The Ultimate Guide to The Legend of Zelda A Link to the Past
By BlackNES Guy and TBD
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About this ebook
Think you have mastered The Legend Of Zelda A Link To The Past??? Think again!
Its Time To Save Hyrule from The Dark World
This unofficial guide as over 200 pages of everything you need to know to become the hero that saves Hyrule.
Find every heart piece, secr
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The Ultimate Guide to The Legend of Zelda A Link to the Past - BlackNES Guy
Introduction
Rescuing Princess Zelda from Hyrule Castle’s dungeon will only be the beginning of Link’s journey to save Hyrule in this prequel to the first two games of the Legend of Zelda franchise. Agahnim, an evil wizard, is determined to break a seal created hundreds of years ago by the Seven Sages to trap Ganon in the Dark World. Only the Master Sword can defeat Agahnim and only the chosen hero can wield the Master Sword. Link must prove he is worthy of becoming a hero if wishes to save Hyrule.
Table Of Contents
Introduction
History
Basic Gameplay
Enemy List
Prologue
Hyrule Castle
Travel to Hyrule Castle
Entering Hyrule Castle
The Basement
Inside Hyrule Castle
BOSS BATTLE Gray Ball and Chain Trooper
The Throne Room
The Secret Passage
The Sewers
The Sanctuary
Eastern Palace
The Lost Woods
Kakariko Village - Main
Kakariko Village - South
Magic Powder
Finding Sahasrahla (Optional)
Eastern Palace Compound
Entering Eastern Palace
Eastern Palace Dungeon Map (Optional)
Eastern Palace Dungeon Compass
The Bow
Finding Eastern Palace Boss Room
BOSS BATTLE Six Armos Knights
Desert Palace
The Pegasus Boots
The Book of Mudora
The Great Swamp
The Ice Rod
The Desert of Mystery
Entering Desert Palace
Desert Palace Dungeon Map (Optional)
The Power Glove
Finding Desert Palace Boss Room
BOSS BATTLE Three Lanmolas
Tower of Hera
Zora’s Flippers
The Mysterious Pond (Optional)
The Pond of Happiness (Optional)
Hyrulian Cemetery (Optional)
Finding Death Mountain
The Magic Mirror
Death Mountain
Entering Tower of Hera
The Moon Pearl
Finding Tower of Hera Boss Room
BOSS BATTLE Moldorm
Hyrule Castle Tower
The Master Sword
Ether Medallion
Return to the Sanctuary
Entering Hyrule Castle Tower
Hyrule Castle Tower
BOSS BATTLE Agahnim
Palace of Darkness
Quake Medallion
Entering the Palace of Darkness
The Palace of Darkness
Palace of Darkness Dungeon Map (Optional)
The Palace of Darkness Compass
The Magic Hammer
Finding the Palace of Darkness Boss Room
Boss Room The Helmasaur King
Swamp Palace
Extra Items (Optional)
The Flute
Extra Items 2 (Optional)
Bomba Medallion (Optional)
Cane of Byrna (Optional)
Entering Swamp Palace
Swamp Palace Dungeon Map
Swamp Palace Compass (Optional)
The Hookshot
Finding Swamp Palace Boss Room
BOSS BATTLE Arrghus
Skull Woods
Death Mountain Piece of Heart (Optional)
Entering Skull Woods
Skull Woods Dungeon Map and Compass (Optional)
The Fire Rod
Finding Skull Woods Boss Room
BOSS BATTLE Mothula
Gargoyle’s Domain
Finding Gargoyle’s Domain
Gargoyle’s Domain Dungeon Map and Compass (Optional)
Gargoyle’s Domain Big Key
The Titan’s Mitt
Helping the Woman
BOSS BATTLE Blind
Ice Palace
The Tempered Sword (Optional)
Extra Items 3 (Optional)
Entering Ice Palace
Ice Palace Dungeon Compass
Ice Palace Dungeon Map
The Blue Mail
Opening Ice Palace Boss Room
Finding Ice Palace Boss Room
BOSS BATTLE Kholdstare
Misery Mire
Entering Misery Mire
Misery Mire Dungeon Compass
Cane of Somaria
Misery Mire Dungeon Map
Finding Misery Mire Boss Room
BOSS BATTLE Vitreous
Turtle Rock
The Super Bomb
The Golden Sword and Silver Arrows
Climbing to Turtle Rock
Extra Items 4 (Optional)
Entering Turtle Rock
Turtle Rock Dungeon Compass (Optional)
Turtle Rock Dungeon Map
The Mirror Shield
Finding Turtle Rock Boss Room
BOSS BATTLE Trinexx
Ganon's Tower
Finding Ganon’s Tower
Entering Ganon’s Tower
Ganon’s Tower Dungeon Map (Optional)
Finding the Six Armos Knights
MINI BOSS BATTLE Six Armos Knights
The Red Mail
Finding the Three Lanmolas
MINI BOSS BATTLE Three Lanmolas
Finding Moldorm
MINI BOSS BATTLE Moldorm
Finding Agahnim
BOSS BATTLE Agahnim
BOSS BATTLE Ganon
History
Since its release in 1991, The Legend of Zelda: A Link to the Past has sold over 4 million copies worldwide. Originally released for the Super Nintendo Entertainment System, the game has since been released for the GameBoy Advance and is digitally available on the Wii, Wii U, and Nintendo 3DS. Both the original SNES version and the slightly altered GameBoy Advance version have earned high praise.
In 1990, Nintendo Power held a contest to select a fan to appear in an upcoming game. Chris Houlihan won and what has now been termed the Chris Houlihan Room
appeared in A Link to the Past. The room contains 45 Blue Rupees and a telepathy tile on the northern wall. Chris telepathically speaks to Link by saying , I’m Chris Houlihan. This is my top secret room. Keep it between us, OK?
Although the room is considered an easter egg, it also serves a purpose as crash prevention. Link will appear in the room when the game cannot detect which room he should be in due to an error in his Y coordinate.
The third game in the Legend of Zelda franchise, A Link to the Past innovated the traditional storyline of the Legend of Zelda by introducing alternate worlds, the Light World and the Dark World. Parallel universes would continue to be a recurring theme in later installations in the Zelda series.
Now famous, the Master Sword makes its first appearance along with several other new weapons. Heart Containers are split into four pieces, the first time in the series. Other improvements to the game include diagonal movements, running, and sword animations. No longer does Link stab with his sword, but he can now swing. These changes make Link much easier to control and decreases the difficulty of combat.
Four Swords was later released with the GameBoy Advance remake of A Link to the Past. It features multiplayer gameplay where 2-4 players must solve dungeons as a team. Players compete to win the most Rupees and a special prize, though all Rupees are split evenly at the end of the dungeon.
Basic Gameplay
A Link to the Past uses an angled, top-down perspective on all of its screens, abandoning the side scrolling action sequences seen in Zelda II: The Adventure of Link. Even the overworld perspective remains the same as in dungeons, towns, and buildings. The larger overworld map can, instead, be viewed as a subscreen.
The experience system to level Link has been removed since Zelda II, but Heart Containers and the Magic Meter have remained. Instead of Spells, the Magic Meter is used in conjunction with items, such as the Lamp. Link can now gain Heart Containers by collecting four Pieces of Heart.
Items like Bombs and Arrows are no longer infinite. Instead, each individual item must be collected.
Link’s combat techniques have improved; he now swings his sword instead of stabbing. However, lightning bolts no longer shoot from the sword. Link can also now charge his sword to produce a Spin Attack.
Travel has also been improved. Link can now walk diagonally. Once the Pegasus Boots have been obtained, Link can even run. The Magic Mirror allows Link to travel between the Dark World and the Light World through a temporary portal. Permanent, but hidden warp locations can be found in both worlds. These methods of travel allow players to solve puzzles by warping between the Light and Dark Worlds.
Enemy List