IMPROVE YOUR COMIC PANEL SKILLS
![f0092-01](https://article-imgs.scribdassets.com/dl5uh6klc9132r4/images/file61UQK93A.jpg)
![f0093-01](https://article-imgs.scribdassets.com/dl5uh6klc9132r4/images/fileS6PVY9EB.jpg)
![f0093-02](https://article-imgs.scribdassets.com/dl5uh6klc9132r4/images/fileP083RPEM.jpg)
This is a simple comic page from a personal project, which I’m going to use to introduce some ideas that I consider important. I think they’ll be helpful if you’re taking your first steps in art or experiencing creative block.
When starting out in any artistic discipline, the usual approach is to learn the basic techniques, then build on them. Along the way you’d expect to increase your knowledge and reach a high level of excellence. It’s a common strategy in fields such as illustration, character design and animation, and one that I followed when I started studying.
During that time I noticed that instructional books and tutorials were full of design rules: avoid symmetry and frontal views, try not to make your characters look too rigid, and so on. The explanations behind these rules normally featured ambiguous words like “interesting” – a character with a very strong contrapposto is more “interesting” than a frontal, rigid one, for example. But no one defined the content of that word: at the end of the day, what is “interesting”?
When I reached
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