Inworld AI

Inworld AI

Software Development

Mountain View, California 93,432 followers

The Leading AI Engine for Games.

About us

Inworld powers AI-driven gameplay for video games and immersive experiences. Whether you’re looking to unlock novel gameplay, create content at scale, improve player immersion, or future proof your AI infrastructure, Inworld helps uplevel your game development with AI. Inworld has worked with Xbox, Ubisoft, NVIDIA, NetEase Games, Niantic, LG UPlus, Alpine Electronics, and indie game developers to create AI-driven experiences. We’re backed by top-tier investors including Lightspeed Venture Partners, Section 32, Intel Capital, Microsoft’s M12 fund, BITKRAFT Ventures, Kleiner Perkins, Founders Fund, and First Spark Ventures. The Inworld product suite includes: Inworld Engine powers real-time experiences with groundbreaking game mechanics, dynamic NPCs, and worlds that evolve with each action. AI NPCs can learn and adapt, deliver nuanced performances, perceive the world around them, and autonomously initiate actions based on players' decisions. Inworld Studio consists of a suite of tools that enhance game design. Using AI to streamline workflows, the Studio enables developers to workshop, draft, and outline storylines, narratives, dialogue, quests, and more. Inworld Core is our custom solution for future-proof AI infrastructure, including custom models, training, serving and security.

Website
https://inworld.ai
Industry
Software Development
Company size
51-200 employees
Headquarters
Mountain View, California
Type
Privately Held
Founded
2021
Specialties
ML, AI, NLP, Gaming, SaaS, Developer, and Game Dev

Locations

Employees at Inworld AI

Updates

  • Inworld AI reposted this

    View profile for Sophia Xing, graphic

    Head of Product @ Inworld AI, Formerly Google, MIT

    Looking back at the most captivating games that I have played, it is always the storytelling that pulls me in. NPC-to-NPC interactions have long been a powerful storytelling tool, a way to subtly unfold the narrative. But interactions that players can solely eavesdrop on are not enough. We want to push this further, enabling players to step into these conversations and actively share the narrative in ways that directly impact gameplay. NPCs also have to react appropriately when a player joins the conversation, asks questions, or dynamically redirects the conversations. Currently, most generative AI multi-agent systems assign turns based on rules, such as when someone last spoke. This often results in awkward and illogical conversations, because that’s not how natural conversations work. That’s why Inworld AI’s Multi-Agent feature was created with a Director Layer that contextually determines which NPC should speak next, ensuring that conversations feel natural. The Director Layer prioritizes participants based on factors like direct mentions, expertise, and recent participation, enhancing interaction quality. With this mechanism, much more advanced and natural group interactions are made possible, such as two squad members entering into a heated debate and upon escalation, another member chiming in to mediate. Check out our Multi-Agent feature here: https://hubs.li/Q02MC8Ny0

  • View organization page for Inworld AI, graphic

    93,432 followers

    Excited to share that our CEO Kylan Gibbs will be participating as a judge for Game Changers 2025 led by Lightspeed, GamesBeat, and Nasdaq. Looking forward to discovering incredible startups in gaming & interactive media.

    View profile for Moritz Baier-Lentz 🎮, graphic

    Partner at Lightspeed ⚡ | YGL & Davos Delegate at World Economic Forum 🌍 | xGoldman xStanford xHarvard 🎓 | 30U30, 40U40 🎯 | Former #1 Diablo II Player 🕹️ | World Marathon Challenge Finisher 🎽 | First-Gen College 🎒

    🏆🎮 We're so back for Game Changers! After an awesome inaugural year, industry-leading judges and mentors team up again with Lightspeed, GamesBeat, and Nasdaq. The mission: Accelerate extraordinary startups in gaming & interactive media. ➡️ Submissions now open at: https://lnkd.in/gic9JBTr 📢 Learn more at: Lightspeed: https://lnkd.in/g4Tu8PUx GamesBeat: https://lnkd.in/gusXKaRB 🥇 Winners will receive widespread media coverage by Nasdaq and GamesBeat, access to an exclusive growing community, and unparalleled 1:1 mentoring from gaming executives with senior leadership experience from Activision Blizzard, Amazon, Bungie, ByteDance, Call of Duty, DeepMind, Disney, Electronic Arts, Epic Games, Goldman Sachs, Google, Inworld AI, King, Krafton, League of Legends, McKinsey, Meta, Microsoft, NCsoft, Niantic, Oculus, Riot Games, Stanford, Take-Two, Tencent, TikTok, Uber, Unity, Unreal Engine, Valve, YouTube Gaming, and Xbox. Award honorees can enjoy these benefits free of charge without giving up equity. This year's focus categories are: 💎 3D technology & infrastructure 🤖 Generative AI 🕹️ Game studios & UGC 📱 Interactive media platforms 🥽 Extended reality (AR & VR) 👩⚖️ We're joined by an incredible panel of judges: Allen Adham, Anna Sweet Ben Feder, Bonnie Rosen, Chris Bell, Danny Lange, Dean Takahashi, Jim Yang, Joe Tung, Johanna Faries, John Hanke, John W. Thompson, Ken Wee, Kylan Gibbs, Leo Olebe, Hyeri Maria Park, Michael Chow, Mihir Vaidya, Riccardo Zacconi, Songyee Yoon, and V Pappas. Get your submission in today, and tag a friend who should apply! #startups #venturecapital #gaming #interactivemedia #3d #generativeai #gamechangers2025

  • Inworld AI reposted this

    View profile for Tabish Ahmed, graphic

    CEO Playroom | x-Meta, x-Google, x-YouTube | Angel Investor

    Christopher and I are hosting a webinar where we will be discussing the hype around the hot topic AI in Games 🔥 and how Death by AI became the first AI-driven game to run at scale for Millions of Users, thanks in large part to Inworld AI's pivotal role. What to expect from this little talk: - Excitement - Day-of panic - Total Meltdown - A glimmer of hope - Relief! - Lessons Learned This will be a fun talk, come join us! Webinar Details: 📅 Date: August 27, 2024 ⏰ Time: 11am PT 🎤 Hosts: Christopher Covert (Inworld AI) & Tabish Ahmed (Playroom) 🖊️Registration: https://hubs.li/Q02LZrsc0 What More You’ll Learn: - How Playroom managed AI costs and performance with a large, dynamic multiplayer player base. - Strategies to ensure reliable AI responses, even under the pressure of high-demand multiplayer scenarios. - Insights on scaling a multiplayer game without introducing latency or compromising the gaming experience.

    Scaling AI-powered Gameplay: How Playroom Used AI to Build a Game with 10M Players

    Scaling AI-powered Gameplay: How Playroom Used AI to Build a Game with 10M Players

    inworld.ai

  • Inworld AI reposted this

    View profile for Christopher Covert, graphic

    Director of Product, Experiences at Inworld AI

    AI in games is a hot topic, but have you wondered if it actually delivers results?Join me on our webinar on Tuesday, August 27th to learn about how Playroom’s Death by AI reached 10M multiplayer players in just one month. Register here: https://hubs.li/Q02LZrsc0 I’m hosting this webinar with Tabish Ahmed, CEO of Playroom, to discuss the challenges and successes in developing Death by AI and how Inworld AI’s AI solutions were key to its success. Webinar Details:  📅 Date: August 27, 2024 ⏰ Time: 11am PT 🎤 Hosts: Christopher Covert (Inworld) & Tabish Ahmed (Playroom) 🖊️Registration: https://hubs.li/Q02LZrsc0 What You’ll Learn: How Playroom managed AI costs and performance with a large, dynamic multiplayer player base. Strategies to ensure reliable AI responses, even under the pressure of high-demand multiplayer scenarios. Insights on scaling a multiplayer game without introducing latency or compromising the gaming experience. I’m really looking forward to this conversation, and I think you’ll find it incredibly valuable for your own projects. Looking forward to having you join us!

    Scaling AI-powered Gameplay: How Playroom Used AI to Build a Game with 10M Players

    Scaling AI-powered Gameplay: How Playroom Used AI to Build a Game with 10M Players

    inworld.ai

  • Inworld AI reposted this

    View profile for Sam Field, graphic

    Partnerships @ Rock Paper Reality | Immersive Marketing | XR | AI

    Last month I took part in an Inworld AI webinar, called '#AI and the Future of Storytelling'... 🔮 Hosted by Joana Flor and featuring the legendary Jon Snoddy (Operative Games & former Walt Disney Imagineering), Amanda W. (Niantic, Inc.) and Lachlan Sleight (Liquid City) 🔥 Check it out: It was a really interesting conversation and points to an exciting and more personalised future when it comes to #gaming, #content, #immersive and #marketing. https://lnkd.in/eDxXXY-B

    Webinar: AI and the Future of Storytelling

    https://www.youtube.com/

  • Inworld AI reposted this

    View profile for Colin MacKie, graphic

    Creative Leader, Strategy, Partnerships | Ex Lucasfilm/Disney | Activision | Insomniac

    AI research and video games have long been intertwined. In 1951, Nim, the first AI game, was created. In 1952, IBM developed an AI Checkers program that was designed to analyze and learn from each move, allowing the computer to progressively get better. Since then, AI models have been judged, in part, by how well they were able to play games – from Go to Atari games. Video games are seen by machine learning researchers as a way to both test an AI model’s ability to reason and prepare models for other tasks. Now, video games are a key potential use case for the tech. Inworld AI generative AI agents have the potential to radically improve NPCs and perform other agentic operations in the game world by doing things like shaping procedural content, controlling in-game environments and objects, managing complex physics simulations, and adaptively adjusting gameplay. Learn more about the current state and the future of AI agents in video games. 🌐 https://hubs.li/Q02K4txD0 

  • Inworld AI reposted this

    View profile for Louis Mondésir, graphic

    Staff Forward Deployed Engineer at Inworld AI

    Matchmaking in multiplayer games is complex due to its significant impact on the player experience. That’s why Activision’s Call of Duty weighs things like player ping, time to match, skills/performance, platform, whether voice chat is enabled or disabled, input device, recent maps/modes, and playlist diversity to create the optimal match.  However, these factors add to complexity and ultimately additional time to matchmaking in games, which can lead to player churn. This leaves game companies to decide between two churn-inducing options - longer lobby wait times or imbalanced matches. Here is a solution: Inworld AI generative AI players tailored to each player’s level makes  competition enjoyable for all. This would be a scalable solution that makes games more accessible and enjoyable for all players regardless of skill level and location – something that’s likely to boost player retention and extend playtime. They can be deployed to take over when one of your team members has to leave mid-game or can’t join a gaming session. AI players could even mimic the gameplay of that particular player. Learn more about the future of multiplayer games, powered by AI: 🌐 https://hubs.li/Q02K4vV_0

    AI agents in video games powering AI players will transform matchmaking

    AI agents in video games powering AI players will transform matchmaking

    inworld.ai

  • View organization page for Inworld AI, graphic

    93,432 followers

    Based on our survey of 524 game developers, we found that Shooter games are the genre most expected to feature AI agents. When game devs are incorporating AI agents, their focus is on leveraging AI to solve existing pain points, not just enabling conversations with AI NPCs. Here are some challenges that AI an address: 1. Improving Player Retention 👾 AI-powered NPCs can create personalized onboarding experiences that are challenging yet not frustrating. Striking this balance can ease the learning curve, keeping the players engaged and increasing retention. 2. Adding Novel Gameplay Mechanics 🎮 Inworld’s generative AI can open a new horizon for gameplay mechanics. Here are just a few possibilities for Shooter games: trust-based game progression, psychological warfare, and advanced interrogations. 3. Optimizing In-game Stores 🛒 Deploying AI-powered merchants can help players navigate weapon options without having to watch a 20-minute explainer video on YouTube. This can improve monetization while streamlining the process for players. 4. Reducing Wait Times ⏳ Activision published a paper detailing the matchmaking algorithm for Call of Duty, which considers things like time to match, skills/performance, platform, whether voice chat is enabled or disabled, input device, recent maps/modes, and playlist diversity. All of those factors add complexity and time to matchmaking – which can lead to player churn. To avoid this, generative AI agents tailored to each player’s level can be used as opponents, ensuring that multiplayer games remain accessible and enjoyable. Learn more about the ways AI agents will be used in Shooter games to support innovative gameplay, improve immersion, drive retention, and increase revenue: 🌐 hubs.li/Q02JYHvP0

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