Azkhantian Tales
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Across the Azkhantian steppe, warrior women ride to battle against foes both human and supernatural. From the world of The Seven-Petaled Shield come four fantasy tales, originally published in Marion Zimmer Bradley’s Sword & Sorceress. Prophecy links a mother and daughter in an unbreakable bond. A young woman defies tradition to become a shaman. When twins are magically divided, the survivor searches for the other half of her soul. A warrior woman discovers that to wield a magical blade dishonorably carries a heavy price. This collection includes a previously-unpublished Introduction and a sneak peek at The Seven-Petaled Shield.
Deborah J. Ross
Deborah J. Ross is an award-nominated author of fantasy and science fiction. She’s written a dozen traditionally published novels and somewhere around six dozen pieces of short fiction. After her first sale in 1983 to Marion Zimmer Bradley’s Sword & Sorceress, her short fiction has appeared in F & SF, Asimov’s, Star Wars: Tales from Jabba’s Palace, Realms of Fantasy, Sisters of the Night, MZB’s Fantasy Magazine, and many other anthologies and magazines. Her recent books include Darkover novels Thunderlord and The Children of Kings (with Marion Zimmer Bradley); Collaborators, a Lambda Literary Award Finalist/James Tiptree, Jr. Award recommended list (as Deborah Wheeler); and The Seven-Petaled Shield, an epic fantasy trilogy based on her “Azkhantian Tales” in the Sword and Sorceress series. Deborah made her editorial debut in 2008 with Lace and Blade, followed by Lace and Blade 2, Stars of Darkover (with Elisabeth Waters), Gifts of Darkover, Realms of Darkover, and a number of other anthologies.
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Azkhantian Tales - Deborah J. Ross
Introduction
These stories began with my love of horses, I suppose. I was a fairly typical horse-crazy teenager, with the minor difference that I lived in an area and at a time in which I could own one and experience that special freedom that being on a large, powerful animal gives to a young woman. When I went to college, I found a good home for my mare, but the bond with horses and horse-lovers lingered. When the Natural History Museum of Los Angeles County offered a special exhibit on the nomads of the Eurasian steppe, I rushed over. I marveled at the beautiful gold artifacts of the Scythians, depicting horses, elk, and snow leopards, and the lives and adventures of these people. The Greek historian Herodotus described the Scythians as invincible and inaccessible,
and Thucydides asserted, there is none which can make a stand against the Scythians if they all act in concert.
To be fair, the Scythians were only one of many nomadic horse-faring peoples who roamed the Central Asian steppe from the beginning of the first millennium before the Common Era into the 20th Century. Sarmatians, Cimmerians, Massagetae, Alani, and many others were followed by such groups as the Hun, Kazars, Uzbeks, Bulgars, and Magyars. Although these peoples differed in culture, language, and place of origin, they shared the characteristics of nomadic horse folk. They were highly mobile, superb archers, and their survival depended on their horses.
When I began thinking about a story to submit to Marion Zimmer Bradley for Sword & Sorceress XIII, I wanted to explore the tension between such a nomadic horse people and a city-based culture like Rome. Of course, I did not call them Romans and Scythians, but these models were very much in my mind. As I delved further into my research, hunting aspects of life and warfare that spoke to my storyteller’s instinct, I discovered a wealth of wonderful ideas. I came across the Scythian soothsayers, effeminate
shamans called enarees who wielded immense influence. I learned that although Scythian women were definitely second-class citizens, the Sarmatian women rode to battle and were likely the origin of the Amazons
of legend. Why couldn’t my Azkhantian (for that was the name I gave to this vast steppe) people have a blend of cultures – shamans, women warriors, a desperate battle against the relentless incursions of Gelon (this world’s Roman Empire)? I threw in various forms of magic and dove into The Spirit Arrow.
In this story, I wanted to depart from the usual swordswoman or sorceress heroine, a woman who is all too often young, physically fit, and unattached to family. I’ve often been astonished by the number of such protagonists, male and female, who appear to be orphaned only children. In cultures like my Azkhantian nomads, family, clan, and tribe form the core of an individual’s identity. I was also struck by the possibilities that opened if I chose a point of view character who wasn’t physically involved in the battle, but was deeply emotionally involved. Hence, most of the story is told from the perspective of an aging mother, bound to her warrior daughter by more than the natural enchantment of the heart.
In The Spirit Arrow,
the lines of discord were clearly drawn. I was exploring a single axis of tension. Although the enaree made a prophecy regarding character’s warrior daughter, no one questioned her role in the struggle against the Gelonian army. The conflict took place between two opposing military forces, not within a single culture.
"Enaree shifted the emphasis to tensions within an Azkhantian clan. Gelon remained a menace, but the primary question became whether a woman could be
called" to become an enaree, what her clan might make of that, and how she would overcome the traditional ban on women as shamans. The world of the Azkhantians got bigger as the characters made themselves known to me and the story line came clear. The name Meklavar popped into my mind. At this stage, I had no idea of what kind of place or culture this might be. Through the viewpoint my characters, it seemed no more than a casual reference to remote, mysterious location demons might dwell, a place held in superstitious awe. I had no plans for exploring Meklavar further, although clearly Meklavar itself, abode of witches and prophets, had other ideas. I have learned to pay attention when such notions emerge from the shadows of my mind.
A Single Soul
began life as an episode in an early, unsuccessful novel. I often returned to that pile of unpublishable manuscripts and mined
them for story ideas. This one, although a departure from the Romans vs. Scythians
motif, seemed to fit very nicely in that world. I sent my heroine as a mercenary into Gelon itself, on the track of a malevolent force called Qr. It’s not as unpronounceable as it seems, if it comes from a language with an unvoweled script, like biblical Hebrew. In this case, I imagined a short u and the Q pronounced like a K, the way Qur’an
is often transliterated. I liked the spiky pattern created by the two letters, and it seemed the perfect designation for a scorpion god. At any rate, it made sense to me at the time. Meklavar popped up, of course, and made itself more present in this story than before.
I’m honestly not sure where The Phoenix Blade
came from. When I sat down to begin the story, I typed:
Linned Ar-Veddris arrived home with an Azkhantian horde thundering at her heels.
...and went, "Oh my, there’s a story and a half."
Conflicts are never one-sided, even when one party plays the more aggressive role in its initiation. I always harbored a secret sympathy for those Gelon who were decent people, with honor and integrity, or at least sorrows and concerns of their own, apart from invading the Azkhantian steppe. Here I made the Azkhantians the antagonists and placed the core of the story with a Gelonian woman who inherits a magical blade. I called it an inata, although I didn’t entirely invent the word. I’d stolen enaree and k’th (fermented mares’ milk) and a bunch of other Azkhantian terms from my historical sources. I had in mind the naginata, a Japanese pole sword or glaive. Through the women’s martial arts community, I’d met women who studied this weapon form and had been much impressed by the advantage given by the length of the shaft, even against a mounted opponent.
I’m interested in how people come to terms with the things they regret. How do we accept responsibility, whether our actions seemed good and necessary at the time, or whether we were on some level aware that we were behaving out of spite or selfishness? Are we no more than the harm we have caused? And how do we make things right when we cannot undo that harm? Linned’s sense of duty and her righteous outrage at the self-indulgent incompetence of her brother, set the stage for a tragic choice. But that is only the beginning, because the heart of the story is what comes next.
I hope you enjoy these tales, individually and as a journey into a vast and varied. And if you, like I, want more, check out the trilogy set in this world, The Seven-Petaled Shield (DAW, first volume June 2013). You’ll find the first chapter at the end of this book for your reading delight.
The Spirit Arrow
––––––––
The rising sun, sullen and gray, cast eerie shadows across the Azkhantian badlands. To the north, jagged hills slashed through the haze. An old woman sat on a solitary crag of black granite, gazing down at the valley where the Gelonian Imperials had set up their encampment. She wore a cloak of black wool over her tight-fitting jacket and horseman's trousers, so that from a distance, she seemed to be part of the rock itself. Her