The Lasker Method to Improve in Chess: A Manual for Modern-Day Club Players
By Steve Giddins and Gerard Welling
()
About this ebook
Emanuel Lasker, the second and longest reigning World Chess Champion (27 years!), understood that what a club player needs most of all is common sense: understanding a set of timeless principles. Amateurs shouldn’t waste energy on rote learning but just strive for a good grasp of the basic essentials of attack and defence, tactics, positional play and endgame play endgame play.
Chess instruction needs to be efficient because of the limited amount of time that amateur players have available. Superfluous knowledge is often a pitfall. Lasker himself, for that matter, also studied chess considerably less than his contemporary rivals.
Gerard Welling and Steve Giddins have created a complete but compact manual based on Lasker’s general approach to chess. It enables the average amateur player to adopt trustworthy openings, reach a sound middlegame and have a basic grasp of endgame technique. Welling and Giddins explain the principles with very carefully selected examples from players of varying levels, some of them from Lasker’s own games.
The Lasker Method to Improve in Chess is an efficient toolkit as well as an entertaining guide. After working with it, players will dramatically boost their skills – without carrying the excess baggage that many of their opponents will be struggling with.
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The Lasker Method to Improve in Chess - Steve Giddins
Introduction
The game of chess is in a constant state of flux, and already has been for a long time. Several books have been written about the advances made in chess, about Wilhelm Steinitz, who is traditionally regarded as having laid the foundation of positional play (although Willy Hendriks expresses his doubts about this in his latest revolutionary book On the Origin of good Moves), about how the so-called Hypermoderns broadened our conception of the centre, how the Russian school of chess emphasised the importance of dynamics, and so on. Nowadays, we live in the era of the strong computer engines and we are discovering that concepts which have generally been believed to be dubious can often work in practice. Modern chess has turned into a much more concrete game and modern chess strategy has grown more and more into a question of whether a move works or not, regardless of whether it fits in with underlying principles or rules of thumb.
From the early days of the game, scientifically-minded players have tried to formulate the general principles that should guide a game of chess, and each time, after the ideas became general property of the chess world, adaptations have been made and new directions explored. These in turn have led to new insights, and to a general shift in the understanding of how chess should be played in a correct way.
This movement, this battle of ideas, has been going on for hundreds of years, with the elite chess players and thinkers as standard-bearers, and the common chess players trying to follow in their footsteps. And this is not always easy to do, because chess changes, and with modern technology and communication, the pace increases more and more.
Chess trainers – especially the deep thinkers – have tried to find the answer for the amateur player by searching for the philosopher’s stone that should be the compass for all our actions on the chessboard. One can think, for example, of the German-Ukrainian chess trainer Alexander Bangiev, who has developed a thinking method over the years, which he has baptised ‘squares strategy’. After studying an enormous number of games by strong players, he has deduced a couple of basic strategies based on three characteristics of the position:
•the central ‘nerve-point’ of one’s position (from White’s point of view, e4 or d4);
•the direction of one’s play;
•the colour complex on which the action is to be performed.
These characteristics should point towards logical candidate moves, which he has explained in a thought-provoking book called Felderstrategie: Denkmethode.
In St Petersburg, the famous trainer Alexander Shashin has acted otherwise in his quest to find a general solution to the chess problem. He did not base his research on classifying experiential knowledge as Bangiev did, but he studied chess through the prism of modern scientific methods.
According to him, Steinitz’s theory is to be compared with the Newtonian approach to physics, and just as science has moved on, so why not approach the science of chess with help of the modern methods of studying complex systems? Several decades of dedicated research led him to conclude that every position has its individual character, which is based on the same set of parameters every time:
•material;
•time;
•safety;
•compactness;
•expansion.
With the help of these parameters, the players should be able to find which of three algorithms the current position responds to – either ‘Tal’ (attacking material chess targets), ‘Capablanca’ (the strongest strategic move) or finally ‘Petrosian’ (the defensive algorithms). This sounds a bit abstract, but in his book Best Play Shashin sets out the method and the elements to sort this out.
The present authors are both experienced chess players, and in the course of decades of playing and reflection, both have been thinking of the problem of how chess should be played. Lacking the creative genius of the standard-bearers in this respect, we have looked for a ‘role model’ instead of a new direction, an example that may help the average club player to orient him- or herself in the constantly changing way of chess. The amateur player has limited time for chess play and study, but still likes to practice his ‘major hobby’ as well as he can, and thus would like to base his game on reliable premises. He ideally wants to play trustworthy openings, and reach a sound middlegame, and would welcome a basic grasp of endgame strategy, but often lacks the time to work on this.
Our idea is to present a manual that teaches the club player to play strictly according to Lasker’s ideas, the ones that he explained in his books and that we often see illustrated in his games. His is an efficient and independent approach to chess, with nothing superfluous, which is diametrically opposed to what many players do in practice, by storing as much information in their brains as they can.
Lasker warned against this memory approach, and one of the co-authors (GW) noted with surprise that a strong player and experienced trainer like GM Jörg Hickl also did the same in one of our discussions about chess a few years ago. Of course you need some basic knowledge, but the starting point for decision-making should be a set of principles and common sense.
Our discussion was about a position in the Old Indian Defence after 1.d4 ♘f6 2.c4 d6 3.♘c3 ♘bd7 4.e4 e5 5.♘f3 ♗e7 6.♗e2 0-0 7.0-0 c6 8.♗e3 a6.
Now White plays 9.d5, giving Black a choice:
•either to take on d5 and play for ...b7-b5 in Old Indian style; or
•to play ...c6-c5 in Czech Benoni style.
Black can consider all kind of subtleties, comparing different variations and piece set-ups, but that does not lead to a clear conclusion about what is best. Hickl did not really mind. According to the principles of sound play, both moves are playable and we should not waste time on such small details that are basically not so interesting, according to him. Superfluous knowledge, especially in the openings, is often a pitfall!
Emanuel Lasker believed that his Manual of Chess was a timeless document. Most modern players and writers tend not to agree, but we strongly believe that some parts of it are indeed timeless. And quite a few years ago, one of the co-authors even modelled his openings on Lasker’s choice, partly because of laziness and partly because they are built on Lasker’s universal beliefs in chess. For example, the Spanish Old Steinitz Defence (1.e4 e5 2.♘f3 ♘c6 3.♗b5 ♘f6 4.0-0 d6) is a bit restrained, but is certainly not bad and can in no way be refuted (it has not been in over 100 years).
We have decided to discuss the applications of Lasker’s chess principles in reversed order of the stages of a chess game, for reason of better comprehension. Thus, we start with endgame play, which is the science of materially simplified positions. The application of principles in this kind of position will, we hope, be a good introduction, before turning our attention to the middlegame and then to openings, with materially more complex positions.
One further, important point. Some years ago, John Nunn published John Nunn’s Chess Course, a complete textbook on the game, based entirely around Lasker’s games. In the present book, we aim to do something completely different: we emphasise the specifically Laskerian approach and how it can be used by the average club player. Lasker emphasised most of all playing by understanding and general principles, with minimum rote-learning (especially of openings). This is perfect for the average amateur player, who wants to be able to maintain a good standard of play without relentless homework. Lasker also used psychology much more than most players, aiming for positions where his opponent might feel less comfortable than himself, even if the objective assessment of the position might be fine for the opponent.
For Lasker, chess was a fight, a battle between two imperfect humans, and the idea was to win that battle by whatever means possible (within the rules, of course!). Whereas most textbooks emphasise trying to play the objectively best move all the time, Lasker understood that, paradoxically, that was not always the best way to win. Nobody can possibly play the best moves all the time. Mistakes are inevitable and they are what decide games, so his aim was to try to induce more mistakes from the opponent than from ourselves. So, for example, for the average player, playing a position which he understands and feels comfortable in is more important than playing an objectively superior position that he doesn’t understand and doesn’t feel comfortable in, because he is more likely to go wrong in the latter. Lasker therefore emphasised the importance of a good grasp of the basic essential principles, sticking to tried and tested opening schemes, and not worrying about micro-subtleties, such as a world champion might be concerned with – at the average amateur level, games are not decided by such subtleties.
As well as Lasker’s own games, we have used many games by other players, who (consciously or otherwise) have used a Laskerian approach themselves. Some of them were not even masters or grandmasters, but just strong amateurs, whose play is often easier for the average player to understand. Our approach has been to annotate games largely with verbal explanations, adding concrete tactical detail only when this is essential to understand what is going on. Experience shows that this is the most effective way of presenting instructional material to the average club player, because too many detailed tactical variations tends to lead to the wood being obscured by the trees. As Lasker himself emphasised in his books, ‘the method’ is the key thing, as it applies more generally to many positions, whereas the tactical detail is always specific to one concrete position.
Gerard Welling and Steve Giddins, December 2020
CHAPTER 1
General chess philosophy and common sense
1.1 Our guideline
The first question that has to be answered is: what is the purpose of this book? Our goal is to present the average club player with the methods of one of the most successful, yet efficient players in chess history, in order to inspire our readers to be efficient in their chess study and yet to optimize the effectiveness of what they study.
Emanuel Lasker spent comparatively little time on chess compared to his rivals. Most people know that he was a noted mathematician, a published philosopher, and that he had the ideal of being the universal human, at least in matters of the mind. That Lasker’s principles of chess worked admirably for him is shown by the sheer longevity of his chess career, and by the way he was able to adapt to all the trends in chess that he encountered throughout these long years.
The second question, derived from the first one, is: how do we intend to learn from Lasker’s legacy?
Lasker wrote several well-thought-out works on chess, mostly of a scientific character, and had a long career as a player. In his Common Sense in Chess he explains his approach to chess and to what underlying laws the game of chess responds. And in Lasker’s Manual of Chess, he states that he has made an effort to write a chess book that is timeless, unlike other chess books. Once again he does not dive into details, but discusses the principles of the chess struggle.
We do not want to improve our chess and results by memorisation of many rules and stored knowledge (e.g. openings) but to learn to understand and apply the principles that Lasker thought to be ‘timeless’ in chess. He regarded chess as a microcosm of the struggle of life itself, and thus responding to the general laws of the struggle. This sounds abstract, but it worked for him. Lasker helped us in understanding his abstract ideas in the Manual by giving illustrative examples. In his earlier book Common Sense in Chess, he explained how general principles (‘common sense’) should be the guide in our decision-making process at the board.
1.2. Common sense in chess
In 1895, Emanuel Lasker gave a series of lectures that were later published in a small but fine book titled Common Sense in Chess. In the introduction he clarifies his aim as follows:
‘The principles laid down are deduced from considerations concerning the nature of chess as a fight between two brains and their conception is based on simple facts.’
The intention behind a game of chess is that two players with opposed objectives enter into a discussion, and the weapon is logical argument. This means in concrete terms: the use of the principles known to the player, with the help of his own common sense and judgment, to find a way through this jungle of choices.
In the aforementioned booklet, our guide Emanuel Lasker talks about the application of common chess in practice in given positions, with the help of his set of principles.
The Manual of Chess is a much later work (the original German edition is from 1925) and the author’s goal was much more ambitious and wide-ranging. The game of chess was to be presented as a harmonious unit, as a structured entity instead of a collection of fragmented pieces of knowledge.
What do we mean by fragmented pieces of knowledge? We observe that most instructional books on chess divide the teaching material into a multitude of different aspects. This is not entirely devoid of logic, because it is well known that the storage of a large number of patterns in our mind helps us to find the solutions that have to be found during a chess game, by being able to recognize similarities. But where does this end for the chess amateur? From the investigations into chess psychology by De Groot and Gobet, it is known that the stronger player has a larger store of patterns. This has to do with study and with chess practice, but also with talent (for some it is easier to store and recognise).
And the science of chess keeps developing, so how can we keep up, given our limited time? Lasker played and studied chess considerably less than his contemporary rivals, simply because he had a wide field of interests and was outstanding in quite a few of them. But still he was able to remain a tower of strength for decades, withstanding all new developments in chess. Of course he must have had an enormous natural talent, but equally clearly, his general approach to chess must have had a deep impact. We see his rivals fade one after another, and their methods getting outdated, while Lasker kept on top. We can only conclude that there was and still is a future in his general chess philosophy, supported by common sense.
In the subsequent chapters, we will explain the principles attached by Lasker to each stage of the game and will illustrate them with examples. And we hope that our readers will, in their future practice, prove our assumption that Emanuel Lasker’s general principles of chess really can withstand the test of time!
CHAPTER 2
Chess strategy and the principles of positional play
In this chapter, we give a general summary of the main principles of positional play, as explained by Lasker. In the next few chapters, these principles are then examined in greater depth, as they apply to different aspects of the game.
2.1. What is strategy?
In essence, strategy is knowing what to do once one has developed one’s pieces and built up a basic middlegame position. One must decide whether one should attack or defend, and in which area of the board. This is fundamentally what is meant by strategy. The basic building-block of strategy is positional play, knowing how to build up, fortify, and expand one’s position.
2.2. Planning
It is worth mentioning here the vexed subject of planning. Many books emphasise the importance of having a plan, and the mantra that ‘a bad plan is better than no plan at all’ has been drummed into every chess player’s mind. In reality, though, much confusion and damage has been caused.
The impression has been given that a player should stop after the opening and formulate a plan, incorporating multiple stages and ending in mate. The books are full of such misleading examples, where grandmasters like to present some grand, multi-stage plan, which they formed around move 15 and which ended in the triumphant completion of stage 7, some 40 moves later.
But that is not really what happens in practice. The top GM and trainer to world champions, Rustam Kasimdzhanov, expressed the truth brilliantly a few months ago, when commentating on an online event. He said, ‘It’s important to understand that plans are only 3-4 moves deep, to solve some local issue. Not these types one sees in the books, with step 1, step 2, step 3, etc. Such things only work in AA meetings, and not always then!’
The following is one classic example of the ‘grand strategy’ illusion being foisted on the public:
Eugene Znosko-Borovsky
Alexander Alekhine
Paris 1933 (4)
In his best games collection, Alekhine explains how he formed a six-stage plan here, as follows:
‘Black’s plan, which will prove completely successful, consists of the following parts: (1) exchange one pair of rooks; (2) transfer the king to e6 where, being defended by the e-pawn, it can prevent the invasion at d7 by the remaining White rook; (3) operating with the rook on the open g-file and advancing the h-pawn, force the opening of the h-file; (4) after this White’s king, and possibly his bishop, will be tied to the defence of h1 and h2 against invasion by the rook; (5) Black meanwhile, by advancing his a- and b-pawns, will sooner or later also open one of the files on the Q-side; (6) since at this point his king will still be on the opposite wing, White will be unable to prevent the invasion of the first or second rank by the black rook.’
Naturally, he proceeds to carry out exactly this plan and win accordingly.
But with all due respect to the great man, this is just not how chess is played. Such grand plans are actually dreamed up ‘ex post facto’, as writers of bygone eras would have said. What actually happens is that the game just gets played, the players battle from move to move, meeting threats, forming short-term plans to achieve some minor objective and then looking around for the next thing to do. In a case such as this, Black, the stronger player, gradually starts achieving small victories, whilst White plays a little passively and, bit by bit, loses ground. In the end, Black wins – in this case by breaking through to White’s first or second rank with his rook. Basically, he has just ground his opponent down from almost nothing. Then he annotates the game for a magazine or book and retrospectively tells the story of the game as a profound, multi-stage plan, which he had intended all along.
We would therefore suggest a different formulation from the ‘always play to a plan’ mantra. Instead, one should ensure that every move one makes has a purpose. That will usually be something very small and specific, such as ‘I don’t want his knight coming to f5, so I’ll play ...g7-g6’, or ‘my bishop is not very active on g7, so I’ll transfer it to c5’. It takes no more than 3-4 moves, whereupon the ‘plan’ is completed and one then looks for something else to do.
Of course, generally strategy tends to promote some degree of consistency – for instance, one might have the overall objective of attacking on the kingside and so one’s small, short-range plans may well involve mainly bringing pieces to the kingside rather than the queenside, but that is about as far as the ‘overall plan’ goes.
2.3. Lasting advantages
Lasker emphasises that positional advantages can be divided into temporary and permanent/lasting. Small advantages are often temporary, such as a small lead in development or a temporarily misplaced piece. In order to exploit these, if it is possible to do so at all, one usually needs to convert them into one of the lasting advantages. These tend to be structural, involving pawns and basically consist of the various types of weak pawns:
•doubled pawns;
•backward pawn;
•isolated pawns;
•blocked isolated pawn.
Sometimes, control of an open file will be a permanent advantage, or a piece so badly misplaced that it cannot easily be brought back into the game. Similarly, the possession of the better minor piece is often a lasting advantage.
2.4. Principles of positional play
The main principles of positional play, as Lasker expounded at length in his Manual, come from Steinitz. There are three main ones:
1) The principle of attack: when you have the advantage, you must ‘attack’. Here too, some confusion has arisen, because the word ‘attack’ tends erroneously to