Software

Computer software, or simply software, also known as computer programs, is the non-tangible component of computers.

The Unicorn Project
Team Topologies: Organizing Business and Technology Teams for Fast Flow
Fancy Bear Goes Phishing: The Dark History of the Information Age, in Five Extraordinary Hacks
System Design Interview – An insider's guide
Doom Guy: Life in First Person
Fundamentals of Data Engineering: Plan and Build Robust Data Systems
Sid Meier's Memoir!: A Life in Computer Games
An Elegant Puzzle: Systems of Engineering Management
Continuous Discovery Habits: Discover Products that Create Customer Value and Business Value
Software Engineering at Google: Lessons Learned from Programming Over Time
Internet
Grokking Simplicity: Taming complex software with functional thinking
Software Architecture: The Hard Parts: Modern Trade-Off Analyses for Distributed Architectures
The Staff Engineer's Path: A Guide for Individual Contributors Navigating Growth and Change
Designing Machine Learning Systems: An Iterative Process for Production-Ready Applications
Clean Code: A Handbook of Agile Software Craftsmanship
The Pragmatic Programmer: From Journeyman to Master
Refactoring: Improving the Design of Existing Code
The Mythical Man-Month: Essays on Software Engineering
Design Patterns: Elements of Reusable Object-Oriented Software
Code Complete
Designing Data-Intensive Applications
Domain-Driven Design: Tackling Complexity in the Heart of Software
Clean Architecture
The Clean Coder: A Code of Conduct for Professional Programmers
Patterns of Enterprise Application Architecture
Head First Design Patterns

Write a program in efficient way as you write for kernel scheduler
Ahmad Moawad

Joel Spolsky
Many rookie software managers think that they can "motivate" their programmers to work faster by giving them nice, "tight" (unrealistically short) schedules. I think this kind of motivation is brain-dead. When I'm behind schedule, I feel doomed and depressed and unmotivated. When I'm working ahead of schedule, I'm cheerful and productive. The schedule is not the place to play psychological games. ...more
Joel Spolsky, Joel on Software

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Tags contributing to this page include: software, computer-software, and software-development