Ray's Reviews > Fall; or, Dodge in Hell

Fall; or, Dodge in Hell by Neal Stephenson
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really liked it
bookshelves: novels, neal-s, sci-fic, audio

3.5 stars. A flawed, yet highly essential novel for the Neal Stephenson reader.

Interestingly, Fall or Dodge in Hell is basically a sequel to Reamde and contains the fate of many of those characters over entire lifespans. It's also in the Cryptonomicon (and apparently Baroque Cycle) universe. Reamde was an excellent and fun romp but not quite as philosophical and into the BIG IDEAS. Fall, however, is very much into the BIG IDEAS.

This book gets deep into many themes that have pervaded the Stephenson mythos for decades: virtual reality, transhumanism--both pros and cons, religious symbolism in a techie context, and of course extremely deep dives into advanced role-playing games.

I found the beginnings of the story eminently fascinating. The near-future predictions of how dystopian it will get with fake news and social media echo chambers are downright eerie. You'll also learn a lot about neurology and quantum computing theory. Then, it's time to go in a somewhat different direction, as the whole online afterlife thing becomes the focus. Unfortunately, this is where it gets rather unreadable. Neal is quite talented at deconstructing the fantasy genre, but he's just not really good at actually telling those kinds of engaging narratives. Personally, the last third of the book lost me.

That said, there's certainly enough value in the rest of the novel to make it very much worth the price of admission. And frankly, Neal Stephensons never did have the best endings. That was never the point. If you want a standard protagonist character arc and three-act structure, go watch a movie. If you want a hell of a lot to think about, read a thick Neal Stephenson.
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Reading Progress

January 17, 2020 – Started Reading
January 17, 2020 – Shelved
January 17, 2020 – Shelved as: novels
January 17, 2020 – Shelved as: neal-s
January 17, 2020 – Shelved as: sci-fic
March 12, 2020 – Finished Reading
October 20, 2020 – Shelved as: audio

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Vladimir Zuzukin I find myself comparing William Gibson and N.S. writing styles a lot. They tend to tackle the same themes and material, though in surprisingly different styles. Gibson is more abstract and intuitional in his prose, where events and tech are described or just alluded to, without concern for mechanism or details. Stephenson is going to give you the nitty-gritty because he has OCD and he assumes you do too! If he can't explain HOW something works, then it simply can't work believably. Gibson is more concerned with imaginative specifications, letting the world worry about implementations (in the background). Stephenson can be tedious, while Gibson always moves at breakneck speed — a typical Gibson novel concludes within one week of action; Neal takes eons.

Neither of them ends their stories with definitive satisfaction 📖 Their strength are the world building and mid-game. The conclusion is always surprisingly fast and usually cut short. Gibson blows the reader out of the last page like out of a cannon, still reeling in the action without any more book. Neal treats the ending like an ordinary day after 800+ pages, as if there can really be no true ending to any narrative and so he just has to snip the cord someplace that's not too rude to do so ✂️


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