Advanced C++ Interview Questions You'll Most Likely Be Asked
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About this ebook
- 274 Advanced C++ Interview Questions
- 75 HR Interview Questions
- Real life scenario based questions
- Strategies to respond to interview questions
- 2 Aptitude Tests
Advanced C++ Interview Q
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Advanced C++ Interview Questions You'll Most Likely Be Asked - Vibrant Publishers
Advanced C++
Interview Questions
You'll Most Likely Be Asked
Job Interview Questions Series
www.vibrantpublishers.com
*****
Advanced C++ Interview Questions You'll Most Likely Be Asked
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*****
Table of Contents
1. General Concepts
2. Control Statements and Decision Making
3. Functions and Recursion
4. Arrays and Vectors
5. Pointers
6. Control Structures, Array and Pointers
7. Object Oriented Programming and Classes
8. Inheritance, Polymorphism and Virtual Functions
9. Exceptions and Exception Handling
10. Class Template and Standard Template Library (STL)
11. Functions, Class and Template
12. Stream Input Output
13. File Processing
14. Miscellaneous
HR Questions
INDEX
*****
Advanced C++
Interview Questions
You'll Most Likely Be Asked
Review these typical interview questions and think about how you would answer them. Read the answers listed; you will find best possible answers along with strategies and suggestions.
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General Concepts
1: Explain Shallow Copy and Deep Copy in C++.
Answer:
When you use the assignment operator to copy an object or array into another, you are actually only copying the pointer of the first object into the other. This is shallow copy. A shallow copy passes on the reference to an object instead of the value stored in it. So when one of the object’s value changes, the change reflects in both, rendering the copy of no use.
Deep copy is when the values are copied instead of the pointer that addresses the object or array. This is done by using an explicit copy constructor. When you use the assignment operator with a complex data type or object, it does only shallow copy.
2: Explain Volatile and Mutable.
Answer:
The Mutable keyword lets you change the value of a constant variable declared using the keyword const. Suppose you have a class and you have declared an object of that class as a const. Usually the const members are not allowed to be changed, unless the member is declared as mutable. The mutable members of a const class can be modified.
The Volatile keyword specifies that the value of the variable may be changed and hence reminds the processor to read or write the value every time it is being used. Volatile variables are not optimized because they should be ready to hold a wide range of values anytime during the program.
3: Explain translation unit in C++.
Answer:
A Translation unit is a single file created to compile a program. It includes the source code, the header files as directed by the #include statements, and any other conditional pre-processing directive as mentioned in the program. If any other program file is accessed by the source code, that file is also included here. All these are made into a single file which is compiled into an executable program, a library or an object file.
4: What is the difference between Static and Extern in C++?
Answer:
Static variables retain the same value across multiple instantiations. If a class has a static variable with a value x, the value will remain the same across all objects of that class. You can access this variable directly using the class name without any object. A static variable can be used across the classes within a program.
The extern keyword is used to create global variables that have scope across programs.
5: What are the preprocessor directives?
Answer:
Preprocessor directives are messages to the preprocessor and are processed before the program is compiled. For example, #include
6: What is binary scope resolution operator and why is it used?
Answer:
When a class member function or attribute is defined outside the class, the name of the member function in the function header is preceded by the class name and the binary scope resolution operator (::). Binary scope resolution operator ‘ties’ each member function or data member with the class definition.
7: What is wrong in the following assignment?
char choice;
choice = y
;
Answer:
Here y
is a string literal, so cannot be assigned to the character variable ‘choice’. The correct assignment should be:
char choice;
choice = ‘y’;
8: What is the difference between a variable and a literal?
Answer:
Variables represent storage locations in memory, whereas literals are constant values assigned to variables.
9: How many bytes would be required to store ‘\n’?
Answer:
1 byte.
10: Integer literals are expressed in decimal by default. How would you express a hexadecimal number?
Answer:
Hexadecimal numbers are expressed by placing 0x (zero-x) before them. For example, 0xD4.
11: What would be the output of the following program?
#include
using namespace std;
int main()
{
char letter;
letter = 66;
cout << letter << endl;
return 0;
}
Answer:
B
12: What would be the output of the following program?
#include
using namespace std;
int main()
{
int i;
float f;
f = 8.9;
i = f;
cout << i << endl;
return 0;
}
Answer:
8, when a floating point value is truncated, it is not rounded.
13: Does the size of a data type vary? Which operator could be used for determining the size of a data type on any machine?
Answer:
Yes, size of some data types may vary from machine to machine. This is one of the problems of portability. For example, int could be 2 bytes or 4 bytes. The size of operator provides the number of bytes of memory used by any data type or variable.
14: How would the number 7,900,000 be represented in E notation and in scientific notation?
Answer:
E notation: 7.9 x 106
Scientific notation: 7.9E6
15: Which of the following is not a valid C++ data type? Why?
double
unsigned long
unsigned double
long double
Answer:
C. There is no unsigned floating point data type, because the float, double and long double variables can store both positive and negative numbers.
16: What are the ‘Associativities’ of an operator? When does it become an important issue?
Answer:
An operator’s associativity could be ‘left to right’ or ‘right to left’. If two operators have same precedence, they work according to their associativity. For example, 18/9 * 5 will be treated as ((18/9) * 5).
17: Predict the output:
#include
using namespace std;
int main()
{
int exp;
exp = (5 +16 ) % 2 – 1;
cout << exp << endl;
return 0;
}
Answer:
The output will be 0
.
18: Predict