How we tested: We logged hundreds of data points and had nearly 100 testers (kids ages 1 to 14 and their parents) help us rate dozens of games on:
• Ease of use
• Skill development
• Kids’ interest in playing again and again
![f0098-01](https://article-imgs.scribdassets.com/8m4f882szkbv4ww5/images/file2B24EBM5.jpg)
4+ SILLY SWITCH-’EMS
Players can use magnetic pieces to dress up their banana-shaped characters as outlandishly as they like. Then the other players award certificates