This week on the #GameMakersNotebook Podcast, Trent Kusters chats with Billy Basso of Shared Memory about his solo-developed debut title, Animal Well. Together they discuss how the ideas and development of Animal Well first began; how he was able to work as a solo developer and the tools he created to help him along the way; how he went about designs in the game's countless puzzles and animals; when he recognized he needed help with the business and marketing of releasing a commercial product; and the surreal experience of launching a title with an incredible critical and fan response. Watch the full episode now on YouTube or listen on your podcast app of choice:
Academy of Interactive Arts & Sciences
Computer Games
Los Angeles, CA 3,931 followers
Celebrating games & gaming achievement
About us
The Academy of Interactive Arts & Sciences (AIAS) was founded in 1996 as a not-for-profit organization dedicated to the advancement and recognition of the interactive arts. The Academy’s mission is to promote and advance common interests in the worldwide interactive entertainment community; recognize outstanding achievements in the interactive arts and sciences; and conduct an annual awards show (Interactive Achievement Awards) to enhance awareness of the interactive art form. The Academy also strives to provide a voice for individuals in the interactive entertainment community. In 2002 the Academy created the D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit, a once yearly conference dedicated to exploring approaches to the creative process and artistic expression as they uniquely apply to the development of interactive entertainment. The Academy also oversees Into The Pixel, a juried exhibition of art from games, and this year started the Randy Pausch Scholarship fund for students in the games industry. The Academy has more than 20,000 members from the games industry: publishers such as Electronic Arts, Microsoft, Sony and Nintendo, as well as developers Bioware/Pandemic, Day One Studios, Epic Games and Insomniac Games.
- Website
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http://www.interactive.org
External link for Academy of Interactive Arts & Sciences
- Industry
- Computer Games
- Company size
- 2-10 employees
- Headquarters
- Los Angeles, CA
- Type
- Nonprofit
- Founded
- 1996
- Specialties
- Responsible for events such as: D.I.C.E. Summit Vegas, Into the Pixel, D.I.C.E. Awards, and D.I.C.E. Europe
Locations
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Primary
Los Angeles, CA 90025, US
Employees at Academy of Interactive Arts & Sciences
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Jeannie Novak
Founder, Novy Unlimited & Indiespace / Lead Author & Series Editor - Game Development Essentials / Musician & Composer
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Michael Legg
Cofounder, President, Coder at Petroglyph
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Marcos Waltenberg
General Manager, Xbox Global Partnerships & Consumer Products
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Don Daglow
Emmy® Award winner | Narrative Designer | Game Designer | Executive Producer | Best-Selling Author
Updates
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The early bird rate for #DICELakeComo ends next week on July 18th! This 3-day event offers a unique resort atmosphere in which attendees will be treated to insightful speaker programming and an intimate exchange of ideas through our roundtable discussions, hosted by top talent revolving around topical issues affecting the business and art form of game development. Attendees are also encouraged to bring their significant other to participate in networking events guaranteed to be great fun and part of an unforgettable experience: https://bit.ly/464ODNR
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This week on the #GameMakersNotebook Podcast, Trent Kusters chats with Onat Hekimoglu and Ole Tillmann from Slow Bros. GmbH. Together they discuss the 14 year journey of their debut title, Harold Halibut; the history of the Slow Bros and how they went from college friends to a full-time game studio; the homemade photogrammetry technology they created to craft the stop-motion inspired look; and what they learned from their first release to help prepare for the next project. Watch the full episode on YouTube now or listen on your podcast app of choice: https://lnkd.in/gAy8-N7
The AIAS Game Maker’s Notebook
interactive.org
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We are currently accepting #DICELakeComo submissions for roundtable proposals. Our roundtable breakout sessions are intimate, moderated group discussions with up to 10 other attendees, generating important conversations on a variety of topics important to the interactive entertainment industry. Year over year, roundtables are often described as a favorite amongst attendees because of the interesting conversations and the access it provides. Learn more and submit your roundtable proposal:
Submit Your Speaker/Roundtable Proposals
diceeurope.org
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This week on the #GameMakersNotebook Podcast, Adam Orth chats with Stumbling Cat CEO and Creative Director, Renee Gittins. Together they discuss her journey to game development from starting in biotech engineering to working in VR; how work began on Potions: A Curious Tale as a side project; creating games that appeal to younger audiences rather than target them; her work with the International Game Developers Association (IGDA®) and the important role they played during the pandemic; and the complexity of game releases. Watch the full episode now on our YouTube channel or listen on your podcast app of choice:
The AIAS Game Maker’s Notebook
interactive.org
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Exciting news with our friends at Surgent Studios and Electronic Arts (EA)!
Surgent Studios and Electronic Arts share a belief that games and the broader gaming industry are for everyone. We're proud to collaborate with the Academy of Interactive Arts & Sciences Foundation to support their program, Amplifying New Voices. This program reaches 36 young professionals who are looking to break into the games industry by providing them with speaker training, leadership coaching and attendance at the next Games Developer Conference to help further build their networks. This commitment is made in the spirit of bringing more perspectives and more backgrounds to the games industry. Here's to the future game-changers! Learn more 👉 https://lnkd.in/ghSnbexR
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There's only one month left to register now for the #DICELakeComo early bird rate. Join us and your industry peers for several exciting networking events guaranteed to be part of an unforgettable experience, including: -An Italian cooking competition at a beautiful local restaurant where attendees will learn how to make authentic Italian ravioli and tiramisu. -An opening night party at the iconic Villa Geno on the shore of Lake Como -Roundtable sessions are intimate, moderated group discussions amongst peers and described as a favorite among our attendees -Networking breaks and happy hours Learn more about these events below:
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This week on the #GameMakersNotebook Podcast, Alexa Ray Corriea chats with writer and narrative designer Whitney Beltrán. Together they discuss her background in environmental law and mythological studies that led to her work writing for RPGs; what it means to write inside the Dungeons & Dragons universe; focusing on what players feel after they put the controller down; the emergence of India as a leading market for players and hub for game developers; and thoughts on procedural generated narrative. Watch the full episode now on YouTube or listen on your podcast app of choice:
The AIAS Game Maker’s Notebook
interactive.org
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Academy of Interactive Arts & Sciences reposted this
If we are connected and you follow me, you might be aware that I have the distinct honor and pleasure of being a co-host (in a stable of amazing co-hosts) for Academy of Interactive Arts & Sciences Gamemaker's Notebook Podcast. I absolutely love doing this. I never had any intention of podcasting, but working on this has reawakened my passion for games in a new way, which we all need sometimes :) I wanted to take a moment to highlight how amazing this series is for our industry. There's simply no other podcast dedicated solely to game development that has this kind of access to the best + brightest moving the medium forward from single-person independent developers to the biggest AAA games. Since 2017, the Academy has released 200+ episodes and the back catalog is an absolute treasure chest full of incredible episodes detailing the creative journey developers make to bring amazing games to you. Please take a moment to check it out if weren't aware of it until this post or get back into listening if you've fallen off. Some of the latest episodes have been so great and we have so many amazing episodes in the works. Please share out to your network! You can find The Gamemaker's Notebook here: https://lnkd.in/gCCSruxC You can find my episodes here: https://lnkd.in/gaSNeUeH
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This week on the #GameMakersNotebook Podcast, Adam Orth chats with legendary game developer Mike Mika of Digital Eclipse Entertainment Partners. Together they discuss his long career developing titles across multiple console generations; finding his creative spark at a young age and developing his first game on a store kiosk Commodore 64; the profound influence Atari had on his life; and how game preservation is an opportunity to share the human stories behind the games we love. Watch the full episode now on our YouTube channel or listen on your podcast app of choice:
The AIAS Game Maker's Notebook on Apple Podcasts
podcasts.apple.com