Ted Annemann - Annemann's Card Magic
()
About this ebook
Related to Ted Annemann - Annemann's Card Magic
Related ebooks
Expert Manipulative Magic - A Series of Advanced Sleights and Manipulations Rating: 3 out of 5 stars3/5Card Control: Practical Methods and Forty Original Card Experiments Rating: 4 out of 5 stars4/5More Card Manipulations - Series No. 3 Rating: 0 out of 5 stars0 ratingsThe Expert at the Card Table: The Classic Treatise on Card Manipulation Rating: 4 out of 5 stars4/5Card Manipulations - Volume 3 Rating: 0 out of 5 stars0 ratingsThe Royal Road to Card Magic Rating: 5 out of 5 stars5/5Magician's Magic Rating: 4 out of 5 stars4/5Encyclopedia of Card Tricks Rating: 4 out of 5 stars4/5Self-Working Table Magic: 97 Foolproof Tricks with Everyday Objects Rating: 4 out of 5 stars4/5Card Tricks: The Royal Road to Card Magic Rating: 4 out of 5 stars4/5Magic: How to reproduce classic illusions Rating: 0 out of 5 stars0 ratingsSelf-Working Mental Magic Rating: 4 out of 5 stars4/5A Series of Stage Illusions Perfect for Amateurs - Magic Tricks for Those Ready to Step on Stage Rating: 5 out of 5 stars5/5Sleight of Hand Rating: 4 out of 5 stars4/5Magic and Showmanship: A Handbook for Conjurers Rating: 4 out of 5 stars4/5A Collection of Amazing Magic and Card Tricks Rating: 0 out of 5 stars0 ratingsThe Book of Card Tricks - For Drawing-Room and Stage Entertainments Rating: 0 out of 5 stars0 ratingsClassic Card Tricks Rating: 5 out of 5 stars5/5Legerdemain - The Art of Sleight of Hand - Including Magic Tricks Rating: 0 out of 5 stars0 ratingsCard Manipulations - Volume 4 Rating: 0 out of 5 stars0 ratingsMysterio's Encyclopedia of Magic and Conjuring: A Complete Compendium of Astonishing Illusions Rating: 4 out of 5 stars4/5Simple but Mystifying Magic Tricks with Cards, Matches, Money and Glasses Rating: 0 out of 5 stars0 ratingsBig Book of Magic Tricks Rating: 5 out of 5 stars5/5Practical Mental Magic Rating: 4 out of 5 stars4/5More Card Manipulations - Series No. 2 Rating: 0 out of 5 stars0 ratingsAll Together Now: A Collection of Amazing Card Tricks Rating: 0 out of 5 stars0 ratingsMagic: Clear and Concise Explanations of Classic Illusions Rating: 0 out of 5 stars0 ratingsTrade of the Tricks: Inside the Magician's Craft Rating: 5 out of 5 stars5/5A Book of Magic and Illusions Rating: 0 out of 5 stars0 ratings
Games & Activities For You
The Best F*cking Activity Book Ever: Irreverent (and Slightly Vulgar) Activities for Adults Rating: 2 out of 5 stars2/5My Best Mathematical and Logic Puzzles Rating: 4 out of 5 stars4/530 Interactive Brainteasers to Warm Up your Brain Rating: 0 out of 5 stars0 ratingsThe Nightingale: A Novel by Kristin Hannah | Conversation Starters Rating: 5 out of 5 stars5/5The Everything Lateral Thinking Puzzles Book: Hundreds of Puzzles to Help You Think Outside the Box Rating: 0 out of 5 stars0 ratings101 Fun Personality Quizzes: Who Are You . . . Really?! Rating: 3 out of 5 stars3/5The Book of Card Games: The Complete Rules to the Classics, Family Favorites, and Forgotten Games Rating: 0 out of 5 stars0 ratingsInto the Dungeon: A Choose-Your-Own-Path Book Rating: 4 out of 5 stars4/5All the Light We Cannot See: A Novel by Anthony Doerr | Conversation Starters Rating: 5 out of 5 stars5/5Serial Killer Trivia: Fascinating Facts and Disturbing Details That Will Freak You the F*ck Out Rating: 4 out of 5 stars4/5Bored Games: 100+ In-Person and Online Games to Keep Everyone Entertained Rating: 5 out of 5 stars5/51001 Chess Exercises for Beginners: The Tactics Workbook that Explains the Basic Concepts, Too Rating: 4 out of 5 stars4/5Embrace Your Weird: Face Your Fears and Unleash Creativity Rating: 4 out of 5 stars4/5My System Rating: 4 out of 5 stars4/5Star Wars: Book of Lists Rating: 0 out of 5 stars0 ratingsHow to Draw Anything Anytime: A Beginner's Guide to Cute and Easy Doodles (Over 1,000 Illustrations) Rating: 5 out of 5 stars5/5The Martian: A Novel by Andy Weir | Conversation Starters Rating: 3 out of 5 stars3/5Hoyle's Rules of Games - Descriptions of Indoor Games of Skill and Chance, with Advice on Skillful Play Rating: 5 out of 5 stars5/5The 365 Bullet Guide: Organize Your Life Creatively, One Day at a Time Rating: 5 out of 5 stars5/5How To Beat Anyone At Chess: The Best Chess Tips, Moves, and Tactics to Checkmate Rating: 4 out of 5 stars4/5Quiz Master: 10,000 general knowledge questions Rating: 4 out of 5 stars4/5Chess: Chess Masterclass Guide to Chess Tactics, Chess Openings & Chess Strategies Rating: 3 out of 5 stars3/5Murder Most Puzzling: Twenty Mysterious Cases to Solve Rating: 2 out of 5 stars2/5Hunt A Killer: The Detective's Puzzle Book: True-Crime Inspired Ciphers, Codes, and Brain Games Rating: 0 out of 5 stars0 ratingsHow to Kill an Earworm: And 500+ Other Psychology Facts You Need to Know Rating: 0 out of 5 stars0 ratings
Reviews for Ted Annemann - Annemann's Card Magic
0 ratings0 reviews
Book preview
Ted Annemann - Annemann's Card Magic - John J. Crimmins
Ted Annemann
ANNEMANN’S
CARD MAGIC
An Unabridged Republication of the Two Volumes
Edited by John J. Crimmins, Jr.
TED ANNEMANN’S
FULL DECK OF IMPROMPTU CARD TRICKS
and
ANNEMANN’S MIRACLES OF CARD MAGIC
With 48 Illustrations by
NELSON HAHNE
Copyright © 2013 Read Books Ltd.
This book is copyright and may not be
reproduced or copied in any way without
the express permission of the publisher in writing
British Library Cataloguing-in-Publication Data
A catalogue record for this book is available from the
British Library
Magic Tricks
Magic is a performing art that entertains audiences by staging tricks, or creating illusions of a seemingly impossible, or supernatural nature — utilising natural means. These feats are called magic tricks, effects, or illusions. Some performers may also be referred to by names reflecting the type of magical effects they present, such as prestidigitators (sleight of hand), conjurors (purportedly invoking deities or spirits), hypnotists (involving individuals mental states), mentalists (demonstrating highly evolved mental abilities) or escape artists (the art of escaping from restraints or traps). The term ‘magic’ is etymologically derived from the Greek word mageia. Greeks and Persians had been at war for centuries and the Persian priests, called magosh in Persian, came to be known as magoi in Greek; a term which eventually referred to any foreign, unorthodox or illegitimate ritual practice.
Performances which modern observers would recognize as conjuring have probably been practiced throughout history. But for much of magic’s history, magicians have been associated with the devil and the occult. During the nineteenth and twentieth centuries, many performers capitalised on this notion in their advertisements and shows. In the UK, this association dates back to Reginald Scott’s The Discoverie of Witchcraft, published in 1584, in which he attempted to show that witches did not exist, by exposing how many (apparently miraculous) feats of magic were done. The book is often deemed the first textbook about conjuring, but all obtainable copies were burned on the accession of James I in 1603, and those remaining are now very rare. For many centuries, magic was performed either on the street as a type of entertainment for the common masses or at court, for nobility. During the early 1800s however, large-scale magic performances began making their way onto the theatre stage. Modern entertainment magic owes much to Jean Eugène Robert-Houdin (1805–1871), originally a clockmaker, who opened a magic theatre in Paris in the 1840s. His speciality was the construction of mechanical automata which appeared to move and act as if they were alive; a feat which wowed his audiences for many years.
The escapologist and magician, Harry Houdini took his stage name from Robert-Houdin and developed a range of stage magic tricks, many of them based on what became known after his death as ‘escapology’. Houdini was genuinely skilled in techniques such as lock picking and escaping straitjackets, but also made full use of the range of conjuring techniques, including fake equipment and collusion with individuals in the audience. In the modern day, these forms of magic easily transferred from theatrical venues to television specials; a transition which has opened up myriad new opportunities for deceptions. It has also brought stage magic to vast audiences, as most television magicians perform before a live audience, who provide the remote viewer with a reassurance that the illusions are not obtained with post-production visual effects. Some modern illusionists believe that it is unethical to give a performance that claims to be anything other than a clever and skilful deception. Most of these performers therefore eschew the term ‘magician’ (which they view as making a claim to supernatural power) in favour of ‘illusionist’ and similar descriptions. On the other side of the coin, many performers say that magical acts, as a form of theatre, need no more of a disclaimer than any play or film; this viewpoint is reflected in the words of magician and mentalist Joseph Dunninger, who stated that ‘for those who believe, no explanation is necessary; for those who do not believe, no explanation will suffice.’
Although there is also discussion among magicians about how a given effect should be categorised, they broadly fall into the following categories: ‘Production’ (where the magician produces something from nothing; a rabbit from a hat for example), ‘Vanish’ (where something disappears), ‘Transformation’ (where a silk handkerchief may change colour), ‘Restoration’ (where the magician will destroy an object, then restore it to its original state, Teleportation’ (where a borrowed ring may be found inside a ball of wool, or a canary inside a light bulb), ‘Levitation’ (where the magician, or some person or object defies gravity), and ‘Prediction’ (where events are predicted under seemingly impossible and unexplainable circumstances).
Card Manipulation
Card manipulation is the branch of magical illusion that deals with creating effects using sleight of hand techniques involving playing cards. Card manipulation is often used in magical performances, to great effect, especially in close-up, parlour and street magic. Some of the most recognised names in this field include Dai Vernon, a Canadian magician with considerable influence, specialising in sleight of hand, Ed Marlo, an American born magician who referred to himself as a ‘cardician’, and Alex Elmsley, a Scot who was notable for his invention of the Ghost Count or Elmsley Count, creating various mathematical card tricks, and for publishing the mathematics of card shuffling. Before becoming world famous for his escapology act, Houdini billed himself as ‘The King of Cards’.
Cards have a long and illustrious history, they were first invented in Imperial China, and specimens have been found dating back as early the ninth century, during the Tang Dynasty (618-907). Female players were some of the most frequent participants, and the first known book on cards, called Yezi Gexi (presumably written in the 860s) was originally written by a Tang era woman, subsequently undergoing additions by other Chinese scholars. By the eleventh century, playing cards could be found throughout the Asian continent. During the Ming Dynasty (1368–1644), characters from novels such as the Water Margin were widely featured on the faces of playing cards. Playing cards first entered Europe in the early fourteenth century, probably from Egypt, with suits (sets of cards with matching designs) very similar to the tarot suits of Swords, Staves, Cups and Coins (also known as disks or pentacles). These latter markings are still used in traditional Italian, Spanish and Portuguese decks. Playing cards were first formalised into something closely resembling our modern deck in the seventeenth century, but the joker was only introduced by the USA in the 1870s.
As props, playing cards have only become popular with magicians in the last century or so, largely due to their inexpensive nature, versatility and easy availability. Although magicians have created and presented myriad of illusions with cards (sometimes referred to as tracks), most of these illusions are generally considered to be built upon one hundred or so basic principles and techniques. Presentation and context (including patter, the conjurer’s misleading account of what he is doing) account for many of the variations. Card magic, in one form or another, likely dates from the time playing cards became commonly known, towards the second half of the fourteenth century, but its history in this period is largely undocumented. Compared to sleight of hand magic in general and to cups and balls, it is a relatively new form of magic. Common manipulation techniques include lifts’, where one or more cards (normally known to the audience) are selected and identified as part of the illusion, ‘false deals’, which appear to deliver cards fairly, when actually the cards are predetermined or known to the performer, and ‘side slips’, a technique generally used to bring a predetermined card to the top of a deck. Passes, Palming, False Shuffles, False Cuts, Changes, Crimps, Jogs and Reverses are also commonly utilised manipulations.
TED ANNEMANN’S FULL DECK OF IMPROMPTU CARD TRICKS
A Few Words . . . .
Card effects, such as the ones which follow, are to be welcomed at any time for that impromptu type of do aomething
trick which every perpetrator of magic is called upon to do—generally at off moments when the favorite gimmick is in another suit. Just learn a few of them and you’ll be ready at the drop of a hat to pick up your host’s deck and maintain your reputation.
These 52 tricks were favorites with Ted Annemann and the majority bear the earmarks of his genius for substituting subtlety where difficult sleights would ordinarily have been called for. Among the effects are contributions by such famous card men as Dai Vernon, Dr. Daley, Jean Hugard, Al Baker, Audley Walsh, Stewart Judah, and many others. All the tricks bear Annemann’s endorsement as well as the acclaim of the readers of the early issues of THE JINX Magazine, now out of print.
We know you’ll enjoy doing these tricks, as each one has been streamlined to obtain the maximum of effect with the minimum of effort. We feel sure, too, that you will prize this collection of 52 impromptu card tricks and that this book will prove to be one of the most popular books in your library.
MAX HOLDEN
J. J. CRIMMINS, JR.
CONTENTS
EXTEMPORANEOUS MAGIC
The Card On The Ceiling
The Undercover Mystery
The Walk Around Discovery
Locatrix
Audley Walsh Coincidence
Up and Down
Wise Guy Catch
A Story Of Crime
The 32 Card Mystery
The Card Angler
Aces Of Eight
Les Cartes Par Hasard
A Paradox Of Pairs
The Psychic Toothpick
The Elm
Card Change
The Card Unharmed
Restless Colors
The Torn Deck Trick
A Card in Flight
The Spectator’s Choice
Queer Quest
Your fortune, Miss
A Test of Power
Subconscious Mystery
Nufind
TRICKS WITH TWO DECKS
Follow Me
Synthetic Sympathy
An Easy Lesson
TRICKS USING SHORT
CARDS
The Miracle Speller
Nuts To You
Composite Routine
The Migrating Pasteboard
Decepto
Lies! Lies! Lies!
The Modern Eye-Popper
The Card That Isn’t!
CARD TRANSPOSITIONS
Impromptu Passing
Acme Thought Card Pass
Card Passe-Passe
POKER DEMONSTRATIONS
Draw Poker Plus
Dead Man’s Hand
SPELLING TRICKS
Give A Number
Ad Lib
Spelling
Preposterous
Newspell
Jordan Plus Gardner
SIMPLE PREARRANGEMENTS
Card Minded
Tattle Tale Cards
The Touch That Tells
Card Box Sympathy
Wired Thought
The New Nightmare Effect
ADDENDA
The Force That Couldn’t Be Done
The So Simple Force
Indetectable Shift-Palm
WORTH KNOWING
Extemporaneous Magic
THE CARD ON THE CEILING
TED ANNEMANN
For those who might like to try this card effect (which is one of the most effective of all card tricks) I can give a most practical bit of information. Get a small, sample size salve tin with cover. Into it put some Woolco Paste, obtainable in nice large jars from Woolworth stores—for a dime.* Be sure that it doesn’t come to the top of the tin. Just carry this around for the time when you’ll need it. Opportunity arising, remove the top, transfer it to the bottom and keep in your right trouser pocket. With the tin not to full, the paste won’t start sticking up things.
Use any deck—have the card selected and replaced. Get it to the top and ask if anyone has a suggestion as to how you might find it. The stall serves you well. Your right hand drops to your pocket and the second finger gets a dab of paste which is then applied to the back of the top card. Now, remark that you have an idea (it will be more bizarre than any offered). Give the deck a last minute dovetail shuffle leaving the sticky card on the top. Hold in right hand with second finger and thumb at the ends. Throw flatwise to ceiling with a little twist to the right as you let it go. The circular or rotary motion of pack is what assures a nice flat contact—the deck falls and the card is there for all to see and remark about until the janitor or house boy gets a ladder. This particular paste works better than soap, etc., and all those things which have been written about before. And for the first time I think I’ve brought out the partial spin of the deck which makes this effect a sure thing.
It will save you a lot of time and trouble in getting the knack of the throw if, when you practice, you tie the deck each way several times with thread.
THE UNDERCOVER MYSTERY
TED ANNEMANN
This effect has all the elements of the type of trick which will be long remembered by your audience. It is ideal far an impromptu quickie
in a bar, cafe or anywhere that a tray is available.
Effect: Borrow a deck of cards and have two selected. Now ask for a tray and drop it, bottom up, on the floor. Ask for the name of one of the selected cards and drop the deck onto the tray causing this first selected card to reverse itself on the top of the deck. Drop the deck a second and third time, but the second selected card refuses to make an appearance. However, as a finale, someone lifts up the tray and finds the second card face up on the floor beneath the tray.
Method: First have two cards chosen and returned to the deck. It is now necessary to get one of them to the top and the other to the bottom of the deck. Probably the easiest is to have both cards returned to the deck together, then insert the little finger and make the pass. Remember which is on top and which is on the bottom. Now hold the deck in your left hand by the side with the thumb at the face of the deck and the fingers across the top. Have the deck well into the thumb and first finger crotch. Ask for the tray and take it up side down with the right hand, fingers underneath and thumb on the upper (bottom) side. Step back a little, as if looking for a good spot on the floor. At the same time bring the hands together so that the tray covers the left hand which turns the deck face up. The left thumb now slides off the face card and it is grasped by the right fingers on the under side of the tray.
Apparently finding a good spot, drop the tray down flat from a standing position letting the card go with it. If you just let it go you have nothing to worry about. And it is a very disarming bit of business. Exlain at this point that you use a metal tray because it will work only on metal and not on a wooden floor or surface. Ask the person whose card is still on top of the deck to name it. Drop the deck onto the tray and the named card flips face up. This is merely the age old trick of sliding the top card sidewise about half an inch so that the air will flip it face up as the deck drops. Many know it but it is a build up for the finish. Pick up the cards and ask the name of the second card. Drop the deck again but this time nothing happens. Try it once again and then hand the deck to the spectator and ask him to take out his card. He can’t find it and, as a climax, you have him lift up the tray and his card is looking right up at him.
No one even remembers that you put the tray down and I’ve had them swear they put it down themselves. And the wise ones who know the air current flip over are given something to think about when the finish comes.
THE WALK AROUND DISCOVERY
TED ANNEMANN
Whether or not this effect will be accepted as a freak
trick as was my idea of finding a card by music, in Sh-h-h--! It’s a Secret,
I don’t know. However, I do know that this brain storm has garnered much applause, and not a little talk when performed in front of goodly sized groups of people.
It consists only of effect and little else, but to date it has not failed to get a laugh when the walk-around
begins. It is so unlooked for, and so unexpected, that it evidently appears funny that one should try and find a card in that manner. But, as those who make a living before the public know, the out of the ordinary effects are those that are remembered longest, and build up reputations for the performers first to do them.
Effect: From the viewpoint of the audience, a card is selected, returned as usual, but then the deck is placed face down on the floor and spread around over the area of about one square yard. Now the performer starts WALKING AROUND IN A CIRCLE ON TOP OF THE CARDS! He asks that the selector concentrate upon his chosen card and imagine the performer walking over it, coming closer and closer to it with each circle he makes. Suddenly the performer stops. Saying that he is quite sure the chosen card is under his right foot as it stands, he kneels on his left knee, lifts his right foot a bit and removes from beneath, a card which he keeps face down and places it, still face down, to one side. The cards on the floor are picked up and the spectator who selected one is asked to name it aloud. Turning the oddly located card over, the performer shows it to be the actual one originally selected!
Method: So that’s my story, and I’ll stick by it. Use any ordinary deck. Just before starting in to work, put a piece of magician’s wax, or better still, a piece of diachylon (lead plaster) wax, about the size of a pea, about an inch from the instep towards the toe on the sole of your right shoe. When this is stepped on, it flattens out to about the size of a quarter. And don’t worry about walking on it. It may pick up dirt and dust, but it will be ready when you need it. Have the deck shuffled and a card removed. Take the deck back as you hand the spectator a pencil to mark the card. Then have the card replaced, and in your own way get the pasteboard to the top of the deck. After a rime shuffle or two, leaving the top card in place, put the deck on the floor with your right hand, and spread it rather evenly toward the right in a long, straight spread, Now move towards the spread a bit, and turn your body slightly to the left. Your right foot comes directly on top of the right hand end card, you figuring to get the wax on about the center of the card’s back. By doing this, part of the card will be sticking out under instep. As your foot covers the card, your right and left hands, scatter the row of cards in each direction, until they cover about a good square yard of space. Thus, no one ever sees you deliberately put your foot on the deck, or obviously steal away a card. Now walk over the cards in a circle, and watch the reaction of the audience.
You go through the business of telling the spectator to think very hard of his card and that you will try to stop near it. Let your audience know, in this case, about what you are doing. Suddenly it occurs to you to stop, or so it seems to the watchers. You state that you are sure the card is beneath your foot. Now kneel on the left knee, raise your right foot at the heel, and your left hand goes under your instep on the protruding end of the card and presses it to the floor as your foot is removed. Thus, it is not seen that the card is, or has been attached to your foot. Hand it face down to someone or put it face down. to one side. Before standing, scrape the cards together if you wish, or leave them for your assistant. Then have the card named, show it, and return it to the selector. As I said in the beginning, you’ll actually have to try it before you will be completely convinced of its value.
LOCATRIX
TED ANNEMANN
A simple method of location is that which follows. The basic principle together with the disclosure make an exceptionally clean stunt, and while the principle is not new it has been enlarged upon to the point where it will confuse even those who are acquainted with or have used the old, single key card idea.
Effect: The deck is handed to a spectator while the performer turns his back. He requests that the person deal the cards face down into a pile, singly and silently, and to stop dealing at any time that he pleases. At such a time, he is told to look at the top card of either the pile he is holding or the pile on the table, then to place the two packets of cards together and cut the assembled deck a couple of times.
Turning around for the first time, the performer takes the cards, glances through them, and finally says that it may be easier to locate the card while the pack is behind his back. Putting the cards behind his back for a moment, he remarks that he has it at last, and the deck is brought around and placed face down on the table. The spectator names the pasteboard he orginally noted, and the performer discloses it correctly and without a chance of failure.
Method: While this is not a sensational trick, you will find it one of those nice impromptu effects that is easy to remember and to present at a moment’s notice. The top and bottom cards are noted and remembered as keys before the deck is handed out. It will be seen from the above directions, which are given very carelessly, that the spectator receives the impression he does just about what he pleases. He stops dealing when he desires, looks at the card on the top of either heap, puts it back on either heap, and places the two piles together and cuts. And there is no chance that he may do the wrong thing as far as the performer is concerned.
On running through the pack, the performer looks only for the card to the RIGHT or under each of the remembered key cards. One of these is the noted card without fail. Both are brought to the top of the deck and, remembering the top one, the performer states that it may be easier to locate the card behind his back. The deck is placed behind his back for a moment and the top card is pushed, face up, into the center of the deck. The hands are brought to the front again and the deck is laid face down on the table as the spectator names his card. The performer formally discloses it, either by turning over the top card or by spreading the deck on the table to reveal the face up pasteboard in the center of the spread.
AUDLEY WALSH COINCIDENCE
Effect. Have a deck in hand for following these paragraphs to make it much easier. In effect, the performer genuinely shuffles a borrowed deck and fans them face down. One after the other, four people (two alternately, or even one) select any card freely by pulling it only half out of the fan. These are openly shifted to the bottom of the deck which is handed a watcher who puts these four bottom cards face down on the table in a row. As yet no one has seen their faces. The spectator is asked to run through the deck and remove the four Aces so that you may show him a great coincidence! The Aces are gone and found on the table! That‘s the coincidence! Taking the deck you ask one person to give you the Aces one at a time in his favorite order, and you place each one at different spots in the deck face down. Giving the packa shuffle or two, you deal four hands of poker and turning them over, you have the four Aces. This makes a nice, quick bit of work and there is nothing difficult at all.
Presentation: Have the four Aces on the bottom of the deck to start. Dovetail shuffle and keep them there. Now fan the deck and have four cards pulled out a little more than half way. Close the deck with these cards protruding at front. The left thumb and second finger hold the sides of the deck at the front end from below with the first finger curled up against the bottom. With the right second finger tap the front edges of the protruding cards to make them even and sticking out about an inch and a half. The right thumb and second finger now holds the deck at the sides near the rear end and as you remark about the freedom of choice and the coincidence you want to show them, the right thumb counts off four or more cards from