Banishers imagines a world where the restless dead are a common occurrence, be they wisps, giant monsters or chatty ghosts bearing unfinished business. Much as you’d call a plumber to fix a leaky pipe, here you send for a Banisher to remove a troublesome spirit, either by hacking it to bits or peacefully ascending it to another plane of existence. They’re basically Witchers, but without the genetic experiments that leave them emotionally bereft.
If anything, Banishers is a game that goes the other way, practically wallowing in the full emotional palette as you aid a landscape that has been torn apart by trauma. There’s the trauma of the resident ghosts – many of which are literal manifestations of anger or sorrow – but also the trauma of the two main characters, Antea Duarte and Red mac Raith, who have recently been separated (in a manner of speaking) by Antea’s death.
That death occurs shortly after the couple arrive at New Eden, a colony in 17th-century North America that