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Stonemaier Games: Scythe: The Wind Gambit Expansion | Add to Scythe (Base Game) | Adds Airships and Resolutions (Two New Modules) | 1-5 Players, 140 Mins, Ages 14+

4.8 4.8 out of 5 stars 1,096 ratings
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Purchase options and add-ons

  • TWO NEW MODULES: Airships and Resolution modules added to Scythe (Base Game) which is required to play.
  • AIRSHIPS: A new type of unit; 1 big miniature for each of the 7 factions. Airships are free to move onto any territory (land or water) and across rivers.
  • RESOLUTION MODULE: Resolution tiles add a twist to the way each game ends. There are 8 of them, and 1 will be used each game. They often have an impact in the decisions you’ll make throughout the game.
  • BEAUTIFULLY DESIGNED AND ILLUSTRATED: Designed by Kai Starck (Pest) and Jamey Stegmaier (Viticulture). Richly developed alternate reality with interesting and beautiful 1920+ artwork done by Jakub Rozalski (Iron Harvest).
  • SOLO PLAY: Features an Automa to play against in a single player game for a fun solitaire experience. The Automa simulates an opponent for you to compete against, while your game as a player remains the same. On the Automa’s turn, flip a card to see what action it takes.
  • GAME MECHANISMS: Area Majority, Territory Building, and Variable Player Powers.
  • OVERVIEW: 1-5 Players (1-7 when combined with Invaders from Afar), 90-120 mins, Ages 14+
  • PUBLISHED BY STONEMAIER: Stonemaier is a tabletop game publisher based in St. Louis and distributed worldwide. Stonemaier's brands include Viticulture, Euphoria, Between Two Cities, Scythe, Charterstone, My Little Scythe, Between Two Castles of Mad King Ludwig, Wingspan, Tapestry, Pendulum, Red Rising, Rolling Realms, Libertalia, Smitten, Expeditions, Apiary, and Wyrmspan.

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Stonemaier Games: Scythe: The Wind Gambit Expansion | Add to Scythe (Base Game) | Adds Airships and Resolutions (Two New Modules) | 1-5 Players, 140 Mins, Ages 14+


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Product Description

Scythe The Wind Gambit Cover
Scythe Wind Gambit Ships

Scythe Wind Gambit 3D box

Scythe Wind Gambit Purple Faction

Scythe Wind Gambit Resolutions

Scythe Wind Gambit Green Ship

Mankind has long been confined to travel by land and sea, but a new technology has emerged from the greatest minds in Eastern Europa: airships. These steam-driven behemoths sail freely across the sky, aiding their empire's expansion through innovation and confrontation.

Scythe: The Wind Gambit, an expansion for Scythe, adds two new modules that can be played together or separately at any player count and with either the base game on its own or with other Scythe expansions.

Resolutions: The resolution module changes the way a game of Scythe ends. If you play with this module, ignore the standard end-game trigger. Instead, the resolution tile for the current game will determine when and how the game ends.

Airships: An airship is a new type of unit that is distinctly different from characters, mechs, and workers. Unlike those units, airships never control territories. Airships are moved via a Move action, and rivers and lakes do not constrain their movement. Each airship has two randomly combined abilities.

Scythe Wind Gambit Components
Scythe Compare Scythe The Wind Gambit Scythe Encounters Expeditions Compare Euphoria Compare Red Rising
Scythe (Base Game) Scythe: The Wind Gambit Scythe: Encounters Expeditions Euphoria Red Rising
Customer Reviews
4.8 out of 5 stars
5,243
4.8 out of 5 stars
1,096
4.8 out of 5 stars
620
4.8 out of 5 stars
46
4.5 out of 5 stars
150
4.7 out of 5 stars
474
Price $79.99 $24.99 $11.48 $70.00 $75.00 $19.99
Number of Players 1-5 1-5 (up to 7 with Invaders) 1-5 (up to 7 with Invaders) 1-5 2-6 1-6
Average Playtime 115 mins 115-140 mins 115 mins 60-90 mins 60 mins 45-60 mins
Game Objectives/Theme Five factions vie for dominance in a war-torn, mech-filled, dieselpunk 1920s Europe. Adds 2 expansions to the Scythe Base Game: airships and resolutions. Set of 32 new promo encounter cards to add to the Scythe Base Game. Venture to the dangerous north in this tile-exploration game Place worker dice strategically to build your authority and take over a dystopia. Craft a hand of powerful characters from the dystopian world of Red Rising.
Game Mechanisms Area Majority/Influence Area Majority/Influence Area Majority/Influence Engine Building Worker Placement Hand Management
Setting Alternative History 1920+ Europe Alternative History 1920+ Europe Alternative History 1920+ Europe Alternative History 1920+ Europe Dystopian World Sci-Fi Dystopian World

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Customer reviews

4.8 out of 5 stars
1,096 global ratings

Customers say

Customers say the expansion for the board game Scythe adds fun elements to the game and keeps things fresh. They describe it as a fantastic, exciting, and fabulous expansion that's simple enough to teach to new players. Customers also appreciate the pretty artwork and impressive airships. They say the components are of high quality and well-crafted. Overall, customers say it's an excellent option to change up your base Scyth game.

AI-generated from the text of customer reviews

30 customers mention "Fun"30 positive0 negative

Customers find the resolution module a great addition to the game. They say it adds a twist to every game and keeps things fresh. Customers also love the added gameplay.

"...The additional elements seamlessly integrate into gameplay, offering a fresh dynamic that enhances the overall experience...." Read more

"...the cards aren't unleashing destructive attacks they are providing interesting little perks and add variability in how your games play...." Read more

"...Mechanically, they add a lot to the game. The rules governing airships are modular, with a passive and aggressive rule selected for each game...." Read more

"This is great addition to the game. The added changes are not immense so the game still feels really well balanced...." Read more

14 customers mention "Expansion"14 positive0 negative

Customers find the expansion fantastic, exciting, and fabulous. They say it's simple enough that you could teach a gamer Scythe for the first time. Customers also say the added changes are not immense, so the game still feels well balanced. They mention that the expansion adds a good amount of depth for experienced players.

"...The expansion is simple enough that you could teach a gamer Scythe for the first time, with this as part of it, and it would not be too..." Read more

"...But my teens and twenty-somethings LOVE it, and the expansion is a great addition." Read more

"Pretty good expansion but I don't think is that necessary...." Read more

"The new mechanics added in this expansion add a good amount of depth for experienced players.I recommend getting this before Rise of Fenris." Read more

12 customers mention "Appearance"10 positive2 negative

Customers like the appearance of the board game. They say the ships look awesome on the map and add more depth to the game. Customers also appreciate the artwork to miniatures, saying it's gorgeous. They also say the airships look great and impressive to see looming over the board. The new resolution tiles add a nice flavor to the end of the game and give a good presence on the board, and the rulebook is clear and concise.

"...The rulebook, as expected, is clear and concise, ensuring a smooth integration of the new elements into the existing game framework...." Read more

"The airships look great, and are impressive to see looming over the board. Mechanically, they add a lot to the game...." Read more

"...They do give a nice presence on the board and might even make you want to consider getting the larger board extension cause tiles will get..." Read more

"...Other than that, the new resolution tiles add a nice flavor to the end of the game...." Read more

7 customers mention "Condition"7 positive0 negative

Customers are satisfied with the condition of the board game. They mention that the components maintain the same high quality as the base game, with sturdy cards and well-crafted miniatures. Some say that the product is reliable and the components are superb.

"...Wind Gambit" earns its five stars for its seamless integration, thoughtful design, and the enhanced strategic possibilities it brings to the table...." Read more

"...The components are superb, but if I was to say something negative it would be that each sip looks exactly the same, when I would have liked..." Read more

"...it's not hard to learn. it is very well designed and made." Read more

"...All set aside the quality is good, and the box is good quality." Read more

7 customers mention "Value"7 positive0 negative

Customers find the airships well worth the purchase and an excellent option to change up your base Scythe game.

"...Definitely worth the buy." Read more

"...Worth it. Keeps an already exciting game revisiting my table more often." Read more

"Worth the money! This expansion adds the monstrous airships, and they make they game even better!" Read more

"Love this addition to Scythe!! These airships are an excellent option to change up your base Scythe game...." Read more

6 customers mention "Quality"6 positive0 negative

Customers say the expansion does a great job adding new choices and variety to the game. They enjoy the variety and new strategies that come from it. They also appreciate the different mech bonuses and additional tokens. Overall, customers find it a must-have expansion for Scythe.

"...This is why that we love it though; first there are 8 alternate game winning conditions that you can play...." Read more

"...it isn't related to the airships at all, but it does a great job adding new choices and variety to the game...." Read more

"...It isn’t a “must have” expansion but I enjoy the variety and new strategies that come from it.Delivery Issues:1...." Read more

"...They are not land locked like the other factions, have different mech bonuses, and come with additional tokens that give them unique asymmetric..." Read more

4 customers mention "Airships"4 positive0 negative

Customers find the airships in the board game awesome, cool, and monstrous. They also say they add some new flavor to the game.

"Air ships add some new flavor to schyth. I find myself using the air ship to tote around some units or resources...." Read more

"Adds a great dynamic to the game. The airships are cool, but really the ability to change how the game ends was …game changing." Read more

"Worth the money! This expansion adds the monstrous airships, and they make they game even better!" Read more

"It definitely adds some strategy, and the airships are awesome!" Read more

4 customers mention "Ease of use"4 positive0 negative

Customers find the board game fairly simple to learn and incorporate into a standard game. They also say the rules are clear and concise, ensuring smooth gameplay.

"...The rulebook, as expected, is clear and concise, ensuring a smooth integration of the new elements into the existing game framework...." Read more

"this is an expansion to my favorite board game. it's not hard to learn. it is very well designed and made." Read more

"...factions bring more diversity to the scythe, they are easy to incorporate into a standard game...." Read more

"...It is fairly simple to learn and incorporate. Who doesn’t love airships!" Read more

Exciting and fabulous expansion, not necessary for most players though
5 out of 5 stars
Exciting and fabulous expansion, not necessary for most players though
Scythe is one of our most played and most often played games. We love it at anywhere between 1 and 7 players think the Fenris campaign is absolute genius and have bought most upgrades and additions to the game that we can get. So it is no surprise that we also love the Wind Gambit expansion.First off I do believe this is an expansion that is for you hardcore Scythe fans out there like us, if you want to add even more abilities and awesome pieces to move around the board to your game get it! If though Scythe is just a game you enjoy and you've not really seen any need to upgrade it, I truly believe you could pass on adding in the airships and alternate end game scenarios that are included in this expansion. Others in our game group who also love Scythe have this expansion and for them it doesn't work for their style of play but have said they are glad to own it as part of their collection.This is why that we love it though; first there are 8 alternate game winning conditions that you can play. You can choose one of these randomly or go through them one at a time as you play games and see which ones work for you. Most of them are great at shaving off some time off of your games as the alternate win conditions can often be achieved in less time, others focus more on shifting entirely how you play the game and can force a lot more player interaction and battles. Doomsday Clock is probably one of our least favorite and usually is the only one we won't play in a 2 player game. This one has each player take exactly 20 turns and then the game ends. This one shortens game length quite a bit and is one we reserve for an option when playing at a full 7 players, Doomsday Clock however does make a great teaching game scenario we've found.What you're here for though is the airships right? These big chunks of plastic floating around the board and I'm sure you hope they will alter games to where you are having these huge epic air to air combat fights with air drops of giant mechs. Sadly that is not quite how they work, in standard play you randomly select an offensive and defensive power and everyone shares those same powers for all the airships. The cards also determine an airships travel distance in hexes and whether they can transport workers or resources. So while most of the cards aren't unleashing destructive attacks they are providing interesting little perks and add variability in how your games play. Something like that your airship can act as a bridge over lakes, or that it has a drill on it that makes the hex it is on connect to all the tunnel spaces. A more exciting variant with the airships is that each player can instead take a unique offensive and defensive power card for their specific airship. So now you have any number of airships flying around the game board at different speeds, some of them carrying workers toward the factory, others carrying resources to do an aerial bombardment on a bunch of mechs.This for us is what makes the Wind Gambit work so well it adds 2 more random elements to your play style for each and every game you play. The end game objective might push you towards collecting all the event markers on the board and your airship might be the only one in play that can control a territory. These additions add more great fun to one of our already favorite games.
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Top reviews from the United States

Reviewed in the United States on November 20, 2023
"Scythe: The Wind Gambit" is a commendable expansion to an already exceptional game. It adds a layer of strategic depth without dramatically altering the core mechanics of Scythe. The additional elements seamlessly integrate into gameplay, offering a fresh dynamic that enhances the overall experience.

The airships, a central feature of The Wind Gambit, introduce a new layer of movement and tactical possibilities. They're much larger than I expected them to be, which is a great surprise. They are built to *literally* carry workers and resources, and it is very exciting to do so during gameplay. See the photo for a size reference relative to the box.

The expansion components maintain the same high quality as the base game, with sturdy cards and well-crafted miniatures. The rulebook, as expected, is clear and concise, ensuring a smooth integration of the new elements into the existing game framework.

While The Wind Gambit succeeds in augmenting the Scythe experience, it is not a game-changer and therefore may not be for everyone. However, for players seeking subtle yet impactful expansions, this addition is certainly worth considering.

In conclusion, "Scythe: The Wind Gambit" earns its five stars for its seamless integration, thoughtful design, and the enhanced strategic possibilities it brings to the table. It's a worthy addition for fans of Scythe looking to breathe new life into their gaming sessions.

If you like this product, definitely consider "Scythe: Invaders From Afar." It contains two new factions which shake up gameplay and give Scythe a fresh feel.
Customer image
5.0 out of 5 stars If you love Scythe, this is a great add-on.
Reviewed in the United States on November 20, 2023
"Scythe: The Wind Gambit" is a commendable expansion to an already exceptional game. It adds a layer of strategic depth without dramatically altering the core mechanics of Scythe. The additional elements seamlessly integrate into gameplay, offering a fresh dynamic that enhances the overall experience.

The airships, a central feature of The Wind Gambit, introduce a new layer of movement and tactical possibilities. They're much larger than I expected them to be, which is a great surprise. They are built to *literally* carry workers and resources, and it is very exciting to do so during gameplay. See the photo for a size reference relative to the box.

The expansion components maintain the same high quality as the base game, with sturdy cards and well-crafted miniatures. The rulebook, as expected, is clear and concise, ensuring a smooth integration of the new elements into the existing game framework.

While The Wind Gambit succeeds in augmenting the Scythe experience, it is not a game-changer and therefore may not be for everyone. However, for players seeking subtle yet impactful expansions, this addition is certainly worth considering.

In conclusion, "Scythe: The Wind Gambit" earns its five stars for its seamless integration, thoughtful design, and the enhanced strategic possibilities it brings to the table. It's a worthy addition for fans of Scythe looking to breathe new life into their gaming sessions.

If you like this product, definitely consider "Scythe: Invaders From Afar." It contains two new factions which shake up gameplay and give Scythe a fresh feel.
Images in this review
Customer image Customer image
Customer imageCustomer image
Reviewed in the United States on December 7, 2020
Scythe is one of our most played and most often played games. We love it at anywhere between 1 and 7 players think the Fenris campaign is absolute genius and have bought most upgrades and additions to the game that we can get. So it is no surprise that we also love the Wind Gambit expansion.

First off I do believe this is an expansion that is for you hardcore Scythe fans out there like us, if you want to add even more abilities and awesome pieces to move around the board to your game get it! If though Scythe is just a game you enjoy and you've not really seen any need to upgrade it, I truly believe you could pass on adding in the airships and alternate end game scenarios that are included in this expansion. Others in our game group who also love Scythe have this expansion and for them it doesn't work for their style of play but have said they are glad to own it as part of their collection.

This is why that we love it though; first there are 8 alternate game winning conditions that you can play. You can choose one of these randomly or go through them one at a time as you play games and see which ones work for you. Most of them are great at shaving off some time off of your games as the alternate win conditions can often be achieved in less time, others focus more on shifting entirely how you play the game and can force a lot more player interaction and battles. Doomsday Clock is probably one of our least favorite and usually is the only one we won't play in a 2 player game. This one has each player take exactly 20 turns and then the game ends. This one shortens game length quite a bit and is one we reserve for an option when playing at a full 7 players, Doomsday Clock however does make a great teaching game scenario we've found.

What you're here for though is the airships right? These big chunks of plastic floating around the board and I'm sure you hope they will alter games to where you are having these huge epic air to air combat fights with air drops of giant mechs. Sadly that is not quite how they work, in standard play you randomly select an offensive and defensive power and everyone shares those same powers for all the airships. The cards also determine an airships travel distance in hexes and whether they can transport workers or resources. So while most of the cards aren't unleashing destructive attacks they are providing interesting little perks and add variability in how your games play. Something like that your airship can act as a bridge over lakes, or that it has a drill on it that makes the hex it is on connect to all the tunnel spaces. A more exciting variant with the airships is that each player can instead take a unique offensive and defensive power card for their specific airship. So now you have any number of airships flying around the game board at different speeds, some of them carrying workers toward the factory, others carrying resources to do an aerial bombardment on a bunch of mechs.

This for us is what makes the Wind Gambit work so well it adds 2 more random elements to your play style for each and every game you play. The end game objective might push you towards collecting all the event markers on the board and your airship might be the only one in play that can control a territory. These additions add more great fun to one of our already favorite games.
Customer image
5.0 out of 5 stars Exciting and fabulous expansion, not necessary for most players though
Reviewed in the United States on December 7, 2020
Scythe is one of our most played and most often played games. We love it at anywhere between 1 and 7 players think the Fenris campaign is absolute genius and have bought most upgrades and additions to the game that we can get. So it is no surprise that we also love the Wind Gambit expansion.

First off I do believe this is an expansion that is for you hardcore Scythe fans out there like us, if you want to add even more abilities and awesome pieces to move around the board to your game get it! If though Scythe is just a game you enjoy and you've not really seen any need to upgrade it, I truly believe you could pass on adding in the airships and alternate end game scenarios that are included in this expansion. Others in our game group who also love Scythe have this expansion and for them it doesn't work for their style of play but have said they are glad to own it as part of their collection.

This is why that we love it though; first there are 8 alternate game winning conditions that you can play. You can choose one of these randomly or go through them one at a time as you play games and see which ones work for you. Most of them are great at shaving off some time off of your games as the alternate win conditions can often be achieved in less time, others focus more on shifting entirely how you play the game and can force a lot more player interaction and battles. Doomsday Clock is probably one of our least favorite and usually is the only one we won't play in a 2 player game. This one has each player take exactly 20 turns and then the game ends. This one shortens game length quite a bit and is one we reserve for an option when playing at a full 7 players, Doomsday Clock however does make a great teaching game scenario we've found.

What you're here for though is the airships right? These big chunks of plastic floating around the board and I'm sure you hope they will alter games to where you are having these huge epic air to air combat fights with air drops of giant mechs. Sadly that is not quite how they work, in standard play you randomly select an offensive and defensive power and everyone shares those same powers for all the airships. The cards also determine an airships travel distance in hexes and whether they can transport workers or resources. So while most of the cards aren't unleashing destructive attacks they are providing interesting little perks and add variability in how your games play. Something like that your airship can act as a bridge over lakes, or that it has a drill on it that makes the hex it is on connect to all the tunnel spaces. A more exciting variant with the airships is that each player can instead take a unique offensive and defensive power card for their specific airship. So now you have any number of airships flying around the game board at different speeds, some of them carrying workers toward the factory, others carrying resources to do an aerial bombardment on a bunch of mechs.

This for us is what makes the Wind Gambit work so well it adds 2 more random elements to your play style for each and every game you play. The end game objective might push you towards collecting all the event markers on the board and your airship might be the only one in play that can control a territory. These additions add more great fun to one of our already favorite games.
Images in this review
Customer image Customer image Customer image Customer image Customer image
Customer imageCustomer imageCustomer imageCustomer imageCustomer image
18 people found this helpful
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Reviewed in the United States on July 3, 2018
The airships look great, and are impressive to see looming over the board. Mechanically, they add a lot to the game. The rules governing airships are modular, with a passive and aggressive rule selected for each game. Those two rules give your airship two wildly different functions. Should you let it stay back in the heart of your territory to help with production? Or will you bring it into the front lines to aid in combat? In each game there are interesting decisions to make with the airships, and due to the modular nature of the airships' rules, the choices are different each game.

Also, the Resolutions Module is great. It's weird having it bundled with the airships, since it isn't related to the airships at all, but it does a great job adding new choices and variety to the game. Each resolution I've tried has made for a fun and unique round of Scythe.
10 people found this helpful
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Reviewed in the United States on June 6, 2018
This is great addition to the game. The added changes are not immense so the game still feels really well balanced. I like the variability the airships and end game conditions adds to play.

The expansion is simple enough that you could teach a gamer Scythe for the first time, with this as part of it, and it would not be too overwhelming.

The components are superb, but if I was to say something negative it would be that each sip looks exactly the same, when I would have liked variability like the Mechs have. Also, these have no guns on them....I mean, c'mon!
8 people found this helpful
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Reviewed in the United States on July 11, 2020
I think the best way to enjoy this expansion is to just fold it into the game at random. Some games, we'll add airships. Some games, we'll add a new end condition. Rarely do we use everything at once, because we're interested in making each game more unique, not making every instance of the game feel the same.

We still haven't seen everything Scythe has to offer because of this playstyle, and we're still being surprised by new modifiers as we randomly deal them into the game.
One person found this helpful
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Reviewed in the United States on December 2, 2023
this is an expansion to my favorite board game. it's not hard to learn. it is very well designed and made.

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Zortac
5.0 out of 5 stars Better prices elsewhere
Reviewed in Canada on June 30, 2021
This is a fantastic expansion, and is a great value. Don't be fooled by the sale price here though. This is sold regular price around $20-25 in game shops.
4 people found this helpful
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Abraham V
5.0 out of 5 stars Gran expansión
Reviewed in Mexico on January 23, 2021
Scythe fue un regalo que recibí hace una semana, el juego es fantástico, lleva su curva de aprendizaje, una vez que dominas los movimientos del tablero de jugador, ya es posible tener partidas fluidas. Esta expansión añade una pieza más al juego volviéndolo más dinámico, las cartas le dan versatilidad al uso de la nave, el otro módulo cambia drásticamente el final del juego, recomiendo mucho esta expansión.
2 people found this helpful
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Christian
5.0 out of 5 stars 5 stelle
Reviewed in Italy on July 24, 2020
L'espansione non é indispensabile, tuttavia il costo é basso (20€) e i modellini sono fatti molto bene, vedere le navi volanti che se ne vanno in giro per il tabellone é molto figo.
Le navi cambiano le dinamiche di inizio gioco in quanto é possibile utilizzarle per superare i fiumi fin dal primo turno. Aggiungono inoltre qualche piccola dinamica aggiuntiva che rende il gioco più vario.
Get2Grips
5.0 out of 5 stars Not "essential" but a good addition
Reviewed in the United Kingdom on March 24, 2020
To begin I must make it clear that I'm OBSESSED with Scythe, there, got that off my chest.

This follows the usual Stonemaier format of excellent production values resulting in high quality packaging and components. The airships are stunning and the rules are clear.

I would suggest that you only really consider this if you have the board extension as the territories become extremely cluttered with the additional units.

As for gameplay, the ships are a force multiplier and are a subtle way of adding another dimension to the core game. I think this is aimed more at the veterans of Scythe who want to inject new life into their games rather than newbies.

On the whole another good addition to the game but, of all the expansions, this is the one you could buy last.

I recommend this product.
Tobias
5.0 out of 5 stars Tolle Erweiterung die das Spiel nicht komplett umkrempelt
Reviewed in Germany on June 26, 2018
Es erweitert Scythe richtig gut. Die neuen Taktiken des Luftschiffs sind klasse, ändern das Spiel aber nicht extrem. Macht richtig Spaß. Volle Empfehlung.