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0451464400
| 9780451464408
| 0451464400
| 4.48
| 101,553
| Nov 27, 2012
| Nov 27, 2012
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liked it
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Hells Bells count: 35 Sometimes I wonder how much Jim Butcher had planned in advance. I mean, this is book number fourteen of a series that's been goin Hells Bells count: 35 Sometimes I wonder how much Jim Butcher had planned in advance. I mean, this is book number fourteen of a series that's been going for twelve years. Whether he's got a giant, intricate plot map pinned up along the walls of his writing office or he's making things up as they go along, I'm impressed. As we get further into the exciting life and times of Harry Dresden, one thing that is clear is that the series has always been moving in a very clear direction, and that the things that came before are what inform the things that come later. Jim Butcher is not a wasteful author, and that gives him the ability to do a lot of really impressive things. As we open this story, Harry Dresden is no longer dead. He was, sort of, and had all kinds of grand fun as a ghost, but now he's alive and it's time for him to start paying off the debts that he incurred in the process of dying. The first of these debts is to Mab, the great and terrible queen of the Winter Faerie. Many, many books ago, Mab offered Harry the position of the Winter Knight - a mortal who would be the strong arm of the queen. He would be her sword, to strike where she pointed. Harry refused until he could refuse no longer, taking on that mantle in exchange for the power that would allow him to rid the world of the Red Court of vampires. And as much fun as vampire genocide is, that's not really his job anymore. Now that he's alive again and under no other obligations, Mab has a purpose for him. At its face, it is a terrible purpose, one that makes no sense and yet which Harry is obligated to fulfill. On the other hand, there is Demonreach. Mab's partner in keeping Harry Dresden's body... let's say viable while he was away as a ghost, Demonreach is the spirit of an island in the middle of Lake Michigan. This island isn't on any maps, and it's devilishly hard to find, but it represents a huge well of magical and spiritual power. This island needs Harry Dresden in order to do its duty. Demonreach is not just an obscure Brigadoon that enjoys hiding from the eyes of the unworthy - it is a guardian against powers that would ravage the world. If it is going to maintain its control and keep the peace, it needs Harry Dresden. While all this is going on, we learn of a new force that is at play in the world. This is rather in keeping with the way the Dresden Files books have worked thus far. Every so often, our point of view is changed, and our field of vision is expanded. Way back in Storm Front, Harry Dresden was a small-time wizard investigator, not well-loved in the wizarding community but good at what he did, and that was pretty much all we saw. As the series progressed, we discovered more about the White Council of Wizards, the three Courts of Vampires, about the ever-feuding faerie realms of Winter and Summer. We went on to discover angels and demons and things that walked between them, ghosts and goblins and creatures that were just barely understandable by our mortal minds. Now we take another step back, out beyond the borders of our reality as we know it. Outside our universe, there are... things. And those things want in. Why they want in is not really understood. Maybe this universe is more hospitable, maybe they're just bored. All we know is that to let them in is to let reality as we know it die. That's bad enough, but what is worse is the knowledge that some of them are already here. They've snuck under the walls, so to speak, and are carefully and busily undermining our defenses. In a game that is so intricate and dangerous, these things use great powers as pawns - including Harry Dresden - and look forward to their inevitable victory. As with so many of the other Dresden Files books, this is a solid read, and you'll fly right through it. Despite being vast in scope, encompassing the fate of the world as we know it, the book is still very personal, letting us follow Harry along the strange, winding path he has to walk whether he likes it or not. Harry has always been a dangerous guy to know, but now that he's the Winter Knight, that danger is even greater. There are forces arrayed against him that he wouldn't be able to understand even if he knew what they were, and simply being the Winter Knight is a challenge unto itself. Taking up that position doesn't just come with awesome new powers and a direct line to some of the most powerful creatures in creation – not without a price. There are obligations as well. Rules and requirements. And, of course, dangers. When he's done, he'll have more answers, and he'll have more problems. Whatever comes next, we can be sure it will be even bigger and scarier than what has come before, and it'll be a treat to see how he manages to beat it. ------ "I kept a straight face while my inner Neanderthal spluttered and then went on a mental rampage through a hypothetical produce section, knocking over shelves and spattering fruit everywhere in sheer frustration, screaming, 'JUST TELL ME WHOSE SKULL TO CRACK WITH MY CLUB, DAMMIT!'" - Harry Dresden ...more |
Notes are private!
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Dec 2012
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Dec 01, 2012
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Hardcover
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0356500764
| 9780356500768
| 0356500764
| 3.95
| 21,382
| May 01, 2012
| May 01, 2012
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liked it
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I have two words for you: Ninja. Priests. There you go, that should really be enough for you to go out and buy this book. I suppose if you need more, t I have two words for you: Ninja. Priests. There you go, that should really be enough for you to go out and buy this book. I suppose if you need more, though, there is a whole "plot" and "world" and "characters" and stuff. But even Jemisin says that the initial idea that got her started writing was ninja priests, and everything else just kind of built up from there. Welcome, then, to the great land of Gujaareh, a land not entirely unlike our own ancient Egypt. It rests alongside a great river that floods periodically and brings great wealth and prosperity to the land. The whole world lives in the shadow of their great, striated Dreaming Moon, the perpetual manifestation of their goddess, Hananja. In this city, people live healthy, productive lives, and it is all thanks to Hananja's devoted priesthood and their arts of narcomancy. The Gatherers of Hananja are able to take dreamstuff from sleeping people, either willingly or otherwise, and their most honored task is to take from those whom their governing council have decided need to die. The terminally ill, perhaps, or the corrupt – these are the ones whom the Gatherers visit, giving them a final dream before sending their soul into the dreaming world embodied by their goddess. Ehiru is the best of these Gatherers, a man with a deft touch and absolute devotion to his cause. He is told to gather and he gathers, bringing back the various dreamstuffs to the temple, where the Sharers can use it to heal the afflicted of Gujaareh. Indeed, until now, Ehiru has never questioned his place in the world. But he soon finds himself wrapped in a terrible conspiracy that threatens to upend everything he's ever believed in, and may turn him into that which he has always despised. It's a really neat idea, with some very powerful characters and a well-built world. Clearly, Jemesin holds this world clearly in her mind when she writes, because the detail she gives, down to the smells and the surfaces, paint a wonderful picture. That said, though, this book didn't really come together for me until about two hundred pages in. I'm not sure why that was. Maybe I'm so deeply mired in the Alternate Europe mode of fantasy fiction that my brain had trouble adjusting to the deliberately different world that Jemesin built. Maybe she knows the world so well that she made certain assumptions about it that the reader – or at least this reader – couldn't readily put together. All I know is that I spent a good portion of the book trying to keep everything in order in my head. It was like doing one of those sliding-piece puzzles: immensely frustrating until you finally get a good idea of how it all works. Before you despair, however, note that number again: 200 pages. You would think that if a book baffled me for a while, I would probably put it down, but the fact that I was willing to keep going that far through my bafflement really does say a lot about the work that Jemesin did. The characters are interesting, and their relationships are intense – none more so than that between Ehiru and his apprentice Nijiri. While Jemesin states clearly that the people of her world aren't really concerned with labeling and compartmentalizing sexuality, Nijiri is definitely gay, and he is madly in love with his mentor, to the point where he is willing to give up his life to save him. The Prince is another good example of an interesting and complicated character. The Sunset Prince, avatar of Hananja, gives off Bad Guy Vibes from the moment we meet him. There's something about him as soon as he appears on the page that says he's going to be trouble by the end of the book. Despite that, you can kind of see where he's coming from, and you see the logic he's working from. It's deranged, yes, but in a very specific sort of way it makes sense. Another fascinating aspect of this book is that it presents contrasting and incompatible cultural values with a sense of honesty and truth. The formalized execution/euthanasia that the Gatherers of Gujaareh perform is considered by their own people to be the best way to handle things. After all, why suffer in agony when Ehiru can come along and drop you into a pleasant dream for all eternity? On the other hand, Sunandi Jeh Kalawe is of the Kisuati, and they view the Gatherer's narcomancy as a horrible power and their "gifts" as nothing short of institutionalized murder. The characters argue over this repeatedly in the book, and the best that comes of it is a certain mutual understanding. Not an agreement, mind you – neither viewpoint is either affirmed or torn down, but they eventually get to a point where they can start to see through the other's eyes. So as I said, it took about 200 pages for things to really click for me, but it was worth it when they did. Also, there's a very funny author interview at the end where Jemesin is given the rare opportunity to interview herself. Definitely not to be missed. This is a really interesting world built on unique and fantastic concepts. There are more, too, which I'll be looking forward to reading at some point in the future. ----------------- "You kill, priest. You do it for mercy and a whole host of other reasons that you claim are good, but at the heart of it you sneak into people's homes in the dead of night and kill them in their sleep. This is why you think you strange – you do this and you see nothing wrong with it. - Sunandi, The Killing Moon ...more |
Notes are private!
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1
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not set
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Jul 04, 2012
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Jul 10, 2012
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Paperback
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0061051586
| 9780061051586
| 0061051586
| 4.18
| 64,214
| 1998
| Sep 08, 1999
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liked it
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In this book, we return to the small Ramtop country of Lancre, home to Granny Weatherwax, Gytha Ogg and Magrat Garlick. Picking up from where we left
In this book, we return to the small Ramtop country of Lancre, home to Granny Weatherwax, Gytha Ogg and Magrat Garlick. Picking up from where we left off, which is actually in Maskerade, which I haven’t reviewed here yet, Magrat is Queen now, with no time for witching. So the new Third Witch is Agnes Nitt (also known as Perdita, but only by her), a girl who is sensible, levelheaded and thinks quickly in a crisis. She is also a rather, shall we say, substantial girl (and lest you think I’m trying not to be mean, believe me – Agnes is meaner about her self than I can be), and as we all know there is inside every fat girl a thin girl and lots of chocolate. Well, Perdita is the thin girl, and Agnes is the chocolate. But that’s not the main point of this tale. The main point is that vampyres have come to Lancre, invited by King Verence to attend the naming of his and Magrat’s daughter, Esmerelda Note Spelling of Lancre (well, when your grandmother managed to name your mother “Magrat” due to an uncertainty in consonant placement, one doesn’t take chances.) But what’s done is done. No doubt we will see little Spelly in future Discworld books. Once you have invited a vampire in, you are subject to its power. Of course, vampires know this. There are a lot of things that vampires know… These vampyres have studied, they have prepared. They do not intend to make the mistakes their forefathers did – keeping lots of knick-knacks about that could be turned into holy symbols, leaving up flimsy, easily pulled-aside drapes, that sort of thing. These are modern vampyres, ones who know their place in the food chain – on top of it. They’re ready, and they have every intention of taking over Lancre. They don’t want a killing floor, though. Indeed not, they simply want a herd. An… arrangement. But there are the witches to contend with, especially Esme Weatherwax. And everyone knows about Granny Weatherwax…. If you read Lords and Ladies, or even my review of it, you can see there are some similarities. Evil, inhuman force comes to Lancre, wants to subjugate its subjects, and in the end are foiled by the indomitable Granny Weatherwax. And yes, there are similarities. But the differences are worth reading it for. First of all, we get a better look at Perdita / Agnes Nitt. Yes, she’s the Third Witch, but she’s more at home being a witch than Magrat ever was. Perdita is two witches in one, and they don’t like each other very much – a volatile combination. And as the newcomer, Agnes has the unenviable role of being the stand-in for the reader. She gets a lot of explanation that seems redundant to loyal followers of the Discworld series, but I guess new readers have to come in somewhere. Secondly, we get to play around inside Granny Weatherwax’s head again, which is always fun. We see a reference to her sister, Lily Weatherwax whom we last saw in Witches Abroad, and her grandmother, Alison. It is implied that the Weatherwaxes have a definite dark streak to them, against which Granny must contend constantly. What bugged me about this book is that Granny isn’t quite herself – though I suppose it can be argued that she wasn’t meant to be. Confronted with immensely powerful vampyres in her country, and insulted by seeming not to have been invited to the young princess’ naming ceremony, Granny Weatherwax just… gives up. She believes she can’t beat them, and she doesn’t think anyone wants her around. This is a side of Granny that we haven’t really seen before, and it’s not a nice one. She does recover, of course – that’s what Granny Weatherwax does. There’s no point in being a witch, really, if you can’t make the grand entrance and pop up just when everyone thinks you’re down. Another really neat thing about this book is that we finally get to revisit the Omnians, who were introduced as a fanatical theocratic people in Small Gods. Time has tempered the Omnians, who are now the Discworld equivalent of the Jehovah’s Witnesses. An Omnian missionary has come to Lancre, and he gets caught up in the battle against the vampires as well, and it turns out that, well, the Omnians aren’t that bad anymore. Since the Prophet Brutha gave them permission to think for themselves, the Church has schismed so many times that it finally comes down to a schism in one member, Brother Oats. Like Agnes, he’s of two minds about the world, and neither of them really get along. So yes, there’s not a whole lot that’s really new in this book, but since I’m a hard-core Pratchett addict, I have to recommend it. ———————————————— “There’s no greys, only white that’s got grubby. I’m surprised you don’t know that. And sin, young man, is when you treat people as things. Including yourself. That’s what sin is.” - Granny Weatherwax, Carpe Jugulum ...more |
Notes are private!
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1
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not set
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not set
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Apr 18, 2012
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Hardcover
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0375424148
| 9780375424144
| 0375424148
| 4.03
| 42,185
| Sep 2011
| Sep 20, 2011
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it was amazing
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Here's the thing about comics, and it's an unfortunate thing: when you tell people that you read comics, the first thing they're likely to think about
Here's the thing about comics, and it's an unfortunate thing: when you tell people that you read comics, the first thing they're likely to think about is superheroes. You can't really blame them, seeing as how superhero comics make up so much of what's being printed these days, nor can you blame them for thinking that superhero comics are kind of lowbrow entertainment. A lot of it is, but that shouldn't be surprising when you're looking at a profit-driven entertainment industry that works on a tight deadline every month. I have a co-worker who can't believe that I, a man of thirty-[COUGHCOUGH] still reads comics, because her vision of what comic books are and what they can do is stuck in that mode that says, "Comics are for kids." There are some superhero comics that exceed our expectations, of course, and show emotionally-charged, well-written stories with deep and interesting characters, masterful writing, and a keen insight into human nature and behavior. They're more often exceptions than the rule, of course, and if you want the really good stuff then you have to go beyond the monthlies and the Big Two. You need to look at the work of someone who is working not so much because he has an editor or a company that's directing his work, but because he has a story to tell. Enter Craig Thompson and Habibi It's hard to encapsulate this book in a single sentence, much less a concise review. I can either go on for far too long or find myself lost for words and not say enough. I will say, however, that the moment I laid eyes on it I would say the word that probably best sums up the experience of reading this book: Wow. The story takes place in a semi-fictional Middle East, the land of Wanatolia, and it begins the way all comics begin – with a drop of ink and the flow of words. We are introduced to Dodola, a girl of nine at the start of the book, who is married off to a wealthy scribe. Through her, we are introduced to this strange and exotic world and the dangers it holds. She ends up living on a boat in the desert with a young boy named Zam, and together they survive in a world all their own. He finds water and she finds food, and they fall asleep to stories every night. This continues until Dodala is taken by travelers, leaving Zam to fend for himself. While she is made into a concubine for the rich and powerful Sultan, Zam is looking for her among the poor and the dispossessed of Wanatolia. Over the years, their paths diverge terribly, until good fortune brings them together again, neither of them the same as they were, but at least finally able to be together as adults who have loved each other for a very long time. In large parts, this is a story about boundaries and borders. For one thing, Wanatolia is a place that seems to straddle ancient and modern, fantastical and real. While we have girls sold into sexual slavery, camel-driven caravans and a sultan in an extravagant palace – harem included – we also have automobiles and motorcycles, garbage-clogged waterways, and a great dam that blocks the river and provides electricity. It's hard to hold the two truths of this place in your mind, because they're so completely opposite. Even when they appear in the same panel, it's still hard to believe they're the same world. The last part of the book straddles the boundaries between the developed and developing worlds. Wanatolia has a great river that's been dammed, and is a city-state that is growing fat on oil money. There are great skyscrapers and modern condos, but they're built alongside astonishing poverty and filth-clogged waterways. The great and mighty live a scant distance away from people who proudly hunt for garbage in order to stay alive. It's horrifying to look at, but at the same time you know that places like this are not unknown in our world. It's about the boundaries between the mystical and the mundane. Early on in the story, Dodala gives Zam a talisman to wear around his neck. It's a piece of paper folded into nine squares, on which are written nine Arabic letters. Together, they represent a magic square, and rest on the foundations of the Koran. With this talisman, Zam will be protected from the demons and the djinn – as he goes outside to pee. The Koran, of course, is hugely important to the story, and Thompson tells some of the most iconic and important stories that feature not only in the holy book of Islam, but in the Torah and the Bible as well. Dodala tells Zam about Abraham and his sacrifices, about Job and his plagues, about Noah and his ark, and about Solomon and his riddles, and those tales go on to inform the larger story. They also tell of cleverness and sacrifice and submission to a God that can barely be understood by such people as they. It's about the boundaries between men and women as well. For a while, Dodola and Zam live very comfortably on their desert boat together, seeing as how he's a boy and she's a young woman. She treats him more like a son or a little brother than anything else, and it's adorable. But as he ventures into his teens, their relationship becomes a lot more complicated and confused. Zam's emergent sexuality provides him with nothing but trouble, and even when he and Dodola are no longer together, she has a great effect on how he views himself as a sexual being. And of course, there is the Sultan and his harem, which has plenty to say about the man-woman divide. The Sultan is both the master of and a slave to his women, constantly looking for novelty and entertainment from them and constantly being disappointed. In Dodola, he sees not only a woman who can pleasure his flesh, but who can engage his spirit. Alas, he turns out to be just as terrible to her as we might expect from a Sultan, and all of her feminine wiles nearly lead to her death. That does get us to one point of criticism: while Dodola and Zam are interesting, deep, and complex characters, they are pretty much the only ones. The others – from the Sultan to the trash-fisher – are fairly flat and seem to have been created by an Arab Character Generator. Mind you, the number of authentic Middle Eastern communities I have been to could probably be counted on the fingers of a snake, so I'm really in no position to make many judgments on this. But if I were writing a story and needed an Arab character as either an antagonist or a background character, I might have made some of the ones that are in this book. There's nothing inherently wrong with that kind of writing, really. After all, the story isn't about them – it's about Dodloa and Zam. They are the two who need to be well-rounded and interesting. But it does open the door to discussions of racism in Thompson's storytelling. Did he make the Sultan a power-mad misogynist because that's who the character is, or is it because of Thompson's own ethnocentric biases? Is Wanatolia full of calligraphers and robed assassins and street vendors with camels because Thompson wanted to instill a feeling of unease in the reader, not being able to reconcile the true nature of the kingdom, or is that his preconceived notion of what life in the Middle East must be like? How much of what he's included is realistic and how much is assumption? I have no idea. As I said, my knowledge of the Middle East is frightfully deficient, so I certainly don't feel like I'm in a position to judge. What's more, my knowledge of who Thompson is as a person and as a writer is informed pretty much by this book. I have no other way of knowing how susceptible he is to his own biases or how much he tries to subvert his own preconceptions. I will leave that up to people who are better situated than me to do. What I do know, however, is that he did a ton of research to make this book, and it shows primarily in the art and the stories that are told as the book progresses. The art is, in a word, stunning. It is full of intricate, byzantine calligraphy, mathematically precise and almost obsessively detailed. Every page is full of brilliantly planned drawings, and where the pages are blank, they call attention to their blankness and to those things that are being left undrawn. There were so many places in the book where I just stopped reading for a while so that I could just look at it and admire the time and the planning that must have gone into drawing something of this scope. The art alone is worth spending a day or two admiring. It's a deep and complicated book that rewards multiple reads. The more you know about the story, the more you find out when you read it again, and if you get tired then you can just admire the artwork for a good long while. The work that Thompson has produced here is nothing short of monumental. On top of that, it'll look really pretty on your bookshelf. ---------- "If all the trees on Earth were made into pens, and the ocean supplied the ink, augmented by seven more oceans, the words of God would not run out." - Koran, 31:27 ...more |
Notes are private!
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1
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not set
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Jan 05, 2012
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Jan 15, 2012
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Hardcover
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038561926X
| 9780385619264
| 4.18
| 59,580
| 2011
| Oct 13, 2011
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liked it
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Sam Vimes really can never steer you wrong. If you take anything else away from this book, take that. Vimes has always been one of my favorite characte Sam Vimes really can never steer you wrong. If you take anything else away from this book, take that. Vimes has always been one of my favorite characters mainly because he embodies a lot of the qualities that I really love. From the beginning, way back in Guards! Guards! he shows that redemption is possible. He starts as a washed-up copper who's lost his will to be what he was meant to be. The night watch is a laughable institution, without the respect of anyone in the city. Over the course of the book, he begins to remember what it is that made him want to be a copper in the first place, and his long road to becoming a better person begins. In subsequent books, Vines is constantly tested, and that's one very important constant to his character – he's always struggling not to become the bad man that he could be. He knows that there is a bully, a blackguard, a murderer hidden deep down inside him, and it's a struggle not to let that person out. He uses the Law as a touchstone to remind himself of why he can't let that part of himself show, but it's hard sometimes. It's very hard indeed. It's harder still when he's in a place where the law is more… fluid than it is in his city of Ankh-Morpork. Where he is not immediately respected and obeyed by the high and the low. And when the crime he's investigating isn't technically a crime, but really should be. Vimes' wife, Sybil, has insisted that the family take a vacation out to her ancestral estates. It would be good for Vimes' health, she thinks, and she could be right. He has a high-pressure job, and while Sybil is an outstandingly supportive spouse in every respect, she also worries for her husband. What's more, they have a young son to take care of, and he does need to see his daddy as often as he can. So it's off to the countryside, a place where they do things differently. It's a place where there's always someone watching you, even if you don't know they're there. It's a place where things are done in black and white, where the differences between the high class and the low stand out in sharp relief. It's a place where the law is whatever a self-appointed group of magistrates say it is, and that law all too often bends to serve their whim. It would be hard enough with the retired old lords, the lippy pub proprietor, the arrogant blacksmith, and the lady who writes wildly popular children's books about poo – when goblins get involved, the whole thing gets worse. Goblins, of course, are considered one step below vermin. They're ugly, they stink, they steal, and they're good for nothing at all. Even the goblins know that they're no good, so it'll be hard to convince anyone to care about them. The problem is, someone kills a goblin in order to frame Vimes for another murder entirely. When Vimes starts to look into the goblin's death, the thread he pulls eventually leads to a long and sordid history of slaughter, theft, and terror that only he can untangle. If he survives, of course. Let me get the good parts out of the way first. I enjoyed this book, but by now that's not really a surprise. It has a good mystery, some fun action sequences, and covers some interesting topics that are good for heavy thinking. For example, Vimes – ever the egalitarian – has a hard time believing that he is more valuable than, say, a housemaid. The maids at the Ramkin estates are exceedingly deferential to him, as are all the servants, and that sets his teeth on edge, and I can understand that. But if something happens to a chambermaid, few people will shed a tear. If something happens to Vimes, it's very possible that nations will go to war. It's hard to deal with people thinking that you're somehow above them. I had a hard time with it when I started teaching – students treated me like I was someone important, and I wanted to say, "No, really I'm not!" But to them, I am. I'm the Guy Who Knows Things. I'm the Guy Who Grades Them. I judge them and I am part of the class of people who holds their future in its hands. They've been taught from their first day of kindergarten that teachers are to be treated with respect, regardless of whether that respect has been earned. The reverse of that is also addressed. What causes us to treat others with contempt, and what can it lead us to do? In this book, the goblins are pests, and not considered "people" in the same way that Dwarves and Trolls and Humans are. But the goblins sing and make music; they have a complex language and religion. They marry and have children and mourn their dead. Objectively, they're as sapient as any human. But "everyone knows" they're worthless. So, a lot of this book is about value, and what it means to be "worth" something to others. It deals with issues of class and law, and presents an interesting parable. The problem I have with it is that I didn't particularly like how it was written. And I feel really, really horrible for saying that. As you probably know, Pratchett is faced with Alzheimer's disease, and it's already taking its toll on him. This book was written with speech recognition software, and the difference in style is highly noticeable. There never used to be a whole lot of long speeches in Discworld novels. Much of the real side-splitting humor was provided from the narration [1] or from the razor-sharp dialogue between characters. Speeches were usually reserved for key moments in the story, giving them a much greater impact. This book, however, is full of speeches. Vimes makes speeches that go on for nearly two pages, his wife makes speeches, Willikins makes speeches – even the Patrician, one of the most laconic characters in the series, makes these long, drawn-out speeches, and it feels just wrong. Like Pratchett is writing new characters who are similar, but not identical to the ones we've come to love after so long. I suspect – but cannot confirm – that this is due to the way he's writing. Using speech recognition to write a novel means that the writer is, in effect, dictating his novel, and writing is very different from dictating. We can speak in ways that sound great when they're coming out of our mouth, but the same thing pasted to a page falls flat, especially when the speech is given to a character not known for making speeches. What's more, the speeches are rarely punctuated with any kind of narrative description of what anyone is doing during the speech. The result is that there's no picture in your head during the speech – it's just Vimes standing there talking for a couple of pages, and it feels different. It feels… wrong. Like I said, I feel terrible picking on that, because if my choice is Terry not writing any more books or Terry using speaking software, I would happily choose the latter. And I understand why he can't just sit down at his computer anymore and type the way he used to. Certain facts are unavoidable, no matter how terrible they are, and one of those unavoidable facts is that Terry can't write the way he used to. The new way will inevitably result in a change in style, much as if a master of the acoustic guitar picked up an electric and started playing. They're two different instruments, and one cannot be made to sound like the other. Terry's working with a new instrument now, and I suppose it'll take me a while before I can get used to it. Also, it's entirely probable that the entire story was written to set up a pun in the last line. Again, I can't prove anything… That aside, though, it's a good story, and it has a great deal to say about the inherent worth of people, which is something we all ought to give thought to from time to time. ------------------- "That just goes to show that you never know, although what it is we never know, I suspect we'll never know." - Sam Vimes, Snuff --- [1] And the footnotes, of course. ...more |
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| 4.25
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| Jul 26, 2011
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really liked it
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**spoiler alert** Hell's Bells count: 27 In the acknowledgment section of the book, where Butcher very kindly thanks all the people who helped it come **spoiler alert** Hell's Bells count: 27 In the acknowledgment section of the book, where Butcher very kindly thanks all the people who helped it come into existence, he clarifies something very important: the end of the last book, Changes, was not a cliffhanger. Absolutely not, no matter that it really, really looked like one, smelled like one and felt like one. After all, in that last scene, Dresden is on a boat, and then shot through the chest by a sniper of some sort. He drops into the cold waters of the lake and sinks and, as far as we know, dies. In order for it to be a cliffhanger, then, Butcher would have to reveal at the beginning of this book how Dresden got out of such a terrible situation. Maybe he could call on some last reserve of magic or be saved by merpeople or something, but the strictures of the cliffhanger would demand that Dresden, once the next book began, not be dead but saved by some unexpected, yet still believable, means. So, yes, Butcher is right - it's not a cliffhanger. Dresden is, indeed, dead. He did not escape, he was not rescued. He is dead. Now in most series (comic books excluded, of course), the death of the main character would be something of an impediment to continuing the series. But The Dresden Files is not most series, and Harry Dresden is not most main characters. He has done too much and is far too important to be allowed to do a silly little thing like die. Harry Dresden is necessary to a great number of plans and schemes by a great number of people. What's more, his death wasn't exactly fair, insofar as such a thing is possible. And so he is brought back by the Powers That Be in order to balance the scales and set things right, which is ultimately what Harry Dresden has been doing all along. He's to go back to Chicago and find his murderer, lest terrible things happen to those he loves. The catch, of course, is that he has to come back as a ghost. This is a problem for many reasons, not the least of which is that doing a murder investigation is substantially easier when you have, well, substance. It's hard to punch someone in the face when your fists just go right through them. So Dresden first has to figure out how to make himself known to the living world, in addition to coming to grips with his limitations as an untethered spiritual entity. Once he's figured that part out, he has to not only solve his own murder, but keep a body-hopping necromancer from becoming indescribably powerful, save the only man who knows how to deal with being a ghost, try to redeem a bunch of street kids who are under the influence of a minor sorcerer, and figure out what to do with the real mess he made when he died. You see, Harry's death, and the events that led up to it, created a power vacuum - not only in Chicago, but all over the world. With the destruction of the Red Court of vampires, the magical rulers of the world are fighting tooth and nail over land and resources, and what has mostly resulted from that is bloodshed. Forces all over the world are converging on Red Court territory, each one determined to claim what they can. In Chicago, the news of Harry Dresden's death invited all sorts of new power players into the city, who were previously smart enough to stay out. Harry never truly understood the reputation he had until he sees what his friends have to do to match it and keep the city safe. Now that the Great and Powerful Harry Dresden is out of the picture, a newer and more terrible protector has emerged to keep away those who would do the city and its inhabitants harm. The Ragged Lady is all that stands in the way of the Chicago that Harry knew being overrun. Mix in the Faerie, a new group called the Formor, the mob, and a few representatives of the afterlife, and you have a confusing and volatile situation. Which is pretty much where Harry Dresden is most at home. As with the other Dresden Files books, this is a lot of fun to read, mainly because it looks at Harry and his friends from a new point of view – the outside. In the six months that he's been "away," the people he loves have had to go on without him, and even in that short time they have become different. They have had to make choices that they wouldn't have made while he was there, and they certainly don't interact with him the same way they once did. Harry has to re-learn who these people are, with the understanding that his decisions did not change their lives for the better. In addition, we learn more about Harry's past and what made him the way he is, and we finally see him start to think about whether being the person he is is really a good thing all the time. He excels in showy violence, hitting first and asking questions later, without taking a more nuanced view of the situation. Well, now he can't hit, at least not in the ways that he's used to. He has to look at his old ways in a new light and figure out how to get what he wants through other means. Really, if you've read this far in the series, you'll enjoy this one. Butcher continues to do a good job in giving us what we want, while at the same time showing us things that are truly unexpected. There are some wonderful moments in the book, a few exposition-heavy moments while Harry is filled in on the situation, and a good mystery to be solved. Enjoy. -------------------------- Death should be a learning experience, after all, or what's the point? - Leanansidhe, Ghost Story ...more |
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1401309275
| 9781401309275
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| 4.12
| 14,318
| 2006
| Jan 27, 2009
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really liked it
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This review is acceptable to the forces of Light. - The Night Watch This review is acceptable to the forces of Darkness. - The Day Watch When I finished This review is acceptable to the forces of Light. - The Night Watch This review is acceptable to the forces of Darkness. - The Day Watch When I finished The Twilight Watch a couple of years ago, I thought that was it. Night, Day, Twilight, done. But when I announced that I would be doing the Night Watch trilogy as my end-of-month podcast, I got several emails from listeners who were quick to correct me. The series is not a trilogy, they said, but rather a tetralogy (okay, no one actually used this term). There is a fourth book out there, and I had no idea it existed! Thanks to modern technology, I was able to get the final (as far as I know) book, The Last Watch on my Kindle and get myself up to speed. Much like the previous volumes, this one is divided into three novellas, which all tie together into a greater plot. In the first, we are once again introduced to Anton Gorodetsky, an agent of the Moscow Night Watch. Due to the event s of the last book, Anton is now a Higher Other, having been elevated by the use of the fuaran a mystical book that can create or raise Others. His abilities are far beyond most, and that makes his responsibilities that much greater. He is assigned by his boss, Gesar, to investigate a mysterious killing in Edinburgh, Scotland. A young man, the son of a Russian magnate, has been murdered, and it looks for all the world like a vampire – a Dark Other – has done the deed. The pact between the Dark and the Light expressly forbids such actions, and the violation of treaty could lead to terrible consequences for all. Problem is, the Day Watch has no idea who or what killed the young man, and they're just as hot to find the killer as Anton is. And of course, the clues don't add up. The method of the murder doesn't fit the M.O. of your standard vampire, and the place where the murder occurred – a horror funhouse in the middle of the city – has its own mysterious properties as well. Anton knows he's on the right track, though, when someone tries to kill him, and he ends up fighting his way through the Twilight to get his answers. What he finds, however, is evidence that the mythical Merlin had left something in Edinburgh for safekeeping. Something truly terrible, no matter whose hands it fell into. In the second story, Anton is sent out to Uzbekistan to find one of the greatest Others who had ever lived, a man by the name of Rustam. Almost a legend among Others, Rustam is probably the only one who can come even close to figuring out what Merlin hid, and why. But he won't be easy to find. Anton not only has to deal with the Watches of Samarkand – which are far less efficient and well-staffed as others in Europe – but there's still someone out to kill him. This time, though, they're using ensorcelled humans to do the job, something that is also expressly forbidden. It soon becomes clear that there is a small conspiracy of very powerful Others – one Dark, one Light, and an Inquisitor, who serves neither – who are trying to recover the artifact that Merlin left behind. Their reasons are unknown, but they're willing to destroy anyone who poses a threat to them. Including, of course, Anton. It is in the third story where the whole plan finally comes together. That three-person conspiracy is determined to get their hands on Merlin's power, to collapse the Twilight and fundamentally change the world. If they have to kidnap Anton and threaten Moscow with a nuclear warhead to do it, then so be it. Their ends are, in their minds, wholly justified. It is up to Anton and his allies to avert this tragedy and see to it that the power they seek is never wielded by anyone ever again. As with the other books, the great supernatural action hides a greater exploration of the fundamental differences between right and wrong, good and evil. As terrible as the Last Watch are, they are doing what they believe to be right, and even Anton can come to understand their motives at one point. But they way they go about it, through dark magic and darker murder, doesn't nearly justify their aim. And so we see that evil done in the pursuit of good merely produces more evil. Depending, of course, on how you define "evil." What's more, there's quite a bit of metafiction in this book. It's clear that Lukyanenko is a fan of fantasy – he references Tolkien and Pratchett, just to name a couple of great authors. But he also knows the tropes of fantasy that have survived for so long, and makes sure his characters know them as well. When words are written on the walls, when people go in search of a great object of power or an unwinnable quest, chances are that one of the characters has read something like it in a fantasy book. At one point, when talking about how there are Others who would like to rule the world, the Inquisitor Edgar notes that it's what people really want. It's why fantasy is so much more popular than science fiction, he claims, because everyone dreams of being the magician or wielding the magic sword. It all makes sense, in a way that science fiction doesn't. Anton, of course, doesn't buy this, noting that most people who live in a Medieval Thaumocracy would be just like the peasants of long ago – poor, dirty, and dead by forty. So even in a world where magic is very real and very important, the characters know the difference between fantasy and reality in a way that we can relate to. I just find that fascinating. It's good fun, and a nice way to close out a very imaginative series. It's exciting and heartbreaking and funny – with a nice hat-tip to the Night Watch movie thrown in near the beginning. What's more, it's a well-built magical system and society that allows for a great variety of stories and characters. Honestly, I would love to see Lukyanenko expand on this universe, or even open it up for others to play in. ------------------------------------------------ "There is very much in the world that is bad. But usually the attempt to defeat evil engenders more evil. I advise you to do good; that is the only way to win the victory!" - Rustam, The Last Watch ------------------------------------------------ ...more |
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Jun 18, 2011
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Jun 19, 2011
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0765326353
| 9780765326355
| 0765326353
| 4.66
| 527,963
| Aug 31, 2010
| Aug 31, 2010
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it was amazing
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There are times when I hate having grown up to be a fantasy fan. Most of the time it’s when I pick up a book that seems promising – maybe because it’s
There are times when I hate having grown up to be a fantasy fan. Most of the time it’s when I pick up a book that seems promising – maybe because it’s from a familiar author, or because you heard from a friend of a friend that it was good – but it turns out to be disappointing. Stock characters, old and tired plotlines, and a world that’s basically Tolkien with some greasepaint and false noses added on. Given the number of people who write fantasy, the odds of coming across a truly interesting world with compelling characters and a story that has some surprises is difficult indeed. Fortunately, it looks like Sanderson has managed to pull it off. The world of Roshar is a strange and tempestuous place. The seasons come and go in unpredictable ways, sometimes bringing with them great highstorms that are so powerful that even the plants of this world have evolved ways to hide from them. It is a world filled with spirits, ubiquitous beings called spren, which pop up for almost any reason. There are the spren of nature – windspren, firespren, rotspren, riverspren and the like. There are spren that seem attracted to humans, like alespren, gloryspren, anticipationspren and logicspren. No one really knows what they are or why they exist, but they are everywhere in this world. The greatest kingdom in Roshar is that of Alethkar, which is barely a nation at all. A loosely bound alliance of ten high princes, the people of Alethkar are a hostile, ambitious, violent folk whose first and greatest love is battle and winning. Since the assassination of their king by the savage Parshendi, they have been involved in a seemingly endless siege of revenge on the great Shattered Plains. The greatest warriors of Alethkar – or any nation – are those who wield the amazing shardblades. Swords that seem to condense out of mist, the shardblades can cut through anything, though if they cut through a person their effects are a little more subtle. A warrior armed with a shardblade, wearing shardplate armor, can use the incredible power of stormlight to achieve feats that no normal man could survive. Bound within glowing gemstones and restored by the howling winds of the highstorms, stormlight is Roshar’s greatest treasure. Within this world we follow an ensemble cast which, while adhering to certain fantasy archetypes, still is made interesting and worth watching. Dalinar, the brother to the dead Alethi king, is searching for a way to hold together the weak nation that his brother formed. He has been learning of the old ways, the teachings of the vanished and reviled Knights Radiant, in the hopes that they can help hold his people together. On the other end of Alethi society is Kaladin. Once a promising young surgeon, Kaladin joined the army in hopes of being able to fight on the Shattered Plains. He made it there, but not as a soldier – as a member of a bridge crew, one of the most expendable resources in the entire war. He became the lowest of the low, forced to find a reason to stay alive. In a city far from the fighting, young Shallan Davar has fought to become the ward of the great heretic scholar Jasnah Kholin. While she has ostensibly come to learn from the woman, her true purpose is to steal Jasnah’s soulcaster, a device which, if used properly, can turn something into something else – stone into smoke, glass into blood, a man into fire. With this, Shallan hopes to revive her family’s flagging fortunes after the death of her father. What she discovers with Jasnah, of course, is far, far more. Then there’s Szeth-son-son-Vallano, truthless of Shinovar. Poor, poor Szeth. From a race of people known for their peaceful and easygoing natures, Szeth is the most powerful assassin the world has seen. He can harness the stormlight to manipulate gravity, making him able to do the impossible while he uses his shardblade to cut down anyone in his way. In truth, though, Szeth wishes only one thing – to find someone who is good enough to kill him, and end his tormented life. As you may have guessed, it’s a complicated tale, and Sanderson doesn’t hold to this whole “Give the reader time to get used to it” style of writing. If you’re not paying attention from the beginning, you are likely to be very, very lost within the first chapter or so. But once everything settles down, the story turns into a fast-paced, multi-leveled adventure that takes place in a world that is imaginative and fascinating. The characters are enthralling, too, with many levels and – most importantly – flaws. While Kaladin is a brilliant organizer and leader, he has to fight continually against the despair of realizing what his life has come to. The easy thing would be to allow himself to die, but he knows he can’t let himself do that. Dalinar, plagued by visions of what might be Roshar’s ancient past, is fighting centuries of Alethi martial tradition by trying to bring the high princes together and end the war, rather than allowing it to go on. He’s pulled between the love of his nephew, the king, and his frustration that the king won’t be strong enough to do what needs doing. Shallan, who left her home with a clear purpose, is finding that nothing was what she thought it would be. Jasnah isn’t an evil woman, despite being a heretic, and her plan to steal the soulcaster becomes less and less certain the more she learns. All of these characters are at the front edge of thousands of years of history, much of it shrouded in uncertainty – legendary Knights Radiant who fought Voidbringers before giving up their duty and turning against mankind. What actually happened is unknown, and perhaps won’t ever be known. But the effects of those events echo to the present day, causing problems which our characters will eventually have to deal with. Perhaps the greatest compliment I can give to Sanderson is that when I finished the book, I immediately went back to the first page and started reading again. There are very few books that have inspired me thus, but this one did – especially after the cascading Big Reveals at the end, which explain a lot, and cast a new light on a whole lot more. What’s more, I found myself wishing that I had access to an animation studio while I read the action scenes. Fights can be hard to do in written form – there’s a tendency to either describe too much or too little, and very often the reader gets slowed down trying to visualize what’s happening in the story. Sanderson is very, very good at writing action, something I first noticed in Towers of Midnight. Even when Szeth is hopping from floor to ceiling to wall, flinging people around like toys, the action was very clear in my mind’s eye, and it’s something I would love to see animated, if not done in live action. And yes, to get back to why I hate being a fantasy reader sometimes, it is the first book in a series, which means I’m likely to be following it for quite some time. There’s nothing truly wrong with that – there are plenty of series that I've followed in my day – but I never look forward to the waiting game that you have to play as the author works on the next book. To be fair, though, Sanderson is busy right now finishing up my favorite series, The Wheel of Time, so I think I can give him a little latitude. In any case, if you’re looking for a dense, fun new series to read, definitely pick this up. I plan on getting into some of his other books, mainly in order to have something to do while I wait for the next one of these. -------------------------------------- “The purpose of a storyteller is not to tell you how to think, but to give you questions to think upon. Too often, we forget that.” - Hoid, The Way of Kings ...more |
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Mar 20, 2011
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Mar 29, 2011
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Hardcover
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044101268X
| 9780441012688
| 044101268X
| 4.13
| 109,568
| Oct 05, 2004
| Jun 28, 2005
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it was ok
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Codex Alera 1: Furies of Calderon by Jim Butcher As you probably have noticed by now, I am a huge fan of Jim Butcher's Dresden Files series. The books Codex Alera 1: Furies of Calderon by Jim Butcher As you probably have noticed by now, I am a huge fan of Jim Butcher's Dresden Files series. The books are fun reads - fast-paced, gritty and realistic, while still maintaining that a tarnished patina of fantasy about them. They have a great narrative voice and I could read them the same way I eat a bag of Doritos - all in one sitting, unsure of how it happened, but with less orange Cheez (tm) on my fingers. I know for a fact that as long as Jim Butcher continues to write The Dresden Files, I will continue reading them. At a certain point, I became aware of his Codex Alera series, mainly because he talked about them in author's notes in the backs of the latest few Dresden paperbacks. I didn't really read through the notes, usually because I was far too impatient to get into the next book, but I knew they were out there and that I would, sooner or later, have to read them. I also knew that they would be a different beast from what I was used to. This series is Butcher's real baby, as he tells us. From his childhood, Butcher was fascinated with high fantasy, the kinds of epic journeys that were made famous by people like Tolkien and Eddings, Zelazny, Brooks, and Weis and Hickman, to name a few. So, when he decided that he wanted to be a writer, it was on that kind of world-spanning, epic fantasy that he set his sights. He found what a lot of young writers find - that this kind of fiction is viciously hard to do well, and is really suitable only for writers who have either mutant-level innate talent or who have spent many, many years honing their skills. Out of the process of working on his craft, of course, Butcher gave birth to Harry Dresden, which has certainly made the world a better place, but he never forgot his dream of writing an epic fantasy series. After much hard work, and what was no doubt a series of terrifying decisions to let it go public, Butcher published The Codex Alera, his contribution to the Sword-and-Sorcery genre. It introduces us to the nation of Alera, an old and massive country build on swords, intrigue, and the strange talent possessed by most people to shape and control the very elements themselves. Within the very earth itself, in water and air and fire, trees and metal and stone, there are furies - spirit beings that can bend these elements to their will. The furies, in turn, link to a human, who gives them direction and purpose. A human in control of a fury is a force to be reckoned with, whether they are just bending a water fury to tell if someone is telling the truth, or compelling an earth fury to raise great walls in defense of a population. Most everyone has one or two furies at their command, and some of them have more. Young Tavi, living in the frontier region of Calderon, has none. Despite his disadvantage, however, Tavi is surrounded by good people. He's been raised by his uncle, Bernard, who is the leader of their community at Bernardholt, and Bernard's sister, Isana. Like all people on the edges of empire, the people of Bernardholt have learned to be tough and live without the security of armies or the support of central government. They take care of their own matters, thankyouverymuch, and don't need a lot of interference from the rest of Aleran political society. Unfortunately, of course, what they want doesn't really matter. They soon find themselves at the heart of a violent coup, a plan to overrun the empire and topple its leaders. With the help of the inhuman Marat, the traitors to the First Lord are willing to sacrifice everything in order to save what they believe are the best parts of their nation. Of all the themes that kind of got lost in this book, that last one is the one I wish had gotten more play - that sometimes people do horrible things for reasons that they believe are not only defensible, but actually good. The main antagonist, a man with the hilariously ironic name of Fidelias, starts out as a wonderfully conflicted character. He tricks his apprentice, the Cursor Amara, into traveling with him to the rebel camp. He makes an attempt to convert her to his way of thinking, and when she rejects a place in his coup, he reverts to Villain Pastiche - the former teacher who is very, very disappointed with his student, to the point where he just has to kill her so she won't give away the plan. Fidelias travels with a sword-happy knight, Aldrick, who is almost invincibly good at what he does, and the knight's lady-friend, a semi-psychotic water-crafter named Odiana. It's kind of unfortunate, really - I really wanted to be uncertain as to whether Fidelias and his crew were actually good guys, but I was pretty much convinced of their alignment within a few chapters. If I had one wish for this book, it would be that Butcher had kept me wondering throughout the book. I mean, it's not impossible that the First Lord was deserving of being toppled, and that Amara had given her loyalties to the wrong man, but I stopped questioning that pretty quickly once Fidelias reached mustache-twirling levels. In general, there were some parts of the story that I really liked, some that left me cold, and a lot that had me playing "Spot The Fantasy Trope" drinking game. Some of the best scenes were fast-paced and full of action, scenes that Butcher has always been good at. Whether it's Tavi being chased by giant, heat-seeking spiders, or an all-out assault on a semi-impregnable fortress, Butcher does a very good job at controlling the action and making sure the reader knows what is going on where. On the other hand, a lot of the narration itself, especially in the beginning, is way too talky. Probably one of the hardest things for any epic fantasy writer to do is to introduce his or her world to the reader in a way that is not only clear, but that also makes sense from within the story. Often characters spell out details of history and culture that they already know, and really don't need to recap. It would be as though I called my friend back in the United States and said, "As you know, President Obama, who was democratically elected by the people -" "Yes," my friend says, "in a process that was established over two hundred years ago!" "Indeed," I say. "President Obama - who is African-American - is thought be some to be Muslim!" "But he isn't! He is a Christian!" "That's right, a follower of that ancient religion founded on the teachings of Jesus Christ...." It would be weird. But writers do this all the time, especially in Fantasy and Science Fiction. And you have to feel a little sorry for them - they have all this information to give us, and no natural way to do it, because the residents of that world already know it. That's why so many epic fantasies (this one included) tend to start in backwater, isolated regions, where people haven't seen a tax collector in generations, and why the protagonists tend to be young, working-class people. They are the only ones who would need this kind of history recap. It's one of the most common ways of filling the audience in, from Lord of the Rings to The Wheel of Time to Star Wars, and Butcher is not an exception. There is a lot of potential here, though, shining through all the weight that the first book of a fantasy series always has to bear. There's a complicated political system that we have barely begun to explore, and the way that people and furies interact is shown to be very flexible and creative. As we follow Tavi through the rest of the books, we'll get to see how someone without the ability to call on a fury might make his way in the world. Incidentally, that is a place where I have to give Butcher credit. I seriously expected Tavi to finally gain his furycrafting powers in a big way at some point in the book, but he never did. For all intents and purposes, Tavi is a cripple in this world, and that is going to be a serious obstacle in his future endeavors. It looks like Butcher's going to allow the boy to stay disabled, which makes for a far more interesting character in the end. Anyway, out of loyalty to an author I really like, and in the hopes that he will be able to break the shackles of the Fantasy Formula, I will continue with this series. Don't disappoint me, Jim.... ----------------------------------------------------------------- "Two days ago, I had a lot more sense...." - Tavi, Furies of Calderon, by Jim Butcher ----------------------------------------------------------------- ...more |
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Jan 21, 2011
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Jan 22, 2011
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Paperback
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045146365X
| 9780451463654
| 045146365X
| 4.25
| 55,445
| Oct 26, 2010
| Oct 26, 2010
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really liked it
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"Hell's Bells" count: 14 There's a reason that clichés become clichés. That's because, no matter how much we may hate them, they concisely describe som "Hell's Bells" count: 14 There's a reason that clichés become clichés. That's because, no matter how much we may hate them, they concisely describe some feature of human existence that is common to us all. The reason everyone uses them is because they're just so... right, and there's really no need for us to come up with something else. It's like saying, "Yes, I could use a screwdriver to put together my new IKEA desk, but everyone does that. I'm going to invent my own, completely new tool instead." So we use clichés, no matter how much we don't want to, because there's no reason not to. Having said that: Reading this collection of Dresden Files stories is like visiting with an old friend. One of those people you've known for ages, never get to see often enough, and always know you'll spend a good time with. From the moment you start reading, you know where you are, you know who you're dealing with, and you're ready to jump right into the story without a whole lot of character building, exposition, and the nuisance of trying to decide if this is something you'll like to read. If you're picking up Side Jobs, odds are that you already know The Dresden Files, and odds are that you'll really enjoy these stories. Most of them have been published before, in one form or another, but if you don't follow the various anthologies that are put out from time to time, these'll be new to you. They're not especially necessary to understand the overall series plot, but they do help to flesh out some characters and ideas that have already been presented – and hand us a few new ones as well.. The first story, "A Restoration of Faith," is a little rough, as Butcher himself admits. In the introduction to the story, he tells us that it was written when he was still in school, before he had really built up his writing chops and figured out his voice. And it does show, but in a kind of amusing way. As if, to continue on with our cliché of the day, you got to see the high school photos and videos of a friend you've only known in adulthood. It's a little awkward and a bit weird, but you can see the person he would one day become. In the same way, we get a glimpse of the young Harry Dresden, just getting his start as a private investigator. Working with Ragged Angel Investigations to get his license, Harry finds himself in one of his classic intractable positions: find a little girl whose parents don't particularly want her found. To make it more fun, she doesn't really want to be found either. The story looks at what Harry does and why he does it, and how no matter how dark the world gets, he sees himself as a person born to hold a light in the darkness. He saves the girl, of course, with his classic nick-of-time timing, and the story ends with the introduction of Karrin Murphy and a rather punny ending. It's not really the Harry Dresden that we know, but we can see the Harry Dresden that he will become. The other stories are good fun, too. In "It's My Birthday, Too," a story written for an anthology with a birthday theme, Harry sees the worlds of fantasy and reality collide. Violently, as usual. His brother Thomas has a birthday, and Harry has so few opportunities to do "normal" things - like celebrate birthdays - that he's determined to see that his brother gets his present. He tracks Thomas down to a shopping mall which, after hours, plays host to a LARP club. For those of you not in the know, LARP is Live-Action Role-Playing, wherein people like I was a decade ago dress up in costumes and pretend to be vampires and werewolves and wizards and things. When done well, it's good fun, and it's a great way to put on another personality for a few hours. Unfortunately for this group, their session gets interrupted by some real vampires. Drulinda, of the Black Court, is out for some social revenge against her former peers, and she's willing to kill everyone she finds in order to get it. Harry and Thomas work to bring her down, of course, while also bringing the rest of the mall down at the same time. In "Day Off," Harry tries to take a little bit of time for himself. With no cases to work, no calls from the Chicago police, and no official duties with the White Council, he is intent on having just one day to be somewhat normal - sleep late, go out with a girl, that kind of thing. Of course, things don't work out that way, because he's Harry Dresden. Instead, he ends up with a group of wannabe wizards who think they can take him on, a couple of bespelled, amorous werewolves, and an apprentice who is only moments away from blowing herself up. It's good fun, and reminiscent of Dante in Clerks, who laments that he's not even supposed to be there. "The Warrior" is, in many ways, a response to the readers who thought that Michael Carpenter got kind of a raw deal at the end of Small Favor. Michael had been a Knight of the Cross, a literal warrior of God, who had helped Harry fight the forces of evil many, many times. He's very different from Harry in many ways, but their differences work well together. What's more, Michael is a genuinely good man, of the Atticus Finch variety. He is honest, dedicated, and devoted to his friends, his family and his duty. That's why, when he was nearly killed at the end of Small Favor and forced to give up his position as a Knight, a lot of readers were upset. Why? Well, because horrible things aren't supposed to happen to people as good as Michael, and yet they had. What's more, without his strength and his sword, it was hard to see how he could continue the work that he so obviously loved. This story, then, is all about how the battle to make the world a better place isn't always about the big fights and battles against entities of indescribable evil. It's also about small gestures, about stopping to talk to someone when no one else will. It's about a word or a gesture or a joke, and the way that these little things can have huge effects later. Michael may not be swinging a sword around anymore, but we know that he is still part of the fight. Two stories that really stood out were "Backup" and "Aftermath," mainly because they were told from the point of view of someone who wasn't Harry Dresden. In "Backup," we get a story told by his brother, Thomas. A vampire of the White Court, Thomas feeds off emotion, rather than blood. This doesn't make him any less dangerous, of course. More dangerous, actually, in that so many of his potential victims give themselves to him willingly. but Thomas is trying his best to stay on the side of Good. Through his eyes, we not only get to see Harry from a new point of view, but we also get to see a lot more of a world that Harry never gets to see. Because of who he is, Harry will never really get a good look at the inner workings of the White Court and the Oblivion War – a concept that is fascinating and frustrating, because we know that Harry can never get involved in it. By telling a story through Thomas, Butcher expands the universe of The Dresden Files and makes it even more interesting. The other non-Harry story is "Aftermath," which takes place after the most recent novel, Changes. Told from the point of view of Harry's oldest friend, Karrin Murphy, it's a look at what's happened in Chicago in the hours after Harry's disappearance (and presumed death). Without him (and without the now-destroyed Red Court of vampires), there is a huge power vacuum just waiting to be filled. Whether it's the mafia or mermen, the absence of Harry Dresden is an opportunity for many. Murphy gets involved in the hunt for special people, anyone with a trace of magical nature, who are to be used for their power. Without Harry to rely on, she has to use her own knowledge and resources to save her friends. At the same time, she has to face the reality that Harry is gone, maybe dead, and that is more terrifying than all the monsters that might try to take over the city. It's a great collection of tales, one that's quick to get through. If you're just itching for the new book to come out, this should hold you over for a little while. ------------------------------------------------------ Harry Dresden. Saving the world, one act of random destruction at a time." - Jim Butcher, "The Warrior" ------------------------------------------------------ ...more |
Notes are private!
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not set
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Jan 05, 2011
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Jan 06, 2011
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Hardcover
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0765325942
| 9780765325945
| 0765325942
| 4.47
| 162,090
| Nov 02, 2010
| Nov 02, 2010
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really liked it
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**spoiler alert** This is it, folks. We're nearly done. Hang in there.... I'm finding this book tough to review for a few reasons. Firstly, reviewing i **spoiler alert** This is it, folks. We're nearly done. Hang in there.... I'm finding this book tough to review for a few reasons. Firstly, reviewing it is kind of like preaching to the choir - if you've read this far into Wheel of Time then you really don't need me to tell you that you ought to read this book. You probably already have, maybe more than once. If you haven't started the series, there's so much information you need to know in order for this book to make sense that this review will have no real significance for you. So I'll just have to tell you what I thought and hope that's enough. Be warned: Spoilers ahead. I'll try to keep them to a minimum, but they're there. As with all the Wheel of Time books, a lot happens in this volume. Some of the events have been anticipated by the fans for more than a decade, others are wonderful surprises. Either way, they're setting us up for what I expect to be the Mother of All Finales when A Memory of Light comes out. Let's begin with Perrin, since he gets the most page time in this book. He has rescued his wife from the Shaido Aiel, along with a city full of refugees and former prisoners. Despite what he wants, these people look to him to be their leader, something he wants no part of. He just wants to send everybody home, forget that he was ever called the Lord of the Two Rivers, and go back to leading a normal life. But the Wheel won't let that happen. Perrin Aybara is ta'veren, one of those individuals who both shape and are shaped by the Pattern, and what he wants doesn't much figure into it. One of the issues I've had with Perrin, actually, is this steadfast, stubborn ignorance of what and who he truly is. For many book now, he's been going through this whole "I just want to be normal" phase, when it's obvious to everyone else - his wife, the people traveling with him, the dead wolves he talks to, to say nothing of the readers - that Perrin can never lead a normal life again. As with real people, it's frustrating to see them deny what's so clearly true, and that was one of the reasons why Perrin has never been my favorite character. He turns around on that in this book, however. He does finally start to make peace with who and what he is, and understands his duties to the people who follow him. With that understanding comes strength - the strength to win over his greatest enemies and to master the abilities available to him in the World of Dreams. Perrin is finally coming into his own as both a leader and a warrior, and it will be good to see him look forward to the future instead of long for a past he can't have anymore. Mat is another who has been getting under my skin. While I love the way that Sanderson writes him - much funnier, more sarcastic, more modern than Jordan wrote him - he also wants nothing more than to opt out of the role that fate has decreed for him. Through his travels, he has been granted centuries of knowledge about battle and war, he has gone toe-to-toe against creatures that literally defy human understanding, and has a power over luck and fortune that has saved him more times than he can count. Yet he still resists the destiny that is clear to everyone else - to be a leader in the Last Battle. And that battle is definitely coming soon. Vast armies of Shadowspawn are overwhelming the northern defenses, turning whole cities into killing grounds. Food is rotting at a rapid rate, sometimes as soon as it is prepared. The very fabric of space and time is twisting, moving things around randomly. Rooms, streets, entire villages might shift and vanish in the night. The Dark One is nearly free, and there are very few options open when it comes to stopping him. Rand al'Thor, the Dragon Reborn, has one idea - to break the seals of the Dark One's prison so that it may be re-sealed. Rand's opinion, however, is not very well regarded at the moment. Despite being the prophesied warrior on whose shoulders the fate of the world rests, he's been kind of an unpredictable nutjob of late. In an attempt to be ready to save the world, Rand tried to distance himself from all emotion, all ties to the world, so that he could be hard enough to do what must be done when the End Times come. He has done terrible things in the name of What Must Be Done, which has led some to fear that the world would be doomed regardless of who won the final battle. He's feeling much better now, though. He has come to a state of understanding that should allow him not only victory against the Dark One but also peace. Unfortunately, it's going to take some time to convince others of that, especially Egwene - formerly the Girl Next Door, now the Amyrlin Seat, leader of all Aes Sedai. Having ended the internecine feud within the White Tower and begun the process of reconciliation, Egwene finds herself at odds against Rand and those who follow him. She agrees with his ends - victory over the Dark One - but not his means. If necessary, she will stand against the Dragon Reborn all the way to the end of the world. There's so much more, too. There are action scenes between Mat and the vicious gholam that made me wish I had an animation studio at my disposal. A heartbreaking reunion between father and son. A terrible vision of the future of the Aiel, should things continue the way they are. Ragtag armies barely holding their own, people who we thought were dead revealed to be alive, sons reunited with their mother, battles against the forces of darkness, mislaid messages, a daring rescue, a growing army, and so, so much more. The complexity of Wheel of Time is understandably off-putting for a lot of new readers, but I think Sanderson is doing a very good job at putting all the pieces together. We are now on the brink of the end, ready to dive into the Last Battle and the much-anticipated Fourth Age. Questions will be answered, people will live, nations will die, and the Wheel of Time will turn. Stick with me folks, it's only going to get better. ------------------------------------------------------------------- "After what we went through together, it turns out that she's Morgase Trakand. Not just a queen - the Queen. The woman's a legend. And she was here, with us, serving us tea. Poorly." - Alliandre, Towers of Midnight ------------------------------------------------------------------- ...more |
Notes are private!
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1
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not set
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Oct 30, 2010
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Nov 26, 2010
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Hardcover
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0340829788
| 9780340829783
| 4.26
| 204,053
| Nov 04, 1997
| Oct 2003
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it was amazing
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So. Now that we've put three books behind us, and sit at the pivot of the series, it is time that we settle down and have ourselves a little palaver a
So. Now that we've put three books behind us, and sit at the pivot of the series, it is time that we settle down and have ourselves a little palaver about Roland, the Gunslinger. We know little about this man, the protagonist of our epic series. We know he's a hard man, the kind of man who can cross deserts, brave oceans, and kill entire towns if need be. We know he's a dedicated man, who will follow his quarry wherever they may flee to. We know he is single-minded, the kind of person who would allow an eleven year-old boy to fall to his death if that meant getting another foot closer to his precious Dark Tower. He is a hard man, Roland Deschain is. He is the Gunslinger. But who is he really? Who was he before he started on this mad quest for something that may or may not exist? How did he get set on this path that could determine the fate of worlds, this quest that led to the deaths of everyone he ever loved? Who is he? Well settle down, boys and girls, because this is where we get to find out. In between destroying a sentient monorail at a rigged game of riddles and facing off against the darkest Dark Man there is in a mock-up of the Palace of the Emerald City, Roland tells his ka-tet the tale that shaped him and set him on his path. It is a tale that begins with his entry into manhood - a trial by violence where he bested his teacher, Cort, in a duel to the pain, and ends with Roland's soul nearly destroyed. Roland and his companions, Alain and Cuthbert, have been sent by their fathers to the most out-of-the-way place they know - a small village called Hambry in the Barony of Meijis. Their alleged purpose is to count things, more as a punishment than a mission. They seem to be three boys who got into trouble, and who now must pay by spending their summer doing menial work. They don't want any trouble, and they hope that no one will give them any. That's the story, anyway. In reality, they're looking for evidence of the workings of John Farson, also known as The Good Man, who is leading a popular revolution against the established order in Roland's home country, In-World. Hambry has an oil field, the work of the Great Old Ones, which is known to locals simply as "Citgo" Should Farson get enough oil - and the means to refine it - he will be able to revive ancient war machines and bring death to all of In-World. With Roland, Alain and Cuthbert as spies for the Affiliation, the Gunslingers in Gilead hope that they can stall, if not stop, Farson's rebellion. That would have been great if only Roland Deschain hadn't met Susan Delgado, the daughter of a deceased horse-breeder and soon to be the promised girl of the mayor of Hambry. As soon as they meet, their destiny is clear: it is true love. No more able to stand against their fate than a tree in a whirlwind, Roland and Susan do as all young lovers have done, and risk discovery and death in the process. In every corner there are those who would stand against them: Susan's spinster aunt, Cordelia, who hopes to make some money selling her niece off to the mayor; the Big Coffin Hunters, three mercenaries who work for Farson and who mean to see every last drop of oil gets in his hands; and Rhea of the Cöos, a horrible witch who possesses a crystal orb that lets her see all the malicious things that people do. Against these arrayed forces, Roland and his friends must not only foil the plans of John Farson, but also escape Meijis with their lives. With the first, they are successful. With the second, not so much. Dark Tower fans that I have talked to generally agree that this is the best book of the seven, for many reasons. First, we get to see Roland before he became all tall, gritty and scary. We see him as a callow youth, a boy of fourteen who is in way over his head, tackling responsibilities that would be better handled by a grown man. They're on the losing side of a terrible war as it is, as they're up against the combined cunning and guile of some very bad people. In many cases it is luck as much as skill that leads them to their eventual victory. What's more, we get to see Roland in love, and this is really where King shines in this book. He says in the afterward that he was dreading writing this book, mainly because he knew that he would have to portray teenage love - first love - in a realistic fashion, which can be hard to do when you're several decades removed from being a teenager. All the madness that comes with teen love - the longing, the furtive trysts, the absolute certainty in what you are doing and that no one can stop you. The way that the person you're in love with is all you can think about, and the only thing you want is to be with them again, if only for a moment. The way you freely and willingly lose your mind for love. It's something which, thankfully, we grow out of as adults. Frankly, if I ever felt like that again, I'd probably throw myself under a train. King has done a fantastic job with the relationship between Susan and Roland - it's as realistic as he can make it, without being mawkish and overly romantic. We are never allowed to forget that, like so many doomed lovers before them, they are risking everything with their love - their mission, their friends, and their lives - and we know that even the slightest misstep can mean disaster. Mixed with the other, more adventure-driven elements of the plot, it's incredibly tense, and it's handled very well. The romance aside, there are some wonderful characters in this book, and as is the case with so many Stephen King novels, the best ones are the bad ones. Susan's aunt Cordelia is a bundle of jealous paranoia, and you can feel her mainspring winding up every time she shows up on the page. Eldred Jonas is a laid-back killer, an old man who has buried countless young men, and means to bury Roland and his friends. And Rhea is just palpably foul. You can almost smell her when she shows up, which is a great accomplishment - and you can't wait to see her again. As an aside, Marvel Comics has been doing comic book stories of Roland's youth, and the first one re-tells this tale. It's called The Gunslinger Born, and while it's not bad, there is a certain emptiness to it. It's not easy to compress hundreds of pages of character and plot development into a seven-issue comic series. I don't know how it would read to someone who hasn't read this book, but to me it looked like it was missing a whole hell of a lot.... As I said, this book is the pivot on which the series turns, and it is essential to understanding Roland. We have to know who he was and how he became who he is. While there are still questions to be answered, and stories to be told, the big story is out. Now he and his ka-tet can continue in their quest for the tower, confident that they know a little more about this man who yanked them from their worlds into his. For us, the character and his world become richer, more full of meaning. Things that we might not have thought about in the first few books become more meaningful, and we can better appreciate the history of his dying world. Most importantly, we can begin to understand why it is so important that he find the Dark Tower, and we pray that he knows what to do when he gets there. ...more |
Notes are private!
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1
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not set
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Aug 12, 2010
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Aug 13, 2010
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Paperback
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0451210859
| 9780451210852
| 0451210859
| 4.23
| 268,466
| May 1987
| Aug 05, 2003
|
it was amazing
|
I have a soft spot in my heart for world-crossing stories. Perhaps it's the remnant of the same childhood fantasy that everyone has - you know the one
I have a soft spot in my heart for world-crossing stories. Perhaps it's the remnant of the same childhood fantasy that everyone has - you know the one, "My family is not my family, my hometown is not my hometown - I'm really a lost prince of a strange magical kingdom and one day my true identity will be revealed and I'll be able to go do something more fun than this...." Escapist fiction of this sort usually does really well, mostly because so many of us are unsatisfied with the way our lives are going right now. Harry Potter blew everyone away for the same reason that, say, Star Wars did - they spoke to that desire that we all have for a destiny, a reason for being in this benighted universe other than to consume, procreate, and die. It's a very powerful dream, that dream that we can lead a life better than the one we're living now, and it's one that very few of us get to realize. So we turn to fiction to realize that dream for us. Of course, nothing comes without a price. In hopping from world to world, you may have to resist the temptations of a Snow Queen or fight off the forces of Xur and the Ko-Dan Armada. You may discover that your father is the greatest force for evil in the universe, or that you've been born into a genetic cohort that scares the hell out of everyone. Crossing from one world to another - whether literally or figuratively - always comes with a price. For Eddie Dean, Detta Walker, and Odetta Holmes, that price could very well be their lives. When last we left the Gunslinger, Roland was sitting by a vast and gray sea at the end of the world. He had already sacrificed young Jake Chambers for his quest, and had been shown a vision of the universe that would have blasted the mind of a lesser man. Without any other direction, Roland continues on his journey - but not without some difficulty. Wounded and ill, Roland has to go through three strange doors and draw out new companions to replace the ones he lost so long ago. If he is successful, he will draw out a new ka-tet - a group bound by the forces of destiny - that will stand with him on the way to the Dark Tower. If he fails, he will face total obliteration, to say nothing of being devoured alive by huge mutant lobsters. Through door number one, Roland meets The Prisoner - young Eddie Dean, a junkie who has to bring a couple of pounds of cocaine through customs at JFK airport in New York. If he can do that, then the men holding his beloved big brother will let them both go, well-paid and well-loaded with the drugs that they so desperately want. Eddie can't do it without Roland's help, however - help that turns out to make the whole endeavor much more complicated and lethal than it might have been before. Through door number two, Roland must bring the Lady of Shadows, a woman who is two minds in one body. One of these minds is Odetta Holmes, an upper-class African-American woman (though in her era of the early sixties she would probably prefer to be called a Negro) who has thrown her efforts and her fortune behind the growing civil rights movement. She is cultured and civilized, a little bit snobbish and prudish, but far, far better than her alter ego, Detta Walker. Detta is the dark half, the evil twin who relishes in her misdeeds and embodies the worst qualities that can be found in a person. She likes to hurt people, to break things - partly out of the sheer enjoyment of hurting and breaking, but also out of a cruel sense of revenge for the ills the world has done to her. For the brick that was dropped on her head when she was a child, for the train that robbed her of her legs when she was an adult. Of all the people Roland has met so far, Detta Walker is the one who poses the most danger to him and his quest. Only by bringing the two women together can he have any chance of making it to the Tower. Through door number three, Roland must meet death - but not for him - in the form of The Pusher. The aptly-named Jack Mort has a hobby - anonymous murder. Planning and executing the suffering of others is what brings joy to his heart and a stain to his jeans, and he has intersected with Roland's quest even before Roland reached the beach. He was the one who pushed Odetta Holmes under a subway train. He was the one who pushed Jack Chambers in front of a speeding Cadillac. Now, Roland has control of this man's body and will use it to get what he needs from our world so that he can carry on in his. A little poetic justice along the way is just icing on the cake. If Roland succeeds, he and his new group will push on to find the Dark Tower and do... whatever it is that Roland needs to do there. If he fails, they will all die, and the hopes of Roland's world will die with them. Like I said, I enjoy tales of crossing worlds, and so this book felt good to me. I liked seeing not only how Roland dealt with the unfamiliar reality of New York in three different decades, but how the stories of Eddie, Odetta/Detta and Jack intersected with each other. At one point in his section, Jack thinks, "Who was to say he had not sculpted the cosmos today, or might not at some future time? God, no wonder he creamed his jeans!" Crude though it may be, Jack is more right than he knows - a few simple pushes altered the destinies of not only the people he pushed, but those of entire worlds. So if you think small actions can't have big consequences, well, look to Jack Mort. Actually, his section of the book was my favorite. While Roland vs. Eddie was an action-packed shoot-em-up, and Roland vs. Detta was a hostage drama, Roland vs. Jack was almost a dark comedy. Taking over Jack's body and keeping the man's mind at metaphorical gunpoint, Roland carves a swath of confusion through New York City. The mental disconnect people have between Jack Mort's appearance as a well-off CPA and his behavior as a seasoned gunslinger is enough for some moments of gold. By the end of the book, we're not much closer to the Dark Tower than we were at the beginning, but we are very nearly ready to get started on the journey. Not quite there yet, but Roland now has people he can count on when things turn bad. And they will turn bad, you can set your watch and warrant on it. ...more |
Notes are private!
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1
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not set
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Jul 27, 2010
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Aug 08, 2010
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Paperback
| |||||||||||||||
0886777631
| 9780886777630
| B00217NM78
| 3.93
| 27,960
| Dec 05, 1996
| 1998
|
it was amazing
|
Let me just start by saying this: the first time I finished this series, I immediately went back and started reading it again. I can't think of any ot
Let me just start by saying this: the first time I finished this series, I immediately went back and started reading it again. I can't think of any other series that I've done that with. This is one of Tad Williams' "economy-sized manuscripts," similar to his fantasy classic Memory, Sorrow and Thorn. Similar in size and scope, anyway - four giant tomes chock full of all things awesome. It's a series of grand scope, amazing scale and great imagination, well worthy of your time. It's a complex, interweaving of tales, full of vibrant characters, implacable enemies, and important questions about destiny, identity, consciousness and the very nature of reality itself. Seriously, top-shelf stuff here, people. It begins in a near-future world, and it begins with the children. Renie Sulaweyo, a teacher in South Africa, has a brother in the hospital. He, like many other children around the world, has gone into an inexplicable coma, the causes of which defy medical science. The only clue she has is that the outbreaks of these comas coincide with the availability of access to the Net - a virtual reality internet that is what Second Life dreams of becoming. Here, depending on your equipment, you can live in a virtual world that is more vibrant and exciting than anything the real world can offer. And you can do it in full sense-surround 3D. Renie's brother, Stephen, engaged in the usual mischief that any kid with access to his own virtual universe might do, and finally got caught. Something shut him down, and Renie was determined to find out what did it. With the assistance of her student, a Bushman named !Xabbu, Renie uncovers an amazing virtual world, something that puts the best virtual reality to shame. It is the Otherland, a playground for the obscenely wealthy. And it may hold the secret to what has afflicted her brother. That's the short version, and since Renie is the one we're introduced to first, it would be easy to think of her as the protagonist of the story. That would be highly inaccurate, though. There's a lot of other storylines going on in there as well. There's young Orlando Gardiner, who compensates for a crippling illness by being the baddest barbarian on the net. His best friend, Sam Fredericks, has stood by him for many years in an online game that makes World of Warcraft look like pen and paper D&D. They and others are lured into a deadly quest by a vision of a great golden city, more realistic and magical than they ever thought they could find. Out in the real world, there's little Christabel Sorenson, upon whose earnest desire to help the funny-looking Mister Sellars the entire future of the Otherland rests. There's the aptly-named Dread, an assassin extraordinare whose strange "twist" gives him an edge in all things electronic. And, of course, there is Paul Jonas, a man trapped in an imaginary world, whose escape threatens the greatest dreams of the richest men the world has ever known. All of this, as the series title suggests, centers on the Otherland project, a virtual reality of monumental proportions. It's a digital world that is more real than the real world is, a world of computer-created, but very deadly, dangers. The slightest misstep could spell disaster and death - die in the Otherland and you die in real life. And just FYI, Otherland predates The Matrix by three years and, kung-fu aside, is a much better story. So if you're thinking, "Man, this is just a Matrix rip-off, you're very, very wrong. It's a daunting series to begin. After all, it's four books, each one clocking in around 800 to 900 pages. There are at least fifteen major characters, and the Otherland itself shows us seven different "worlds" in this book alone. There's a lot to take in, and on top of all that, there's a whole world happening outside the story - each chapter is preceded with a small news blurb that tells us about things that are going on in the world. Cops rounding up homeless kids in lethal "snipe hunts," homicidal artists, legislative representation for the industrial sector of America - this world is both familiar and alien at the same time. The good news is that it is a lot of fun to read. The pacing is very good, so you never get too bored watching any one character for a while. What's more, Williams pays homage to some of the greatest fantasy and science fiction the English-speaking world has to offer. At one point, even the characters admit that they seem to be caught up in a very familiar story. So my advice is to just dive right into it. Once you get going, things clip along at a good pace and you'll find yourself on page 943 in no time flat. The really fun part is re-discovering things in this series. There are some things I remember very clearly, but other little details that pop up and make me think, "Oh yeah, I forgot all about that." I enjoy seeing Williams' prescience - after all, he wrote this just as the internet was really becoming popular, and a good ten years before things like online gaming and social media took over our lives. His vision of an immersive, VR world may have seemed a little wild and out there back in the mid-nineties, but not anymore. So, make a sandwich and find a comfortable place to sit. This'll take a while, but I guarantee - it'll be worth it. ...more |
Notes are private!
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1
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not set
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Jul 08, 2010
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Jul 11, 2010
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Mass Market Paperback
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0345321383
| 9780345321381
| 0345321383
| 4.27
| 10,471
| Apr 01, 1984
| Apr 12, 1985
|
it was amazing
|
It's not often that you read a book and it immediately jumps up into your "Best Books Ever" list. Usually it takes some time and reflection, careful t
It's not often that you read a book and it immediately jumps up into your "Best Books Ever" list. Usually it takes some time and reflection, careful thought about the book's characters, themes and message. Perhaps a re-read would be in order, and then, after some consideration, you might say, "Yeah. I think this is a really, really good book that I want everyone else to read." I think I hit that somewhere around page 182. This is, as the cover tells us, a novel of "An ancient China that never was." It's set in the long-ago, indeterminate past (of which China has so very much), and starts off in a small village with an unusual history. The village of Ku-Fu, the story goes, was home to a section of the Great Wall, commissioned by the Emperor of China many centuries ago. This would not in itself be notable, except that it was built 122 miles south of the rest of the wall, thus serving no real purpose whatsoever. The general in charge was, he maintains, given the orders by the Emperor of Heaven himself, a story which held no sway with the more earthly Emperor who was ready to execute him. A more believable story was produced - that a great dragon had rested itself on that part of the wall, thus moving it, and it shouldn't be tampered with. And so the village of Ku-Fu became home to what was known as The Dragon's Pillow, a place that would one day loom large in the history of not only the village, but all of China. It is a peaceful village with the usual colorful characters that you get in such a place, such as the terrible partners Pawnbroker Fang and Ma the Grub, two greedy and unscrupulous men who hold the economic life of the village in their hands. When their misdeeds go too far, resulting in the horrible poisoning of many of the village's children, the story's narrator, Number Ten Ox (whose given name is Lu Yu, but he would not want to be confused with the famous author of The Classic of Tea) is tasked to bring a wise man from the city to diagnose the problem and find a solution. Out of the many wise men, Ox finds Li Kao, a cynical, world-weary curmudgeon with, as he so often tells us, a slight flaw in his character. Together, Ox and Li Kao must travel the length and breadth of China to find the Great Root - a ginseng root that was kept by the mythical Princess of Birds, and whose healing properties are all that stand between the children of Ku-Fu and certain death. Along the way, they must travel terrible labyrinths, fight unimaginable monsters, battle against an immortal evil, bring peace to restless ghosts and solve the greatest mystery in the history of China - what happened to the Princess of Birds, beloved of the Star Shepherd, Prince of Heaven. There is just so much to recommend this book, I don't even know where to start. For one, it's a lot of fun to read. The person who recommended it to me did so on the reasonable assumption that, since I like Terry Pratchett so much, I would probably like this book as well. And that was a very good assumption - there is a certain similarity between the two. Hughart uses humor very deftly, keeping the characters alive and interesting through even the most dangerous of times. Where Pratchett's humor often feels like literary slapstick, however, Hughart's is a bit more subtle. The characters are funny, yes, but the book was not written to make you laugh. It was written so that the reader would have a good time reading a story well-told. And what a story it was. It begins with a fairly straightforward quest - a search for the Great Ginseng Root to cure the children of Ku-Fu - and turns into something so much larger than that. As the evil Duke of Ch'in says, they're on the right quest, but for all the wrong reasons, a cryptic statement that takes a while to make sense. The scope of the story gets bigger and bigger as it goes on, and you realize that the pieces for this quest were put into place hundreds, if not thousands of years before the story actually started. The history of China is on display here, if somewhat distorted for the purposes of entertainment. Hughart spent time living in the Far East and gained a healthy respect for its long and often unbelievable history and culture. The book includes elements of China's history of inventiveness and ingenuity, as well as cultural myths that extend beyond its borders. The characters themselves are wonderful, too. Number Ten Ox is an earnest, strong, well-meaning young man who has one goal in mind- save the children of his village. Li Kao is a devious old man who tends to use his wisdom and quick thinking for more nefarious purposes - thus the slight flaw in his character. There are a lot of notable minor characters as well, including Pawnbroker Fang and Ma the Grub, who somehow manage to turn up all through the story, always being chased by the people they've cheated. The Duke of Ch'in is a terrifying figure, Henpecked Ho is comically dark, and Miser Shen starts off utterly unlikable, but if there's one character in the story that forces you to put down the book for a few minutes and gather your thoughts, it is he. It's a moving tale of hope and perseverance and the power of myth. It's a story about the need for humanity to temper desire and what happens when we let our lives be governed by fear and greed. It's about love and justice, revenge and history. It's a book that almost immediately earned my respect and admiration, and that's pretty hard to do. So go get it. Block out some time when you can sit and fall into the story and really get absorbed in it, because let me promise you - it will be well worth it. ...more |
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1
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not set
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Jun 12, 2010
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Jun 26, 2010
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Mass Market Paperback
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0061161705
| 9780061161704
| 0061161705
| 4.01
| 55,814
| 2009
| Oct 06, 2009
|
it was ok
|
Contrary to popular belief, I don't hate sports. I know this may come as a surprise, since I studiously avoid all but the most cursory acknowledgment o Contrary to popular belief, I don't hate sports. I know this may come as a surprise, since I studiously avoid all but the most cursory acknowledgment of current sporting events. I finish the paper when I hit the sports section, and the sport report on the news is, for me, time to wash the dishes. I have no favorite teams of any kind, no players I look up to, and no interest in following play-offs, bowl games, championships or derbys. Hell, even with the Olympics my interest plummets after the opening ceremonies. But I don't hate sports. You see, in order to hate something, you have to actually care about it. And that's the thing about sports - I just don't care. I wasn't always like this, of course. When I was a kid, I tried all kinds of sports. I tried (deep breath) baseball, basketball, skiing, swimming, sailing, soccer, tennis, golf and judo. And those were after school. In PE class we had all the usual PE things - volleyball, softball, track and field, running, archery, field hockey, dodgeball.... What it came down to was that I had no natural talent for sports [1:] and, more importantly, I never had fun. I never saw the point of the whole thing, so I pretty much said "Bugger this," and turned to other areas of entertainment, thereby sealing off the sporting world from my interest forever. A lot of my friends do love their sports, though, so I try to keep a cursory understanding of things - you know, how many touchdowns there are in an inning, that kind of thing. I mean, there's nothing more disappointing than trying to talk about something you love, something for which you have great passion and enthusiasm and having someone just ignore you, right? RIGHT?? Anyway, I'm telling you all this so that you can correct for it when I tell you about Unseen Academicals, the latest of the Discworld books. If my attitude seems kind of lackluster or disinterested, keep in mind that it's probably not Sir Terry's fault. The book, you see, is about football. Not the sissy-pants American kind where the guys are so afraid of grievous bodily harm that they wear protective armor all the time, but the good, old-fashioned British kind, wherein people get their heads cracked open by cobblestones and die on the streets. You know, fun for the whole family. In the great and exciting city of Ankh-Morpork, footy is a tradition. It's a lifestyle, in fact. Where you live determines who your team is, and who your team is tells you with whom you can associate and mingle. A supporter of one team wandering into the territory of another is a person asking to be beaten to death by enthusiastic and drunk hooligans. "Suicide," I believe the police refer to it as. It's a game that goes beyond the simple description of "rough and tumble." It's a substitute for war in a time where war is neither profitable nor productive. It's a channel for long-standing feuds and grudges and aggressions, and is practiced religiously in the streets of the city every weekend. So obviously what this grand, injurious tradition needs, then, is the introduction of wizardry. The wizards of the Unseen University are forced, through a clause in a long-forgotten honorarium, to put together a football team and play a match. Despite most wizards having the athletic ability of an overstuffed beanbag chair, it's either play the game or lose so much money that they'll have to cut down to only three meals a day. So, with the help of the son of one of the greatest footballers in the city's history, two cooks from the Night Kitchen and a young Orc who is trying to find value in his life, they put together a team and oh gods, I'm bored already. Seriously, I couldn't care less about football. The book's not really even about football, to be honest. It's about identity and self-image, two things that are inextricably tied up in sports and sports fandom. The book is a lot less subtle than usual, pretty much hitting you over the head with a mallet and saying, "You are who you choose to be!!" over and over again. Actually, what gets said over and over again is a variation on "A leopard can't change its shorts," a kind of humorous eggcorn that loses its humorous value after about the fifth time it gets used in the book. But it's pretty much the theme of the book - what is identity, and can it be changed? To explore this, we have, for example, Trevor Likely, the son of a famous (dead) footballer who has sworn to his (also dead) mother that he will never play football again after what happened to his father. He's introduced as a young layabout, a lazy grifter who works very hard at not having to work, and desperately doesn't want to live up to his responsibilities. Unfortunately for him , he falls in love with young Juliet, a beautiful - if somewhat dim - young woman who works in the Night Kitchen. Standing in the way of their love, however, is the fact that they support opposing teams, and her family would never allow her to see the young man if they knew. Hmmm. Trev and Juliet. Doesn't have the same ring, does it? Also mixed up in this is Glenda, the head of the Night Kitchen, whose identity as a below-the-stairs cook is so ingrained into her head that trying to become something else is almost unthinkable. The wizards themselves face an identity crisis as well - the Dean has gone off and accepted the Archchancellor's position at another university, and has now come back to try and stand as an equal to Ridcully, the head of the Unseen University. At the center of the book is Nutt, a strange young person who possesses a mysterious past. He looks a little odd, has an enormous intelligence, and harbors an unshakable desire to acquire self-worth, even if he's not entirely sure what that means. All of these people are trying to figure out the same thing - who they are. Some of them are surprised by what they find, others dismayed. Nutt discovers that he is an Orc, a race of creatures so hated and reviled that he could be killed on sight. Juliet discovers that her beauty is her path out of the kitchens, Glenda that her desire to control others can be focused into something productive, and Trevor that the destiny he has avoided for so long is what he always should have been. Threaded throughout all this is the love of the game, the dedication of these people to their football. Indeed, the identity of the game itself comes into play here as well - will it remain a violent street game, wherein the only rule is that there are no rules, or will it gain a sense of purpose and order? How will the old-school, bare-knuckle footy fans deal with the changes imposed upon their game by Lord Vetinari and the Wizards? It's hard for me to filter through the sports aspect of this book, which is disappointing because it's something that a lot of people will probably enjoy. There's something about the devotion to a sport or to a team that is very important to most people that I just don't get, and so my general lack of interest in this book is entirely my fault, and not Terry's. I enjoyed the identity theme, of course - that's always a rich seam of storytelling material. Watching Nutt come to grips with his identity as an Orc, or Glenda realize that her entire sense of self has been culturally imposed upon her, well, that was fascinating. It's just that there was a whole thematic element to the book that I couldn't identify with and didn't care about. It's kind of like listening to Mozart and wishing someone would just shut all those bloody violins up. So, if you're a fan of Discworld, pick this up. If you like sports, pick this up. If you don't like sports, well, you take your chances. As a Pratchett completist, there was no question about reading this book. But I don't think it'll be one that I come back to very often. It's not you, Terry. It's me. [1:] I think I made it to first base once in my Little League career, and actually got hit on the head by a fly ball - which, I am given to understand, are the easiest to catch. I nearly drowned myself repeatedly trying to learn how to sail. I used to knock myself over trying to kick goals in soccer, my trick ankles pretty much meant that tennis and basketball and any other activity involving quick stops and starts were out, and I got tired of being thrown to the ground real fast in judo. If there was ever such thing as an anti-athlete, I was it. I feared to shake hands with the jocks because I thought we'd both vanish in a cloud of photons. ...more |
Notes are private!
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1
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not set
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Apr 26, 2010
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May 01, 2010
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Hardcover
| |||||||||||||||
045146317X
| 9780451463173
| 045146317X
| 4.50
| 117,425
| Apr 06, 2010
| Apr 06, 2010
|
liked it
|
"Hell's Bells" count: 20 Well, the title promises changes, and that is certainly what you get in this book. And the first of these comes right on page "Hell's Bells" count: 20 Well, the title promises changes, and that is certainly what you get in this book. And the first of these comes right on page one: Harry Dresden has a daughter. Surprised? Yeah, well so was he. The mother is Harry's old lover, Susan Rodriguez, whom he hasn't seen in many years. The reason for their separation is pretty simple, the kind of story you've heard over and over again - boy and girl meet, avoid their obvious attraction to each other for a while, and finally hook up. Boy tells girl all about the world of supernatural horrors in which he lives, girl finds it more intriguing than horrible, and manages to get herself bitten by vampires. Girl is able to resist turning all the way, but knows that she can't be around boy lest her emotions overwhelm her and she devours him whole. Boy and girl have one last night of fun together, girl vanishes into South America to join an underground cabal of vampire hunters. Boilerplate, really. No sooner does Harry discover that he has a daughter that she finds out she's been kidnapped, taken as a hostage by the Red Court of vampires for some purpose that is no doubt terrible and nefarious. As much as Susan knows it will hurt Harry to find out she'd been hiding their daughter from him, she also knows that he is the only one with the power and the resources available to get her back. After all, Harry is a Wizard, a member of the White Council, if not one of their favorite members. He has contacts within the council that could prove useful, as well as resources that reach from Heaven to Hell. A far cry from the lone wolf that we met way back in Storm Front, Harry now has connections and resources that will allow him to take on some of the most powerful beings in the world as they attempt to use his daughter for their own evil ends. As the title implies, of course, Harry does have to make some very serious choices in this quest; choices about how far he's willing to go in order to save his daughter, to say nothing of whether saving his daughter is even the right choice to make in itself. After all, the Red Court has been at war with the White Council for some time now, and the slightest mistake one way or the other could just make the whole thing worse. The last thing the White Council wants is their least favorite loose cannon (and, not for nothing, the guy who got the whole war started in the first place) complicating matters unnecessarily. The supernatural world is pretty much ready to fly apart as it is, and one mis-step could mean death and destruction on a scale greater than anyone has ever known. In the end, the choices that Harry has to make in this book will haunt him for the rest of his life, if not longer. I would probably not be wrong in saying that this book marks a major turning point for the series. If you've been reading this from the beginning, which you really should have, then this is going to be a rough book. I've made mention before of how Butcher likes to play hardball with his characters sometimes, but this book is so much more than that. This book is an all-out attack on everything that Harry holds dear to him, a scouring of his life that puts him into an entirely new situation. What this is in preparation for is anybody's guess, but I can tell you this much without really spoiling anything - Butcher had better damn well have the next book on a fast track or he'll find me sitting on his front porch with a torch and a pitchfork and a haunted look in my eyes. [1:] Given that, as of this writing, the book has just come out, there's not a lot I can say about it in detail. If you've been following the series, you're going to read it no matter what I have to say, and I don't want to ruin anything for you. All I can really say is that this isn't my favorite of the series, at least not upon first reading. It's a little rushed in parts, and has one too many deus ex machina moments for my liking. The only thing that mitigates that is the knowledge that Butcher wastes nothing in his storytelling, and even the biggest miracles come with a price that will have to be paid. And I expect that the payoff will be something to see. Having said that, though, Changes will probably hold up as one of the most significant of the Dresden Files books once the series is done. In terms of what happens to the characters in this book, it's really like nothing else that's come before it. So brace yourselves, kids. This one's a bumpy ride. As with all the Dresden Files books, though, it's well worth it. [1:] Yes, yes, I know that, to paraphrase John Scalzi, the author is not my bitch. Still and all, waiting for the next book to come out will be like trying not to fart in church - interminable, impossible not to think about, and oh so relieving when the opportunity finally arrives. ...more |
Notes are private!
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1
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not set
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Apr 17, 2010
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Apr 18, 2010
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Hardcover
| |||||||||||||||
0307346609
| 9780307346605
| 0307346609
| 4.02
| 535,222
| Sep 12, 2006
| Sep 12, 2006
|
it was amazing
|
So where were you when the zombies came? I remember where I was. I remember vividly. It was the third lesson of the day - still one more to go before l So where were you when the zombies came? I remember where I was. I remember vividly. It was the third lesson of the day - still one more to go before lunch - and one of my regular students was due for her weekly lesson. She came in each week like clockwork, and while her English never got a whole lot better, she seemed to enjoy herself. Actually improving her English was secondary to having a nice chat, I think, and we could always count on her to liven things up. Not this day, though. For one thing, except for me, none of the teachers showed up. Normally that would be a problem, but a lot of students weren't in either. It was just a few of us and one staff member. We had heard of some new sickness going around, but we work for a company that doesn't accept sickness as an excuse for missing work. After all, I'd seen students come in with a cold that would have kept me at home, and Mrs. Kuroda was just that kind of person. Come hell or high water, I knew she'd be there. And she was. No sooner did she get in the door than she collapsed. Her skin was pale and waxy and she had a bandage on her hand. It had little yellow flowers on it, I'll always remember that. Like she'd made it out of a dress or curtains or something. I don't know why that sticks in my memory, but it does. The staff, Naoko, called 119 for an ambulance, and one of the other students, Shyunsuke, who was studying medicine at Kyodai, tried to see what was wrong with her. He laid her on her back, felt for a pulse, and got all panicky. "Shinda," he said over and over. She was dead. Now I don't know if you've ever had anyone die in your workplace, but it's weird. We didn't know what the protocol for this kind of thing was. There were only six of us in the building, and none of us were really experts in dealing with sudden and unexpected death. Aki, a high school girl, started crying. Naoko kept redialing 119, but no one was answering. I was about to suggest moving her into another room when suddenly the most horrible sound came from the body on the floor. It was somewhere between a moan and a gurgle, like someone drowning in syrup. We all looked at Mrs. Kuroda. She was moving. Slowly, jerkily, she was moving, getting her feet back under her and moaning the whole time. Naoko started to go to her, to see if she was okay, and I remember yelling, "Don't!" At the time I didn't really know why I yelled that. I know now. My years on the internet had pretty much prepared me for it, but I wasn't nearly ready for the way the Mrs. Kuroda grabbed Naoko and took a huge bite out of her throat. Blood flew everywhere, and I think everyone was screaming. Mrs. Kuroda dropped Naoko and started making her way towards us, her armis reaching for us and that low, wet growl coming from her throat. I knew what she was then. I grabbed a chair from a lesson room and started shoving her back, like some kind of lion tamer. I yelled for the other students to get out, but they weren't moving. Aki was crying harder, Shyunsuke was busy vomiting, and the other two had hidden somewhere in the building. "Everybody out!" I yelled again, and gave Mrs. Kuroda a shove away from the front door. Then I swung it at her, aiming for the head, of course. It connected, and she went down. I ran back, grabbed Shyunsuke and Aki by the arms and yelled "Everybody out!" again. I had barely enough time to shepherd them to the door than Naoko started to twitch. And Mrs. Kuroda was already trying to stand up. We ran. Didn't even care where we ran to - just away. The streets were quiet, but once I knew what I was looking for, it seemed like the zombies were everywhere. I've never run like that in my life, you know. Always used to joke that I would run when I was chased. So there you go. We broke into a sports equipment shed at Otani University and each took one of those aluminum baseball bats. Then we headed for the Botanical Gardens. I still don't know why we chose there, especially after what happened to Aki. A large, sprawling garden with lots of twisting paths and forests? Can't imagine what we thought we'd accomplish. I just knew that we couldn't barricade ourselves in a building - that never works, right? I got the zombie that took Aki, and Shyunsuke was the one who made sure that Aki wouldn't wake up again. Then we headed for the Great Lawn, on the theory that we'd be able to see any zombie coming from a few hundred meters. Bad move. It would have been a fine idea if there were more of us and if we were all armed with shotguns and chainsaws. All we had, though, were the two of us and some dinged-up aluminum bats. Against half a hundred zombies that all wanted to take a good look at the tasty humans who had so kindly put themselves on display. Shyunsuke and I were back to back, and I could hear him saying something over and over again in Japanese. I didn't know what he was saying, but I reckoned it was a prayer of some kind. I was doing some praying myself as those things got nearer. I could see the dull shine of their eyes and hear their feet shuffle across the dead grass and wished for the first time in my life that I had a gun. Not for them. We were saved, improbably enough, by an SDF helicopter. It was doing flybys around the city and saw the zombies moving towards us. Some of the soldiers started taking head shots while others lifted us up into the copter to safety. Shyunsuke pretty much broke down as soon as we were safe, and I'm not ashamed to say that I did too. That was the last I saw of the zombies. The rest of the story you already know - Japan was evacuated until the zombie threat was cleared. I wasn't allowed to go back to Osaka, so I could only pray that The Boyfriend made it out alive while I waited in the refugee camp in Pusan. When I did make it back, after the war, I found that everything on this side of the river had burned to the ground. At that point, I prayed that he'd died in the fire. Anything other than becoming one of them. It's been a long while since "victory" was declared over the zombies, inasmuch as they care. People in Japan don't like to talk about it, though. You get the feeling that we all did things and saw things that we'd rather forget, and if any nation is good at selective amnesia, it's the Japanese. So I was really glad when this book came out. It made me feel... less alone. Brooks went around the world, interviewing people who had experienced the Zombie War - including a couple of guys up in Kyoto, even. He listened to their stories, kind of like Studs Terkel, and wrote down what they had seen and done. He talked to everyone - soldiers, sailors, housewives, government officials - everyone who would talk to him. What he made of it is maybe not a comprehensive account of the war, but a broad look at all the things that people went through during those horrible years. A soldier who went through the Decimation in the Russian army; another who witnessed the Iran-Pakistan "war"; that asshole who made "Phalanx," which so many people thought would save their lives, Brooks talked to them all. He showed how the Great Panic killed so many people, and how the Redeker Plan and all its emulators saved so many more, as heartless and cruel as it was. He looked at the army and how they had to figure out how to fight an enemy that doesn't need to eat or sleep, and which recruits new members as it kills them. We still don't know where the zombies came from or why they rose up. And I don't think it really matters. As this book shows, there was so much death and pain, with so much heroism and glory, that the question of where the zombies came from is really immaterial. It opened my eyes, I'll say that much. From the refugee camp, we got very little news at all about the world. Just that the war was continuing. We heard about the civil war in China, and whatever it was that happened to North Korea - everyone heard about that. But the rest, I didn't know. Not until now. Brooks' book is exactly what it claims to be. It's an oral history, the collected stories of dozens of people who survived the war, and it's something that our descendants will need to read carefully. For those of us who survived the war, the pain may still be close. So if you're not sure if you're ready for this kind of book, give it time. But do read it. We must never forget what happened to the world when the Zombies came. In many ways, the living dead showed us just how important it was to be alive. ...more |
Notes are private!
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1
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not set
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Mar 02, 2010
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Mar 05, 2010
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Hardcover
| |||||||||||||||
057506689X
| 9780575066892
| 057506689X
| 4.06
| 81,270
| 1994
| 1999
|
really liked it
|
"Music is my life." How many times have you heard that? From bona fide rock stars to teenage wannabes, there's something about music that occupies us, "Music is my life." How many times have you heard that? From bona fide rock stars to teenage wannabes, there's something about music that occupies us, that possesses us and just won't let go. Even if you're not a big music lover, there are probably songs which can ease your mind, pull you out of a dark mood, or set your heart to racing. There's music that'll lift your heart and make you think the world is a better place than it really is, and songs that will convince you that the dark heart of the world is just as decayed and corrupt as you always thought it was. Music has a kind of magic in it that can reach to the very core of who we are as thinking - and more importantly, feeling - beings. That magic is dangerous enough on our world, where magic doesn't actually exist. Imagine how powerful it would be on one where magic really was real. Like, say, to pick one out of thin air, the Discworld. Of course, the Discworld has had its share of trouble with popular entertainment before. Acting troupes brought about an Elf invasion in Lords and Ladies and the Horrible Betentacled Things of the Dungeon Dimension nearly escaped thanks to the Disc's proto-cinema in Moving Pictures. There's just something about the arts in Discworld that leads to trouble - usually the world-ending kind. In this case, though, the introduction of rock and roll - better known in Ankh-Morpork as "Music with Rocks In" - is only really dangerous to one person, the young Imp y Celyn. Just eighteen years old and already one of the best bards of Llamados, he wants to make something of his life. He wants to be more than just another bard, and in a mysterious shop that has only recently always been where it was, he finds his chance. Or rather, his chance finds him. A guitar-like instrument that does what no guitar should do - it whines, it growls, it sends out noises that run straight down your spine and make your nerves run with fire. It's clearly not of this world, and it wants nothing more than to live. For that, it needs to change Imp's fate, and by extension the fate of hundreds in Ankh-Morpork. Soon, Imp and his band - The Band With Rocks In - are the most famous thing in the city, and the strange magic of this music is being felt everywhere. Even the wizards are helpless against it. Normally this would result in the aforementioned Horrible Betentacled Things, but in this case it's more of a reversion to teenage years that never were. Still, Archchancellor Ridcully knows that there's some force acting on people that shouldn't be there, and nothing good ever comes of that. As if that weren't enough, Death has decided to get existential and tries to figure out how he can make himself forget for a while. Why he decides to do this is not clearly explored, but it results in him leaving his duty. In his place comes his young Granddaughter, Susan, who would be great for the job if she didn't think the whole idea of personifying a force of nature was just romantic woolly thinking. And it would be even better if she knew what her connection was to the doomed musician Imp y Celyn. This book can be seen as a companion to the earlier Moving Pictures as an examination of and homage to popular culture. By transplanting it to the Discworld, Pratchett is able to look at rock music from the point of view of people who've never even thought about such a thing before, and who can more easily see the magic of it. And of course, it's his big chance to make as many music jokes, puns and references as humanly possible, from the translation of Imp's name ("Imp" meaning "small bud" and "Celyn" meaning 'of the holly") to some proto-heavy metal musicians trying to make leopard skin pants from a cat that has some severe hearing difficulties. It's a sort of love letter to rock and roll and all that it has brought us. From teenyboppers to punk to the horrible misuses of leather and spandex, it holds a mirror up to the way that rock music has influenced our modern culture. But it does not mock, oh no. It shws great attention to and reverence for this young art form that has done so much to change the world. To list all the references made in this book would be nearly impossible, but the amount of work and thought that went into making it is quite clear. More importantly, though, the book addresses some questions that are a little deeper than the simple rock and roll jokes. Like Death's question: "WHAT'S IT ALL ABOUT? SERIOUSLY? WHEN YOU GET RIGHT DOWN TO IT?" Probably since the beginning of music, people have tried to find meaning in it. People have connected to music and to musicians in ways that they could never connect to other people, even family and friends. People find meaning in music, which then gives meaning to their lives, and the more you give your life to something, the harder the crash when that thing goes away. Imp discovers this in a very literal sense, but out here in the real world that is just as true. People mourned for Michael Jackson, Elvis Presley, Kurt Cobain and other superstars as if they knew them. And in a way, I'm sure they thought they did. Like so much else in the world, though, music doesn't have any meaning but what we give to it. The truly great musicians, the ones we always lose too soon, give everything they have. They manage to say to us what we've been saying to ourselves, but could never really figure out how to put into words. Music is the voice our emotions could use if our brains didn't get in the way so often, and the best people lucky enough to be able to create it gain a kind of immortality. Not the literal kind, unfortunately. If you love music - especially rock music - then this is a book you should pick up and read. Even if you're not a Discworld fan, you'll probably enjoy it. ...more |
Notes are private!
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not set
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Jan 30, 2010
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Hardcover
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0552152943
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| 3.97
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| 1990
| Jul 04, 2005
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liked it
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Given a choice between books and movies, many people - myself included - will say that books are always better than movies. "You can use your imaginat
Given a choice between books and movies, many people - myself included - will say that books are always better than movies. "You can use your imagination," we'll say, "drawing on the powers of the human mind to create things that manifestly are not real. You can decide for yourself what the scenes look like and how the characters appear, rather than have some director feed his or her vision over yours." Despite that, however, we all still love the movies. If you gave me a novelization of Casablanca, for example, I would be hard-pressed to say honestly that it's better than the movie. There's just something about movies, how they take images and ideas and just pour them into your head whole. Ideas and emotions flood your mind, evading the more analytical parts of your brain (if it's a really good movie) and heading straight for the unconscious. Oh sure, you might analyze it later - take it apart for meaning and symbolism, dissecting the casting choices or praising the story arc. But for those couple of hours, when you're staring at the screen, there's magic happening. We're lucky that we know what to do with it. On the Discworld, though, movie magic is something new, and something very, very dangerous. You see, one of the flaws of the Discworld is that it's not horribly real. Not as real as our world, certainly, but just about as real as you can be, if you're a flat world being carried on the backs of four elephants, who are in turn standing on a turtle that swims through the stars. It has been shown in many other volumes that reality on the Disc is negotiable and variable. And if something should come along to make the Disc slightly less real, then that could be a danger to everyone. In a dry and sunny place far from Ankh-Morpork, something stirs. Long held at bay by ancient rituals and safeguards, something primal has finally been allowed out into the world, and it seeks the minds of those who dream. It is the dream of a place called Holy Wood, and it is where reality itself may be torn asunder. It calls many people to create thse dreams. It calls young Victor Tugelbend, the best bad Wizard student in the Unseen University. He wants nothing more than to live a life of leisure, without actually having to work. It calls Silverfish, an alchemist who has very nearly mastered the art of making octo-cellulose. With it, he hopes to change the world. It calls Rock, a troll down from the mountains who dreams of doing more with his life than just hitting things. And it calls C.M.O.T. Dibbler, the greatest opportunist and worst entrepreneur in Ankh-Morpork. Without really knowing why, they all head to Holy Wood, where the sun always shines and the clicks can be made on the cheap. A strange city springs up, made not of solid brick and mortar buildings, but shacks with false fronts, a city that is completely modular and impermanent. There they build worlds and lives and, yes, dreams. Through them, the people of Ankh-Morpork can dream as well. All those dreams, though, are a shining beacon for Things that live beyond the boundaries of our universe. They seek the warmth and light of our world, and will exploit any opportunity to break through. By bringing dreams to life, the people of Holy Wood risk dooming the world to nightmares. I could, if I wanted, just start to catalog all the movie references that Pratchett makes in this book, but that would be ridiculous. Besides, someone has already done that for me, over at L-Space, and even they say it's impossible to list them all. Suffice it to say, if enough people remember it from classic cinema, then it's in this book in one way or another. If it's a story told about Hollywood and they heyday of the studio system, then it's in here too. Whether you're an avid fan of the cinema or you just watch whatever your friends are watching, you should be able to get a lot of enjoyment out of this. The themes that Pratchett explores in this book are interesting, too. One of these is the nature of fame. In one scene, the Patrician of Ankh-Morpork, a man who holds the life of the city in his hands, is seated next to Vincent and Ginger, the Disc's first movie superstars. Even though the Patrician has worked hard to become the ruler of the city, even though he is responsible for the lives and well-being of everyone in it, he is still far less famous and beloved than these two people who are famous just for standing in front of a camera and saying things. And even though he knows this, he still feels an odd thrill that he's actually sitting next to them. In our own world, we hold celebrities to be almost apart from the rest of us - although that may erode slowly as social media such as Twitter and Facebook open up more and more of their mundane lives to their fans. Still, if we see someone famous in the grocery store or on the bus, we think, "Oh my god! That's [famous person:]! He's buying broccoli here, just like me!!" Even though they are made of the same flesh and blood that we are, we perceive them as something Other, often even confusing them with the characters they play. In our world that's merely annoying, but on the Discworld, it's downright dangerous. The power of belief, coupled with Holy Wood's need to make dreams into reality, are a potent and disastrous mix. As he does so often, Pratchett is using his world to comment on our own, and in doing so is taking note of the immense power that Hollywood has. I heard someone say once that America's greatest export is unlike that of any other country. Our greatest export is Dreams. And dreams can be wonderful or they can be horrible. But their power to affect the world should never be underestimated. ...more |
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