Big boss talking about the bigger things going on behind the scenes!
Happy Thursday all! Just wow. We are at 120 applications for our junior concept art position. This is really bitter sweet for me. First, the amount of support and excitement gets the entire team buzzing! But also it shows how much hungry talent is put there and how so few opportunities and that truly hurts to see. I'll be devoting the next 3 days to reviewing every single application and I am truly honored to do so. It is a privilege to have this much interest and I will never take it for granted. Back to Digital Hazard Studio HQ Thursday is my “prototype play n crash” where I put an hour or so into the latest build and write up my thoughts. The whole team is invited to attend and play as well. Its fun! Its why we do what we do. The beauty of game development is its incremental and a trial by fire. Its coming up with an idea getting it in 3D and seeing if it works as intended. Sometimes it's just not fun and other times it fits perfectly! The key is to try and never assume. My favorite moments are when we come up with something and it doesn't work well at all but it leads to an amazing idea that elevates the entire game. We have a key piece of gameplay that was born out of two huge conflicting problems and in collaboration to solve each problem we found a single solution that just made everything work! We are building something special. I can feel it in my bones. If you like comic book art, rogue like game play that you can play with friends and a cast of heroes that are dynamic to build through our adventure then please give us a follow! ⚠️🧡⚠️ We are excited to speak to investors about our game and also about our larger studio structure that we feel will solve a lot of issues that have been bare to see over the last 2 years of industry layoffs and closures. DM me!! Here is Brussels being a good boy 🐶