Announcing the Mythica Garden Party at SIGGRAPH! 📆 Date: Wednesday, July 31 🕧 Time: 6:00pm – 9:00pm 🗺 Location: Denver Botanic Gardens (Annuals Garden & Pavilion) We are thrilled to announce a special event during SIGGRAPH 2024, hosted by Mythica at the stunning Denver Botanic Gardens! Join us for an immersive garden party featuring beer, wine, live music, and delicious food. This gathering is tailored for SIGGRAPH attendees and tech artists, offering a fantastic opportunity to connect with fellow researchers, enthusiasts, and professionals. Discuss 3D graphics, Procedural Creation, Generative AI, and more in a beautiful garden setting. Don't miss out on an evening of networking, inspiration, and engaging conversations amidst the lush surroundings. RSVP here: https://lnkd.in/ewG73H-G #siggraph #siggraph2024 #denver #pcg #gamedev #ai #gardenparty #procedural #livemusic #food #drinks
Mythica
Technology, Information and Internet
Somerville, MA 4,051 followers
Modern Myths for the Modern Age
About us
- Website
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http://mythica.ai
External link for Mythica
- Industry
- Technology, Information and Internet
- Company size
- 2-10 employees
- Headquarters
- Somerville, MA
- Type
- Privately Held
Locations
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Primary
Somerville, MA 02145, US
Employees at Mythica
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Graham Brooks
Partner at .406 Ventures focused on disruptive technologies within the Data + AI vertical.
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Jacob Repp
Head of Engineering at Mythica, building the next generation of game tools (Open source, PCG, AI and Cloud)
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Hugo Beyer
To push our limits both technologically and artistically, promote a culture of collaboration and innovation. Work with Houdini to create tools that…
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Chrystal Jordan
Creative Development Executive, Producer, Writer-Director | Founder, Mythica Pictures | Navigator, Innovator, Maximizer
Updates
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In the third and final Canopy discussion hosted by Mythica at Game Developers Conference 2024, Samuel Kaminer sits down with Nathan Yu of Inworld AI, Kayla Comalli of Lovelace Studio and Slater Victoroff of Mythica to discuss the ethics and efficacy of AI in game development and play. Like and subscribe on youtube and let us know what you all think in the comments!
What Makes AI Good for Gaming?
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The second of three panel discussions hosted by Mythica at the Game Developers Conference 2024. Samuel Kaminer sits down with Josiah Kiehl of Sprocket Games, Adam Goodrich of Procedural Worlds Pty Limited and Jacob Repp of Mythica (formerly Blizzard Entertainment) to discuss tech art, procedural work and the future of tooling and prioritization in game development. Like and subscribe on Youtube and let us know what you all think in the comments!
GDC 2024: Discussing the Future of Procedural Tools in Gaming
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At this year's Game Developers Conference, Mythica hosted #Canopy, a unique rooftop World Building event full of food, connections and a series of panels about the state and future of video games. In the first of these panels, Samuel Kaminer sits down with Gaurav Bhogale of Galaxy Interactive, Moritz Baier-Lentz 🎮 of Lightspeed, Giuseppe Stuto of 186 Ventures and Graham Brooks of .406 Ventures to discuss the state of funding in video games and what investors see for the future of games. Check out the video below! Remember to like, comment and subscribe. 😄
State Of Investing in Video Games
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The final installment of our "Intro to Mythica" series. Samuel Kaminer & Slater Victoroff conclude things by talking through Mythica as the developer's assistant, the continued necessity of human artists with real intention and what the future might look like when the incredible power Mythica offers is put in the hands of developers on teams large and small around the world.
Every Game Artist's AI Assistant - What Will You Make?
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Mythica is making next-gen procedural/AI for creating trees, vegetation and environmental assets in video games and 3D worlds. Everything you see in this video is made with our tools. Closed Beta coming soon!
Mythica Beta Trailer
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Part 5 of our “Intro to Mythica” series is here. Samuel Kaminer and Slater Victoroff discuss emerging technologies in AI and Machine Learning. We talk through both the ethical and artistic faults with many of the current approaches and begin to discuss how Mythica plans to do things differently. Remember to like, comment and subscribe for more of these videos coming weekly!
AI & Ethics In The Future of Video Game Development.
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Part 4 of our "Intro to Mythica" Series is here. Samuel Kaminer and Slater Victoroff discuss why Mythica chose to focus all of our efforts into the generation of 3D Tree Models. We also discuss our research partnerships and why we choose to open source whatever our research uncovers. Remember to like, comment and subscribe for more of these videos coming weekly!
Why We Create 3D Trees for Video Games and Open Source The Code
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Part 3 of our "Intro to Mythica" series is out! Join Samuel Kaminer & Slater Victoroff back in the forest to continue their conversation about all things Mythica. They discuss how Mythica intends to work within each game's specific art style, how our team builds for the artist's palette, turning napkin sketches into 3D Worlds, and much more. Remember to like, comment and subscribe for more of these videos coming weekly!
How To Build Full Game Worlds in Minutes
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We're back again this week with part 2 of our "Intro to Mythica" series! Samuel Kaminer & Slater Victoroff are still in the woods to discuss how Mythica's system will turn concept art to meshes, research advancements in 3D modeling and how Mythica works uniquely within any game's individual technical constraints. Remember to like, comment and subscribe for part 3 coming next week!
Intro to Mythica: Part 2
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