellborn.
    • Creation of ambient environment soundscapes and effects.
    • Creation and implementation of combat and spell effects.
    • Creation and implementation of sound effects for creatures and monsters.
    • Additional music.
    • Recording of voices with Darren Scott and Helen Brady.
    • Selecting and working with composer Jesper Kyd.

    Game design
    • Polished quest lines to make experience more engaging with Ron…

    Audio Direction
    • Audio direction for The Chronicles of Spellborn.
    • Creation of ambient environment soundscapes and effects.
    • Creation and implementation of combat and spell effects.
    • Creation and implementation of sound effects for creatures and monsters.
    • Additional music.
    • Recording of voices with Darren Scott and Helen Brady.
    • Selecting and working with composer Jesper Kyd.

    Game design
    • Polished quest lines to make experience more engaging with Ron Kamphuis.
    • Analysis of starting zone experience and data driven redesign with Joost Baars, Steven Dullaert, Vincent Leeuw and Didier Pippel and Dennis Zoetebier.
    • Distribution and polish of wildlife type and locations.
    • Additional patrols, enemy spawning and wildlife balancing (polish).
    • Tutorial with Dennis Zoetebier.

    Level Design
    • World polish including design of settlements, faction specific attributes and landscape refinements.
    • Polish of effects, lighting and skyboxes for Deadspell Zone instances.
    • Polish outdoor lighting (brighter, more colour).
    • Design and implementation of "Slywood"-zone.

    Marketing and PR
    • Initial website and forum.
    • Presentations to press and public including Leipzig Game Convention.
    • Marketing trailers.

    Examples of work:
    http://www.matthewflorianz.com/audio/matthewflorianz_projects.html

  • Alpha Black Zero

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    Level design
    • Creation of indoor and outdoor location.
    • Polish of existing location.
    • Effects and polish for cutscene's.

    Game design
    • Creation of encounters and scripted events.

    Sound design
    • Creation of ambient environmental soundscapes.
    • Additional music.
    • Sound effects.


    Marketing and PR
    • Presentations of the game to various large European distributors and on trade shows.
    • Community representation.

    Examples of…

    Level design
    • Creation of indoor and outdoor location.
    • Polish of existing location.
    • Effects and polish for cutscene's.

    Game design
    • Creation of encounters and scripted events.

    Sound design
    • Creation of ambient environmental soundscapes.
    • Additional music.
    • Sound effects.


    Marketing and PR
    • Presentations of the game to various large European distributors and on trade shows.
    • Community representation.

    Examples of work:
    http://www.matthewflorianz.com/audio/matthewflorianz_projects.html

Honors & Awards

  • Planet Coaster

    Develop Industry Excellence Awards 2017

    [Nominated - Sound Design] (New for 2017)
    • PlayStation VR Worlds - Sony Interactive Entertainment
    • Until Dawn: Rush of Blood - Supermassive Games
    • Forza Horizon 3 - Playground Games
    • Halo Wars 2 - Creative Assembly
    • Sniper Elite 4- Rebellion
    • Battlefield 1- EA DICE
    • Stories Untold - No Code
    • Planet Coaster - Frontier
    • Batman: Arkham VR - Rocksteady Studios (WINNER)

    [Nominated - Music Design] (New for 2017)
    • Horizon Zero Dawn - Guerrilla…

    [Nominated - Sound Design] (New for 2017)
    • PlayStation VR Worlds - Sony Interactive Entertainment
    • Until Dawn: Rush of Blood - Supermassive Games
    • Forza Horizon 3 - Playground Games
    • Halo Wars 2 - Creative Assembly
    • Sniper Elite 4- Rebellion
    • Battlefield 1- EA DICE
    • Stories Untold - No Code
    • Planet Coaster - Frontier
    • Batman: Arkham VR - Rocksteady Studios (WINNER)

    [Nominated - Music Design] (New for 2017)
    • Horizon Zero Dawn - Guerrilla Games
    • Forza Horizon 3 - Playground Games
    • The Sexy Brutale - Cavalier Games
    • Virginia - Variable State
    • Planet Coaster - Frontier
    • Sniper Elite 4 - Rebellion
    • Hue - Fiddlesticks Games
    • PlayStation VR Worlds - Sony Interactive Entertainment
    • Total War: Warhammer - Creative Assembly (WINNER)
    • Get Even - Bandai Namco

    [Nominated - New Games IP]
    • Horizon Zero Dawn - Guerrilla Games
    • Overcooked - Ghost Town Games (WINNER)
    • Dawn of Titans - NaturalMotion
    • Yooka-Laylee - Playtonic Games
    • Virginia - Variable State
    • Snake Pass - Sumo Digital
    • Frontier – Planet Coaster
    • Inside - Playdead
    • Little Nightmares - Bandai Namco
    • Human Fall Flat - Curve Digital

    [Independent Studio]
    • Supermassive Games
    • Playground Games (WINNER)
    • Playsport Games
    • CD Projekt Red
    • Playdead
    • Sumo Digital
    • Rebellion
    • Frontier

  • Planet Coaster

    BAFTA - British Academy Games Awards Nominations

    Best British Game:

    • Overcooked [Winner]
    • Batman: Arkham VR
    • Forza Horizon 3
    • No Man's Sky
    • Planet Coaster
    • Virginia

  • 15th Annual G.A.N.G. Award Nominees

    G.A.N.G.

    Best Audio for an Indie Game
    • Planet Coaster
    • Fossil Echo
    • The Witness
    • INSIDE
    • The Banner Saga 2

    Best Sound Design in a Casual/Social Game
    • Planet Coaster
    • Bejeweled Stars
    • Plants Vs. Zombies Heroes
    • Gordon Ramsay Dash
    • Hearthstone: One Night in Karazhan

  • Nominated for "Best Audio"​

    Golden Joystick Award 2015

    Nominees:

    • Elite Dangerous (Frontier)
    • Ori and the Blind Forest (Microsoft)
    • Hotline Miami 2: Wrong Number (Devolver Digital)
    • Batman Arkham Knight (Warner)
    • Battlefield Hardline (EA)
    • Bloodborne (Sony)
    • Dragon Age: Inquisition (EA)
    • Titan Souls (Devolver Digital)
    • Dying Light (Warner)
    • Life Is Strange (Square)
    • Alien Isolation (Sega)

  • Audio Accomplishment (nomination)

    Develop Awards

    Audio Accomplishment:

    • Alien: Isolation – Creative Assembly (Winner)
    • Angry Birds Epic – Chimera Entertainment
    • Elite: Dangerous – Frontier Developments
    • Forza Horizon 2 – Playground Games
    • The Sailor’s Dream – Simogo
    • Dreamfall Chapters: The Longest Journey – Red Thread Games
    • Driveclub – Evolution Studios
    • Valiant Hearts: The Great War – Ubisoft Montpellie

Languages

  • Dutch

    Native or bilingual proficiency

  • German

    Full professional proficiency

  • English

    Full professional proficiency

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