The Games of the Decade
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The Cheat Mistress
The Cheat Mistress is your guide to all that best in Computer and Electronic games , she will help you in any place that you may be stuck or need help or simply a sexy guide through your latest game.
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The Games of the Decade - The Cheat Mistress
EZ Guides
The Games of the Decade
Copyright © 2010 ICE Games Ltd
ISBN 978-1-907649-45-5
Contents
Rise Of The Machines
From Pong to Today
A Gaming Retrospective
2000 - 2009
10 Years of Playstation 2
A decade of delights
The Games of the Decade
Our picks from the genres
Playstation 3 / Xbox 360
The best of...
The Rise and Rise of the Nintendo Wii
Nintendo's sensor-tive side
Nintendo Wii
The best of...
PSP vs. DS
The gloves are off!
Nintendo DS
The best of...
PSP
The best of...
Virtual Reality
Is this the future of gaming?
Gamerholics Anonymous
50 reasons why you might be addicted to gaming
Rise Of The Machines
From Pong to Today
In the late 70's, everyone marvelled at a revolutionary new computer game that allowed a square ball to bounce between two rectangular blocks, in the style of table tennis. Simply called Pong, it had the equivalent impact of a new Zelda game released today.
Pong was the first computer game that took the world by storm. Some thought it nothing more than a fad that would be forgotten the following year - after all, computers were the size of fridges weren't they? Who would want one of those in their house? Well, the gaming arena is now a $10 billion a year industry full of every kind of game you could wish for: games for little girls, games for 30-something men, gambling games, memory games for old people, violent games, funny games, memory games for old people, games about games. The list goes on. Every year the market gets bigger with more consoles, more powerful PCs and broader interactive possibilities via the internet.
In the 70's, the closest thing we had to the consoles of today was a pinball machine in the local arcade. These were coin operated and based on a mechanical system rather than anything electronic. Slowly, games like Pong (created by Atari in 1972) replaced old-fashioned pinball machines, but it would be another five years before such games would be available to play at home. Then, Atari sold nearly twenty thousand copies of Pong and it was the most popular game of its type. That is until Taito created Space Invaders in 1978 and sparked other companies to enter the fray. The same year Atari hit back with Asteroids and as the 70's became the 80's, colour games like Pac-Man became the next big thing, replacing the already stagnant black and white outer space Defender format.
Almost thirty years after its debut, Pac-Man remains one of the all-time favourites amongst gamers. It's still regularly played as a flash-game online, downloaded on mobile phones and the old arcade machines are prized collector's items (although The Guiness World Records maintain that Space Invaders is the highest ranking arcade game). Pac-Man was one of the main selling points for Atari when they released the first commercially viable gaming console in 1977: The Atari 2600.
Such was Atari's confidence of the 2600, that the rights to E.T. The Movie were snapped up and a game was rushed out to cash in on the film's success. But E.T. Ended up flopping so badly that hundreds of thousands of unsold units were buried in a landfill in New Mexico and it's widely considered one of the main reasons for the video game crash of 1983.
Two years later, Nintendo put gaming back in the green with the American release of the Nintendo Entertainment System, or NES for short. A wealth of games were available and these helped push Nintendo to the front of the console war, up until the Sega Mega Drive (aka the Genesis) arrived in 1990 and temporarily stole their thunder, thanks in part to a certain blue hedgehog in '91. But for five solid years, games like Donkey Kong, The Legend of Zelda, Wild Gunman, Mega Man and, perhaps most iconically, Super Mario Bros were the must-haves of the 80's.
It's worth noting that, apart from the light-gun controlled Wild Gunman, which dated rather quickly, all of these NES games remain strong selling names in the gaming world today. Donkey Kong Jet Race, The Legend of Zelda: Twilight Princess and Super Mario Galaxy being just a few of their most recent outings, showing that if a game is strong enough, its name will stay in the public consciousness for decades or more. Of course, this will be in part thanks to the nostalgic gamers who have followed the titles since their origin, but as the newer editions remain strong, they will naturally attract younger gamers that won't be largely familiar with their history.
The first home computers such as the 8-bit Sinclair ZX Spectrum, Amstrad CPC and the Commodore 64 were more like the PCs we know today, although they were clunky, had no Windows-style user-interface and apart from playing games the only other thing you could do on them was type (or write code to create your own games). While consoles like The Atari 2600 used cartridges, home computers ran games on floppy disks or separate cassette players. These were prone to glitches and god help you if you scratched or snapped the cassette tape itself. Sometimes, getting a tape game to load successfully felt like a triumph on par with, say, completing Oblivion nowadays. It often felt like it took as long as that too.
Consoles were relegated to 'fun', arcade-style games, while home computers attempted a slightly more cerebral approach, with things like flight simulation games. Alone in the Dark challenged the player to use their brain and help a character solve a mystery - something that hadn't really been done before, but today 'survival horror' is considered a standard genre (Resident Evil, Silent Hill and an updated AITD).
Advances in technology were being made each year, and it wasn't long before the first popular racing game, Pole Position, pioneered a rear-viewpoint driving style that was the benchmark for racing games, right up to the present (although these days you have a choice of several different viewpoints).
Since home computers lacked the focused graphics power of a console, interactive fiction games became more popular due to their reliability on text-based action (Snipes, Elite and Mystery House being prime examples). With time, typing controls gave way to point and click 3-D adventures like Maniac Mansion and Spasim which would inspire later exploratory classics like Doom. Real-time strategy games began in 1992 with the release of Dune II, in which the game was viewed from above, with a map running parallel. In games like this and Command & Conquer, you could explore in any direction and control your armies to conquer foes.
CD-ROM games were the laser-disc of their time. They didn't really catch on, but still managed to produce the odd success, such as Myst and Monkey Island. Meanwhile, in 1992 arcade beat 'em ups like Street Fighter and Mortal Kombat made public arcades temporarily cool again before being ported to indoor consoles. After that, the arcades largely died out, except for a resurgence in Japan in the late nineties/early noughties that incorporated the latest dancing and Guitar Hero style simulations, as well as old coin-op favourites.
In 1989 the Nintendo Game Boy made it possible to play games anywhere you liked and its trademark game Tetris was a massive hit. Other companies tried to follow with things like the Atari Lynx and the Sega Game Gear but these handhelds were chunkier and more expensive, with colour graphics proving a drain on battery life in the days before rechargeable hand-helds. The Game Boy was black and white until the Game Boy Colour arrived in 1998, followed up by the Game Boy Advance in 2001.
With the release of 16-bit consoles like the Mega Drive, Nintendo stepped up to the plate and replaced the NES with the SNES(Super Nintendo Entertainment System) in 1991. This is where the ball really got rolling, and competition was high. Atari released the 64-bit Jaguar system in the fall of 1993, but this proved too expensive, especially when people knew that the household names, Nintendo and Sega would soon follow. Within a year Sega released the Saturn, while Sony also made a sudden but hugely successful debut on the console scene with the Playstation. This and its brother the Playstation 2 would go on to be the best-selling consoles of the last decade.
The N64 by Nintendo followed in 1996 and held some impressive 64-bit gaming titles: Goldeneye, Super Mario 64 and The Legend of Zelda: Ocarina of Time. However, it was held back somewhat by Nintendo's decision to stick with the cartridge format, instead of moving to CD-based games. The Sega Dreamcast (the first 128-bit console) and Nintendo's next effort, the Gamecube stumbled from a lack of cross-over games, and they were aimed at a younger audience rather than the diehard gamer, who could find epics like Final Fantasy VII on the Playstation. Both still retain cult-like followings, however.
Seeing the runaway success that Sony had with the Playstation, Microsoft got in on the action with the X-Box in 2001 (2002 in Europe), using strong PC technology to create more powerful games. It's follow-up, the X-Box 360, was released in 2005 and capable of connecting to the internet for hi-def online gaming and playing DVDs. It would match up against the formidable Playstation 3 from Sony. It seemed as though Nintendo were being handed their hat and coat before they then released a unique gaming console that allowed players to control the action by spacial movement of their controllers. Though less powerful than the PS3 or 360, the interactive possibilities of the Wii saw sales rocket from its release in late 2006 through to 2007.
The Wii had the advantage of taking the same games from other platforms and converting the controls into their own style, so you could aim your gun for Call of Duty 3, shake it to get rid of groping zombies on Resident Evil 4 and flick it to score a goal in Super Mario Charged Football. The potential not just for teenage boys, but for the whole family was simply huge. Fans of classic games were also drawn in by the Virtual Console, which allowed owners to download classic games from old console (Nintendo or otherwise) to their machine. The Nintendo DS also offered a wide range of hand-held brainteasers that have single-handedly cornered the market. Even games that once required the power of a weighty console can now easily fit in your pocket, Mario 64 being a prime example.
As 2008 draws to a close, the gaming industry is still expanding. New technology and new consoles appear every year, more powerful and less expensive than their replacements. Yet, for all the online multi-player games, and the improved graphics processors giving us more lifelike environments, it's telling that sometimes the simplest games remain the most popular.
Fan-sites are dedicated to the games that started it all: Donkey Kong, Mario, Dizzy The Egg, Tetris, Pac-Man...The list goes on. They swamp the wanted lists on download sites, are used as avatars in chat-rooms and adorn retro T-shirts. Go anywhere in the world and chances are most of the people you talk to will recognise Pac-Man. ALL of them will know Mario. So why in a modern gaming world where anything is possible do we still play the classics? Games with bad sound, basic design and repetitive levels?
Maybe because a good game defies the platform its released on. It's either addictive or it's not. Or maybe it's simply a case of the original being the best. In twenty years will the youth of today be wearing Resident Evil 4 T-shirts and downloading old Sims games to marvel at the archaic graphics? Only time will tell which of the current generation hi-def games will have a nostalgic pull for the children of the noughties the way we regard Pac-Man. But there's a good chance the names Mario, Zelda and Sonic will still be among them.
A Gaming Retrospective
2000 - 2009
A lot has happened in the space of a single decade of gaming.
The Y2K bug fizzled into nothing as the PS2 raised itself like a mighty behemoth above the cowering Dreamcast, roaring life into the DVD age and bringing an air of maturity to the Playstation generation. The PC market floundered and Microsoft struggled to become a force in home console gaming, while Nintendo reversed its fortunes to once again rule the roost.
Out of everything that has happened over the last decade, of all the business changes, development breakthroughs and, most importantly of them all, the games, what has been the most important year for gaming since the turn of the century?
2008 was certainly a great year for gaming, even if did end on a bittersweet note, with many a ruined Christmas thanks to the ruination wrought by Moneygeddon. With so many 2009 releases dropping like flies at the moment, we might not have another year like 2008 for a while, but at least we have it to thank for the massive growth of downloadable content and games, the continued rise of casual gaming's importance and the 360's New Xbox Experience, the first time a console has received a massive software and firmware retrofit.
It was also a fantastic year for sequels, with so many high profile follow-ups storming the charts; Devil May Cry 4 brought Dante to the next-gen and Ninja Gaiden II redefined the meaning of 'difficult'. Metal Gear Solid 4: Guns of the Patriots ended the Solid Snake era, while Gears of War 2 took the fight against the Locust to a new level, Fable II gave gamers more moral choices than ever before and Saints Row 2 provided a much cheerier alternative to the grim, broken American dream of Grand Theft Auto IV.
If any year from the past decade has promised so much but delivered far less, it has to be 2003. Following the rampant, unrelenting success of the GameBoy Advance, Nintendo continued its march into handheld saturation with the SP, a clamshell-style reinvention of the GBA. Despite its much maligned front-lit lighting system and the lack of a normal headphone jack, its design and success would end up paving the way for the DS, which would finally seal the fate of the GBA and the GameBoy name. Does anyone even remember the GameBoy Micro?
The Xbox was frought with problems from day one, from an overpriced launch, an oversized, unpopular controller and eventually some fire-hazard power cords, but Microsoft never gave up on its (almost literally) bulletproof black and green box. Xbox Live finally made its first strides in 2003, courting controversy over Return to Castle Wolfenstein: Tides of War having its downloadable content allegedly on the disc, rather than downloadable. The service was also very slow in adopting subscribers to its broadband-only, monthly charge system. It didn't help that 2003 was a lean year for Xbox exclusives, with Panzer Dragoon Orta, Project Gotham Racing 2 and Amped 2 being the only real must-haves.
The GameCube had its last true hurrah in 2003, as the future for the mini multiplayer purple cube was sadly grim once 2004 set in. 2003 was its finest year, with two notable big name titles attracting people: The Legend of Zelda: The Wind Waker, the controversial-but-brilliant cel-shaded adventure for Link, and multiplayer mainstay Mario Kart: Double Dash. The little 'cube flourished, but its perception as a kid's console, lack of online features and dwindling numbers of games sealed its fate through the following year.
2001 is a definite front runner for the best 'noughty' year in gaming, simply because so much happened that shaped the whole industry for years to come. This was the year that Sega was finally squeezed out of the hardware market, announcing that the gaming hardcore's darling console, the Dreamcast, would be its swansong, although even to this day the internet is still abuzz with homebrew projects and unlicensed titles.
This was also the year that the GameCube and Xbox made their debuts in North America, but their releases would ultimately mean very little to Sony. PS2 sales started out strong, and continued to get stronger throughout 2001 thanks to a few key titles - perhaps you've heard of them. Gran Turismo 3: A-Spec during the summer, Metal Gear Solid 2: Sons of Liberty later on in the year, and of course Grand Theft Auto 3. Although 2002's Vice City and 2004's San Andreas would go on to overshadow the game in terms of sales, the impact of GTA3 on gaming can never be understated. Any and every single free-roaming third-person shooter we play today be it Red Faction: Guerrilla, Saint's Row 2 or Crackdown, simply wouldn't be the same if Rockstar North hadn't pioneered its own unique mix of sandbox game-play, big budget storytelling and a great sense of humour.
2004 is a year infamous for being the true birth of PR overhype, thanks to the inescapable ilovebees.com alternative reality game (or ARG). This complicated, interactive storyline, although only tangentially linked to the Halo series, was a new and unique way of capturing people's imagination, alongside the usual marketing technique of drip-feeding videos, screenshots and information to drooling, desperate gamers itching for frags over the growing Xbox Live service. The Xbox had a golden year in 2004, despite increasing rumours Microsoft was already readying a replacement console.
Portable gaming received a shot in the arm during 2004, although the benefits of this boost weren't to be felt in Europe until 2005. Both the Nintendo DS and Sony PSP were revealed during 2004, promising to reinvigorate the handheld markets with differing approaches. The PSP, with its large widescreen, would be a multimedia powerhouse featuring video and audio playback via UMD and memory stick, alongside games playing on a system only slightly less powerful than a PS2. The DS would be the first indication of the direction Nintendo was to take with the Wii, offering a more 'hands on' approach with its touch-screen portable, giving it a more personal, approachable angle that has made the console such a hit with female and casual gamers. With the DS Lite's sleeker look and the launch of the Brain Age (aka Dr Kawashima's Brain Training) games, the DS found an even older audience willing to open up to gaming.
It was also the year that Half-Life 2 hit PCs, following a year-long delay due to German hacker Axel Gembe cracking Valve Software's internal network and leaking the source code for the... Source engine. At the time of its release, Half-Life 2 marked the debut of Steam, Valve's proprietary game client that would eventually become the huge game store, community and game launching hub it now is, but it was far from plain sailing at first, following system bottlenecks, server downtime and the forced downloads of sizeable updates.
No year in the past decade has quite matched 2005 for sheer anticipation, though. This was the year that all of the current generation of home consoles were finally revealed to the public for the first time - although the Wii would still be the Revolution until 2006's E3, the Wii-mote was revealed for the first time at the Tokyo Game Show.
Microsoft kicked off the craziness by getting former hobbit Elijah Wood to unveil the Xbox 360 at a special MTV event before E3 '05, following months and months of speculation about a new Xbox. No one was quite expecting that Microsoft would stagger the world by revealing the console would be out before the end of the year, however. Only history will show whether it was a brave but stupid or a shrewd and successful strategy to release before the Playstation 3, but the dash to retail and lack of development time is likely to be remembered as the key cause behind the Red Ring of Death.
Sony retaliated a few days later at their pre-E3 conference, unveiling the suspiciously slim PS3 and the hilarious boomerang SixAxis, before showing the world the most controversial PS3 demonstration videos of all time. Claiming to be real in-game footage, videos for Killzone 2, Motorstorm and a Formula 1 game raised the ire of many gamers as the footage turned out to be pre-rendered, even if Killzone 2 eventually ended up getting pretty close.
Things got even better in 2006, with Microsoft desperate to eek out a lead over the PS3, which itself would eventually see a release in Japan and North America that November. The Elder Scrolls IV: Oblivion got the ball rolling for Microsoft, with a little help from Tom Clancy's GRAW, and the 360 spent the year building up as much strength as it could amid hardware shortages and rumours of hardware problems persisting into the new year. The PS2's dominance was clearly coming to an end during 2006, but Sony's stalwart had a strong run that carried on through to the PS3's first few months of life Europe.
Lara Croft finally returned to our lives in 2006, with Crystal Dynamics breathing life back into the Tomb Raider franchise with Legend, while a new legend was born in Marcus Fenix when Gears of War launched in November. The true stars of the year were Nintendo's Wii launch titles, such as the fantastic Legend of Zelda: Twilight Princess, which sold with one in every four launch consoles, and Wii Sports, the most successful video game of all time. It helps that it was bundled with every console, mind.
Yet none of these can claim to be the best year in gaming this decade. They were good years, certainly, but most were no prize winners. Without a doubt, 2007 was the best year in gaming this decade. There were no major console announcements, E3 was a limp and floppy excuse for trade show, but 2007 was a fantastic year to be involved in the games industry, and a truly brilliant year to be a gamer.
The Playstation 3 launched in Europe to the sort of resounding chorus usually reserved for internet forums: 'meh'. The PS3 launch was far from a disaster, but it wasn't helped by the ludicrously high launch price and scenes of midnight openings attended by mere handfuls of gamers, rather than a street-spanning throng desperate to get their hands on the latest tech.
Just two months earlier, World of Warcraft: The Burning Crusade broke all first-day records to become the fastest selling video game of all time, shifting 2.4 million copies in just one day. Wrath of the Lich King went on to break its record with 2.8 the following year, but at the time its impact was unprecedented, especially for an MMO expansion pack.
2007 also went down in history as the Summer of the Red Ring, with unprecedented numbers of 360s succumbing to the painful-sounding hardware failure, losing Microsoft a rumoured $1 billion in repair bills and thousands upon thousands of fans. Yet it was also the year that the 360 fought back stronger than ever, thanks to a hardware reshuffle and one small, insignificant little game most people had never heard of. Halo 3.
In all seriousness, it was the biggest video game launch of all time, possibly the biggest 'event' launch of the year. It was an audacious, expensive, star-studded event which made the other entertainment industries look on nervously, truly fearful of the financial clout that video games were capable of generating. Microsoft created the biggest console game release of all time with Halo 3 on September 25th 2007, even though it didn't sell as fast as The Burning Crusade and the series is regarded as good, rather than great.
The Wii continued to steamroller its way into people's hearts, flying off the shelves all year long as Nintendo continually failed to match supply with demand. They made up for their shortages by Christmas, with the superb Super Mario Galaxy winning over everyone who played it, and introducing casual gamers to Mario and Sonic, teaming up for the first time at the Olympic Games.
Steam finally came into its own with the release of The Orange Box, the mega collection of Half-Life 2 and its episodes, Portal and Team Fortress 2, while Call of Duty 4: Modern Warfare took the Activision series further than ever before, becoming one the biggest multiplayer games of all time. 2007 was also the year the Guitar Hero series finally hit the big time, while Rock Band (from the original developers of GH) made its US debut.
There were so many great games released during 2007, most people are only now finally getting around to finishing them: Crackdown, God of War 2, Bioshock, World in Conflict, Project Gotham Racing 4, Assassin's Creed, The Witcher, Uncharted: Drake's Fortune, Forza Motorsport 2, The Darkness, Metroid Prime 3, Stranglehold...the list of great games goes on and on.
So, what do you think has been the best year in gaming since 2000? Was 2007 a golden year for you too, or was maybe 2003 a glorious era for your gaming?
10 Years of Playstation 2
A Decade Of Delights
The past 10 years have brought up many things; changes in fashion, the decline of print and physical music media, and that confusing feeling you get whenever you see Pixie Lott on television - is she hot, or just one of those girls from school who was a complete bitch? One particularly important thing that it did bring us was the Playstation 2.
Released in October of 2000, the PS2 saw Sony's new-found dominance of the console scene step up a gear, and provided some of the most memorable moments in gaming. Here, our team looks back on several key games from the PS2 era, including some of their personal highlight moments for us all to remember. In alphabetical order:
Dragon Quest VIII: Journey of the Cursed King
I'm not usually one to enjoy a Square Enix RPG. In fact, turn based fighting as a whole tends to be a major no no for me, but with Dragon Quest I can make an exception. A major exception at that, as I have a special place in my gaming heart for Journey of the Cursed King, as it's delivered in a charming way, with appealing weapons and powers and a unique bunch of foes to kill.
After 30 hours of gripping story and awesome game play, and just when you think you're at the final boss, the game informs you that actually you're only 1/3 of the way through. Naturally that's a great thing as this is the type of game you never want to see end. In addition to the god knows how many hours, you also have the added bonus of the dragon trials and the arena. Add to this an alternate ending and this is a game that, actually, doesn't want itself to end either. The best RPG on the Playstation 2, and one that stands the trying test of time.
Fahrenheit
Fahrenheit has earned a place in this list purely due to its brave and intuitive game play. Until recently, the style adopted in this title was barely touched upon and this title almost single handedly created the gaming genre, Paranormal Thriller. What I remember most about Fahrenheit was the feeling I got when making crucial decisions that helped shape the entire end outcome of the storyline. This led to each individual experience being unique and personal. With Lucas Kane, I remember being horrified when hearing of a series of brutal murders - each carrying the familiar trait of normal people killing complete strangers in public places.
The switching from one character to another is another feature that sticks in the memory, as does the extensive use of all the available controls on the PS2 controller. I also remember getting slightly annoyed at points when my sequences didn't seem to be registering (of course we had to wait for the 'Ready' prompt!) but these being counteracted by the intense fight scenes. The genre defining content was a landmark in the PS2's illustrious life.
Final Fantasy X
The 00's were not the best for the Final Fantasy series. In all we saw four releases, none a bigger letdown than the simply awful FFXII. However one shining light saved the franchise during this time and that came in the form of Final Fantasy X. The main memory I get when remembering X was the fresh and bright environment of Zanarkand. Wakka is the first character that automatically springs to mind with his lessons on Blitzball, triggering the feeling of utter incompetence as he strives to teach you the ways at first. I loved Blitzball and I remember being more satisfied after winning a match than I had done when fulfilling the title's other objectives.
Yuna also has a place in the mind, triggering the remembrance of getting all alpha-male and feeling the need to protect her at all times. Whilst nothing new came in terms of gameplay, it was a relief to see the series get back to an extensive and enjoyable plot line. Although this was interrupted on numerous occasions by being dragged into fights whilst exploring the huge map (was it me or did this happen more than usual in X?). Final Fantasy is easily the best in the series this millennium...so far!
The Getaway
Time for a controversial choice now, as Sony's GTA-wannabe certainly divided opinions amongst PS2 gamers. Looking back, I'd like to think that a general compromise could be reached, along the lines of acceptance that the game's fully realised map of London was flat-out awesome, but the clunky game-play, dodgy stealth sections and lousy cock-er-ney geezers
script let it down. While the idea that leaning up against a wall for a few moments was enough to cure gunshot wounds is thoroughly ridiculous in reality, it can't be denied that several other games have taken up the regenerating health path since then. The Getaway's legacy will ultimately be a case of what might have been, rather than what was - especially given that Part 3 is unlikely to ever see the light of day. The clear highlight of this one has to be driving down roads you know, backwards. Or at the very least, getting through those one of ****ing ****y ****hole stealth sections.
God of War
Not to be confused with Gears of War (because quite frankly, save for two words in the title, they're nothing alike), God of War was the next generation of hack and slash adventuring, and the game many will claim was responsible for the influx of QTE sections in games (it was doing it long before Resi 4 chipped in). Kratos' adventure was balls-to-the-wall action sequences, mixed with precarious platform running and jumping, and the occasional puzzle to keep your mind active. An equally epic sequel followed, and in just a couple of weeks, the third game will give undecided gamers a further reason to lay down 250 8-legged aquatic creatures for a PS3. Highlights are many, but who can forget seemingly defeating the final boss, only to be thrown into another fight against multiple clones of yourself - followed by yet another boss fight afterwards?!?!
Gran Turismo 3
GT3 was (and forever will be) the very first PS2 game that I bought, purchased on its release date along with the console itself, and boy did I ever invest some hours into that baby (admittedly, the only choice I had was that, FIFA 2001 and my PS1 back catalogue at the time). The detail on the vehicles was staggering at the time, the sheer level of competitions, cars and upgrades breathtaking, and the ability to win and drive Formula 1-style cars made this truly one for the ages as far as driving sims go. When you consider how much longer it's taken for Poliphony to make GT5 in comparison to the sublime 3, it does leave one wondering just how awesome it could possibly be. That being said, the engine was beginning to feel tired by the time GT4 rolled up to the start line (after a couple of over-priced spin-offs), so perhaps GT's time has now passed. My highlight for this one? Pulling into the pits during an endurance race and waking up 20 minutes later.
Grand Theft Auto: San Andreas
When Grand Theft Auto almost single handedly created the term 'Sandbox' for gaming, the third main title created all sorts of bench marks. Vice City followed and then San Andreas came along and created an entirely new set of standards, some of which fans believe have still not been matched. One thing that I will always remember about San Andreas is the feel you get when being reacquainted with your family and home city. The mood created was terrific and the orange shaded skyline reminded you of those lazy summer evenings, only this time you had a gun and a thirst for revenge on the brain. Another memory that will live forever is the feeling of getting my very first tattoo in the game.
There was no reason for it, I only did it purely because I could. Gang Wars was another stand out element and the 'big and clever' feeling you got when you first own your own turf was awesome. The multiplayer mode added for rampages was yet another cool feature and I'll always remember that feeling of dread when your opponent finds that rocket launcher before you do. Never before has legging it as fast as possible entered my mind so quickly. This is why San Andreas is still seen as The Don of the Grand Theft Auto series amongst its fan base.
ICO
Unless you are hardcore, there's a big chance that you've never played this gem before. If this is so, then you're missing out big time and should be ashamed of yourself. This action / adventure / platformer stands above any other with its sheer beauty and charm. As Ico, you must find a way out of the puzzled castle with the princess in your hand. It's true that partner characters generally suck and know how to ruin a game, but with this princess you really will care about her. It's a short game, but the clever puzzles, and extremely likeable character will send tears streaming down your face when the credits roll. Not something you should be admitting on the internet, but some games are worth the confession. ICO is one of them.
Manhunt
In the PS2 era, following the success of GTA 3, having the Rockstar Games stamp on your front cover was often a guarantee of success, regardless of quality - State of Emergency, we're looking at you specifically. But that badge also usually came arm in arm with something else, controversy. Few games courted this more than Manhunt, though the worst would come long after the game's release, rather than before it. Ultimately, this mixture of shadowy stealth and all out shooting action was a decent enough affair with a few overly gory moments. Its use of dark locations, creepy masked enemies and (initially) restrictive weapons, make for a great atmosphere, one that spilled out of the game, leaving players incredibly wary of anyone sneaking up behind them for weeks afterwards. The highlight moment has to be either the tense showdown with super freak Pigsy, or finally getting revenge on Brian Cox's sinister director by chasing him down with a chainsaw.
Max Payne
Having never really been a PC gamer, I was relieved when Max Payne came to the Playstation 2. Reviews and screenshots of the PC version were enough to make me want it and my decision was justified on first play through. It's dark, noir-style setting created an atmosphere that was unparalleled at the time of release and, when coupled with the black-hearted plot line, a game of pure quality was born. That was until the ridiculously frustrating Blood Trail sections kicked in and we got a first hand glimpse of life through the eyes of Max Payne. Not only was it difficult to see just what the hell was going on, the feeling of annoyance when falling to a grizzly fate was something that will live long in the memory of this title.
One stand out element, aside from the general, all empowering feel you got from controlling Max, was Bullet Time. With just the press of the L1 stick you were sent spiralling into a John Woo style slow motion scene where you were able to shoot your opponents accurately one by one. Sheer genius. We still look back on Max Payne with a great deal of fondness and we can only look forward to the third instalment.
Metal Gear Solid 3: Subsistence
Raiden fan or not, there's no denying that Metal Gear Solid 2 was great, but it's the third instalment of the Solid saga that proved to be more memorable. Taking the role of Big Boss in a 1960's Soviet jungle proved to be a genius idea from series creator Hideo Kojima. Not only was it awesome to stand in the shoes of the big man, but the story and the setting proved to be the most fascinating yet. Using the jungle as your camouflage delivered tense game play making every sneak through the trees an exciting one.
The special edition, Subsistence, was the one to get. Not only did it contain a whole host of features, including multiplayer, it also gave you the option to switch to 3D camera. This option alone aided Metal Gear Solid 3 to be one of the best games on the Playstation 2. The one-on-one sniper battle against The End tested your patience and your stealth skill. Sneaking up behind him and ending the battle with a well placed bullet defines satisfaction and defines Metal Gear Solid, if you're awesome enough to pull it off. Even after all these years I'm still in a dream, Snake Eater!
Okami
In Clover Studios short life span, they managed to develop a few outstanding games. None more so than Okami. On the surface it may seem like a Zelda rip off. The fact that you control a wolf could be seen as Twilights Princess's annoying bits. Not so. Even if it is a Zelda clone, Zelda is a great game to copy and lead developer Hideki Kamiya (Viewtiful Joe, Bayonetta) is the man to do it well.
Okami brings together great missions, awesome visuals and the type of game play that forces you to play on into the early hours. The Celestial Brush was more than enough to bring originality into the familiarity, as you had to paint your way through obstacles and enemies. The game was excellently brought over to the Wii, but it's the PS2 that started it, and although a DS sequel is in the works, if ever a game deserved a true console follow-up, it's Okami.
Prince of Persia: The Sands of Time
It was a great day when Ubisoft announced they were bringing back the prince in full 3D glory. It was an ever better day when we realised that it was an awesome game. Ok, so the combat was as repetitive as a CD with dirt on it, but if you go into a platformer expecting top-notch action then you're bound to be disappointed. Much like Tomb Raider, Sands of Time keeps combat to a bare minimum and focuses on ridiculously hard platform puzzling. Just how we like out platformers. If you did make a silly mistake, however, which is normal, you could rewind time with the power of the sands and try again. As fun as the two PS2 sequels where, they never came close to the greatness of this one. Let's hope The Forgotten Sands stands hand in hand with this when it's released in the Summer.
Pro Evolution Soccer series
While FIFA has always been the runaway winner in the sales charts, during the PS2 era, Pro Evolution Soccer was the must-have football game on a yearly basis. The early groundwork had been laid in the PS1 era with Konami's ISS Pro series, but the move into 128-bit territory, along with the change in name (distinguishing it from the lagging ISS brand) saw a six year period of unbreakable dominance on the pitch. Over the years, small subtle changes affected the way the game played, to the point that those who argued it was just more of the same were shocked by just how much things had changed when going back to the first title. For many, the peak of the series was Pro Evolution Soccer 4 - ironically the year before PES finally got its hands on the some juicy Premier League team licenses that it had been craving for so longer. Ultimately though, no matter which version you were playing, the game came into its own on booze-fuelled multiplayer nights with the lads. A personal highlight? Being near blind drunk and still able to defeat my two much more sober opponents.
Project Zero (Fatal Frame)
Back in the day survival horror was all about guns and knives and deranged monsters. Along came Project Zero (Fatal Frame in the US) to change all that. Rather than put you in the shoes of military trained special forces soldier against slow moving zombies, Project Zero shoves you in an abandoned haunted mansion as a vulnerable young girl. Your only defence against the many ghosts wanting to make you one of them: A camera.
Of course, it can be said that the action of the camera is the same as a gun: point and shoot, albeit a lot less on the 'hardcore' side. The idea is to inflict a fatal frame upon a ghost, which happens when they're up close and on the attack. The difference with Project Zero, and other survival horror titles, is that when you do release the shutter, the ghouls face is up close and personal with yours in first-person viewpoint. Not nice when the said face is the spiritual remains of a rotting Japanese man. Add to this a creepy location and lack of camera film and things become a whole lot more scarier.
Project Zero Spawned two excellent sequels, plus a fourth part which will never see the light of day in Europe or America (Keep your eyes peeled for the import review). Even to this day, the series stands shoulder to shoulder with Silent Hill as the scariest franchise to ever grace video game consoles.
Resident Evil 4
Very early screenshots of Resident Evil 4 looked promising, albeit a little stale: Leon walking alone in the gloomy Umbrella facility, being chased down by a hooked shadow. It really looked as if Resident Evil had turned to Silent Hill and Project Zero for inspiration. This is not something that concerned me, as I'm a big fan of both, but Shinji Mikami had other ideas. He knew the current formula was running out of steam and canned this completely (Resi 1.5 all over again).
Back to the drawing board and many months later, Resident Evil was reinvented. Zombies: Scrapped. Static Camera: Scrapped. Umbrella: Scrapped. Survival Horror: Altered. New Setting: Check. New Story: Check. Action: Double check. The only downside to this awesome reinvention was the tacky story, which introduced ridiculous characters and OTT settings, but the game play was enough to justify the means.
Sure, Resident Evil 4 debuted on the Gamecube but the PS2 version came packed with enough extra content to make it just as relevant on the console. This included the Ada story, which pinpoints sections of the game from her point of view, in addition to several new weapons. I had no issues with buying the game a second time and playing it several times over.
Shadow of the Colossus
The spiritual successor to Ico may not have taken the sales charts by storm, but this enchanting game deserves every piece of credit given to it. Fumito Ueda and his Team Ico colleagues managed to create a game that was so atmospheric and so beautiful that it can almost be