Analía Ibargoyen

Analía Ibargoyen

Fort Lauderdale, Florida, United States
955 followers 500+ connections

About

I’m an engineer turned designer and product strategist. I've been designing, building…

Activity

Experience

  • Glow Graphic
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    San Francisco, CA

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    Brooklyn, New York

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    New York, New York

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    San Francisco Bay Area

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    San Francisco Bay Area

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    San Francisco Bay Area

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    San Francisco Bay Area

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    San Francisco

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    Menlo Park, CA

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    Interaction and Experience Research Lab at Intel Labs

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Education

  • Cooper Professional Education

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    Intensive course from Cooper on the dynamics of business partnerships, managing feedback, and communicating design vision.

  • Course on leadership and people management best practices.

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Publications

  • A Designer's Call to Arms

    Medium

    From stone tools to flat design. Has our path to digital design limited the potential of new design languages?

    See publication
  • Earning Design’s Seat at the Table

    Design Playbooks (medium)

    A seminar chat on how design can overcome the challenge of influencing business.

    See publication
  • "Elephant in the Conference Room"

    alt.chi 2013

    Abstract:

    “We reflect upon how the ambiguous and often conflicting definitions of experience terminology (e.g., HFE, Usability, IxD, HCI, UX, XD) are impacting our understanding of the field as well as our ability to communicate, collaborate and educate others. We analyze the history of relevant disciplines and discuss the findings of an online survey completed by academics and professionals, which indicates a high variety in interpretation of terms. Further, we discuss surveys of job…

    Abstract:

    “We reflect upon how the ambiguous and often conflicting definitions of experience terminology (e.g., HFE, Usability, IxD, HCI, UX, XD) are impacting our understanding of the field as well as our ability to communicate, collaborate and educate others. We analyze the history of relevant disciplines and discuss the findings of an online survey completed by academics and professionals, which indicates a high variety in interpretation of terms. Further, we discuss surveys of job descriptions and related academic programs, and provide our perspective on the impact of this problem, as well as suggestions on how to begin to solve it."

    Other authors
    • Dalila Szostak
    • Miroslav Bojic
    See publication

Patents

  • Techniques for Automated Evaluation of 3D Visual Content

    Issued US US20150091809 A1

    Automated methods for evaluating UX when viewing 3D content.

    Background:
    Although there is anecdotal evidence of adverse effects, including dizziness and fatigue, on viewers of 3D content, little has been done to quantify various possible factors that may or may not contribute to these effects. With such a lack of information, those who create 3D visual content tend to rely on their own personal experiences in various experiments in using three dimensions in creating visual content…

    Automated methods for evaluating UX when viewing 3D content.

    Background:
    Although there is anecdotal evidence of adverse effects, including dizziness and fatigue, on viewers of 3D content, little has been done to quantify various possible factors that may or may not contribute to these effects. With such a lack of information, those who create 3D visual content tend to rely on their own personal experiences in various experiments in using three dimensions in creating visual content. However, this results in reliance of mostly personal observations taken from a relatively small number of individuals... There is a strong desire among those who create 3D visual content to use various aspects of the depth dimension available in 3D visual content as a tool to control the mood in various scenes in much the same way they typically use lighting, music, camera angles and field of view as tools to do so.

    Abstract:

    Various embodiments are generally directed to automatically observing reactions of viewers of 2D and 3D versions of the same visual content, and comparing aspects of those observations for indications of fatigue in the viewing of the 3D version. An apparatus includes a processor element; and logic to compare a first ROI (region of interest) data associated with a first viewer of a first visual presentation of a 2D (two-dimensional) version of visual content to a second ROI data associated with a second viewer of a second visual presentation of a 3D (three-dimensional) version of the visual content; and identify an instance of a statistically significant difference in a region of interest between the first ROI data and the second ROI data for at least one frame of the visual content indicative of an instance of viewing fatigue of the second viewer. Other embodiments are described and claimed.

    See patent
  • Skeuomorphic eBook and Tablet

    Filed US US20150091809 A1

    Skeuomorphic design for an eBook and tablet, enabling various affordances that can physically and spatially improve the experience of interacting with digital content.

    Background:
    E-book (or electronic book) readers are common products in the market. They are digital, portable, and most importantly, dynamic—their content can be changed via network communication. This is of course not the case for tangible, printed paper in physical books (probably one motivation for having e-book…

    Skeuomorphic design for an eBook and tablet, enabling various affordances that can physically and spatially improve the experience of interacting with digital content.

    Background:
    E-book (or electronic book) readers are common products in the market. They are digital, portable, and most importantly, dynamic—their content can be changed via network communication. This is of course not the case for tangible, printed paper in physical books (probably one motivation for having e-book readers in the first place). Nonetheless, the form factors of all e-book readers available now (such as the Nook® or Kindle™ e-book readers) fail to reproduce the natural affordances of real books. For example, embodied in a general, tablet-like form factor, e-book readers limit the freedom of interaction, physical, and spatial references and feedback that physical books provide.

    Abstract:
    Methods and apparatus relating to skeuomorphic e-book (electronic book) and tablet are described. In one embodiment, a touch input at a portion of a computing device is identified. The portion of the computing device includes one or more of: a top surface of the computing device, a bottom surface of the computing device opposite the top surface, an angled side surface of the computing device coupled between an edge of the top surface and an edge of the bottom surface, and a curved side of the computing device opposite the angled side surface. Other embodiments are also claimed and disclosed.

    See patent

Courses

  • 3D Animation

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  • 3D Modeling

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  • Computer Structures in Computer Graphics

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  • Data Structures

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  • HCI

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  • OOP Design Patterns

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  • Operating Systems

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Projects

  • Android App for Spatial Learning

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    Development of an educational STEM-subject Android application in partnership with Dr. Paul Fishwick and the P.K. Yonge developmental research school

  • OpenGL 3D Renderer

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    Development of core functionality for live rendering of 3D meshes from raw data.

  • Spatial 3D Research, VR

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    Research and development of virtual reality application using Ogre3D, controlled by marker tracking using Optitrack infrared cameras and Tracking Tools software

  • Video Game Designer & Architect

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    Team leader for design and multimedia for children’s role game, primary designer for system’s architecture, scene modeling, character design and theme music composition

Languages

  • English

    Native or bilingual proficiency

  • Spanish

    Native or bilingual proficiency

  • French

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Recommendations received

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