Victoria Bellotti

Victoria Bellotti

San Francisco, California, United States
2K followers 500+ connections

About

SPECIALTIES: User experience (UX) research, hands-on-research and science enthusiast…

Experience

  • Bloomberg Graphic

    Bloomberg

    San Francisco Bay Area

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    San Francisco Bay Area

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    Los Gatos, California, United States

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    San Francisco Bay Area

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    San Francisco Bay Area

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    San Francisco Bay Area

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    Santa Cruz, california

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    Palo Alto, CA

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    Palo Alto

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    Mountain View

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    Austin, Texas

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    San Francisco, CA

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Volunteer Experience

  • www.hourworld.org Graphic

    Collaborator

    www.hourworld.org

    - Present 11 years 10 months

    Economic Empowerment

    Timebanking is a system whereby people provide services to one another for which they earn time dollars that can be spent obtaining other services for themselves. it is a system that brings all sorts of benefits to local communities, including tightening social bonds, undertaking projects with shared benefits, helping to provide care for those who need help in their homes, alleviating isolation and depression and increasing people's skills and self-esteem.

    I am collaborating with John M.…

    Timebanking is a system whereby people provide services to one another for which they earn time dollars that can be spent obtaining other services for themselves. it is a system that brings all sorts of benefits to local communities, including tightening social bonds, undertaking projects with shared benefits, helping to provide care for those who need help in their homes, alleviating isolation and depression and increasing people's skills and self-esteem.

    I am collaborating with John M. Carroll at Penn State U. and Anind Dey at CMU to bring the benefits of advanced context aware computing to timebanking. We are working in partnership with the excellent people of hOurworld on developing an API for our mobile app to talk to timebanks. Working on gathering requirements for timebanking technology and currently developing smart back-end technology to help speed up the rate of transactions by matching providers or services to recipients.

Publications

  • Finding the Adaptive Sweet Spot: Balancing Compliance and Achievement in Automated Stress Reduction

    Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems

    Automated coaching systems offer a convenient, cost-effective way to reduce stress, which can be a serious health issue. However, one concern with such systems is compliance; users fail to achieve daily stress reduction goals because goals are too easy or too difficult. To address this, we built DStress (Design for Stress), a theoretically grounded system that sets adaptive goals in three coaching dimensions: Exercise, Meditation and Accessibility. DStress modifies goal-difficulty based on the…

    Automated coaching systems offer a convenient, cost-effective way to reduce stress, which can be a serious health issue. However, one concern with such systems is compliance; users fail to achieve daily stress reduction goals because goals are too easy or too difficult. To address this, we built DStress (Design for Stress), a theoretically grounded system that sets adaptive goals in three coaching dimensions: Exercise, Meditation and Accessibility. DStress modifies goal-difficulty based on the individual’s immediately previous performance. In a 28-day deployment with 65 users, DStress reduced scores on one direct measure of stress almost in half, significantly more than two other non-adaptive coaching strategies. However, on a second direct stress measure, no improvement was found. There were also no improvements on other indirect stress measures. Analysis of 2842 user-generated reports suggests our findings were the result of DStress balancing compliance against the degree of challenge of the goals it would set.

    Other authors
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  • Towards community-centered support for peer-to-peer service exchange: rethinking the timebanking metaphor

    ACM

    Commercial peer-to-peer service exchange businesses, such as AirBnB, Lyft and TaskRabbit, are expanding rapidly, but their non-profit counterparts are lagging behind. We conducted a field study of the most prominent of these, timebanking; a system in which 'time dollars' are earned and spent by people providing services for and receiving them from each other. Our study exposed problems with the very metaphor of banking itself, which deter participation. In this paper we discuss how these…

    Commercial peer-to-peer service exchange businesses, such as AirBnB, Lyft and TaskRabbit, are expanding rapidly, but their non-profit counterparts are lagging behind. We conducted a field study of the most prominent of these, timebanking; a system in which 'time dollars' are earned and spent by people providing services for and receiving them from each other. Our study exposed problems with the very metaphor of banking itself, which deter participation. In this paper we discuss how these problems can be tackled with user experience design for systems supporting timebanking. Our design ideas emphasize the personal and social benefits of participation, and avoid such unappealing concepts as debt and neediness that the timebanking metaphor falls afoul of.

    Other authors
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  • A Preliminary Taxonomy of Gamification Elements for Varying Anticipated Commitment

    ACM SIGCHI

    We present a preliminary taxonomy of gamification elements for designing ways to engage users of a computer-based service, given different levels of expected engagement and willingness to commit time to interaction.

    Other authors
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  • Awareness and Coordination in Shared Workspaces

    ACM

    Awareness of individual and group activities is critical to successful collaboration and is commonly supported in CSCW systems by active, information generation mechanisms separate from the shared workspace. These mechanisms penalise information providers, presuppose relevance to the recipient, and make access difficult. We discuss a study of shared editor use which suggests that awareness information provided and exploited passively through the shared workspace, allows users to move smoothly…

    Awareness of individual and group activities is critical to successful collaboration and is commonly supported in CSCW systems by active, information generation mechanisms separate from the shared workspace. These mechanisms penalise information providers, presuppose relevance to the recipient, and make access difficult. We discuss a study of shared editor use which suggests that awareness information provided and exploited passively through the shared workspace, allows users to move smoothly between close and loose collaboration, and to assign and coordinate work dynamically. Passive awareness mechanisms promise effective support for collaboration requiring this sort of behaviour, whilst avoiding problems with active approaches.

    Other authors
    • Paul Dourish
    See publication

Patents

  • Context and activity-driven content delivery and interaction

    Issued US 8489599

    One embodiment of the present invention provides a computing device that delivers personally-defined context-based content to a user. This computing device receives a set of contextual information with respect to the user, and processes the contextual information to determine a context which is associated with an activity being performed by the user. The computing device then determines whether either or both the context and a current activity of the user satisfy a trigger condition which has…

    One embodiment of the present invention provides a computing device that delivers personally-defined context-based content to a user. This computing device receives a set of contextual information with respect to the user, and processes the contextual information to determine a context which is associated with an activity being performed by the user. The computing device then determines whether either or both the context and a current activity of the user satisfy a trigger condition which has been previously defined by the user. If so, the computing device selects content from a content database, based on the context, to present to the user, and presents the selected content.

  • Method and system to predict and recommend future goal-oriented activity

    Issued US 7,882,056

    One embodiment of the present invention provides a method for recommending activities to a user. During operation, the system determines an activity-type distribution based on the user's personal profile and/or population prior information, thereby facilitating prediction of future activities for the user. The system further searches for and receives one or more activities based on the activity-type distribution. The system then scores each received activity and recommends a number of…

    One embodiment of the present invention provides a method for recommending activities to a user. During operation, the system determines an activity-type distribution based on the user's personal profile and/or population prior information, thereby facilitating prediction of future activities for the user. The system further searches for and receives one or more activities based on the activity-type distribution. The system then scores each received activity and recommends a number of activities to be performed by the user in the future and a number of corresponding venues, based on the activity-type distribution and the weight distribution.

    Other inventors
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  • User Interface for a context-aware leisure-activity recommendation system

    US 20090033633

    [...] a system that provides a user interface for a context-aware recommendation system which can be operated with one hand. The user interface includes a touch-screen display and a list of recommendations presented on the touch-screen display. The user interface further includes a plurality of graphic elements presented on the touch-screen display which allow a user to configure preferences associated with the activities. A layout of the leisure activities and the graphic elements allows the…

    [...] a system that provides a user interface for a context-aware recommendation system which can be operated with one hand. The user interface includes a touch-screen display and a list of recommendations presented on the touch-screen display. The user interface further includes a plurality of graphic elements presented on the touch-screen display which allow a user to configure preferences associated with the activities. A layout of the leisure activities and the graphic elements allows the user to hold the touch-screen display and perform operations on the leisure activities and/or the graphic elements with one hand.

    Other inventors
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Projects

  • Intelligent Context-Aware Peer-to-Peer Transaction Brokering

    Principal Investigator. User experience architect, collaborating on developing system that will match service providers with service receivers. Funded by NSF, the results of this project will be an open source context aware matching platform that will be able to find the best suited person to provide a service, depending on their profile and dynamic context. The simplest explanation of the system we're working on is that users who participate in a peer-to-peer service exchange marketplace will…

    Principal Investigator. User experience architect, collaborating on developing system that will match service providers with service receivers. Funded by NSF, the results of this project will be an open source context aware matching platform that will be able to find the best suited person to provide a service, depending on their profile and dynamic context. The simplest explanation of the system we're working on is that users who participate in a peer-to-peer service exchange marketplace will see a list of recommended service providers and service requesters that match their needs and capabilities.

    Other creators
  • Magitti Context Aware Leisure Guide

    Project Lead. Two phase project do uncover an opportunity for advanced rich media system (broad scope) that would take publishing far beyond print in Japan. Phase one was initial fieldwork in Japan and opportunity brainstorming. Phase two was additional fieldwork and solution brainstorm, followed by advanced prototype development, resulting in the Magitti context-aware leisure guide prototype system, delivered to client in 2006.

    Other creators
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  • Social Campus: Next Generation Context-Aware Platform (Phase 1)

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    Work together with Xerox Parc, Cornell Tech (NYC campus) and Technion Institute of Technology (Israel) to design and start building Social Campus, a next generation context-aware LBS platform for linking faculty, students, and industry visitors on the Cornell NYC campus. Define the MVP product, implement PC version, and start implementing mobile app.

    Other creators
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  • AMODEUS-II - Assaying Means of Design Expression for Users and Systems

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    This project has been concerned with the development of interdisciplinary approaches to studying interactions between users and systems as well as routes for transferring basic research in Human- Computer Interaction (HCI) to interface designers. The programme of work included (a) developing cognitive models of users; (b) developing formal representations of system architectures; (c) developing practical means of integrating over user and system concerns; (d) developing modality theory and (e)…

    This project has been concerned with the development of interdisciplinary approaches to studying interactions between users and systems as well as routes for transferring basic research in Human- Computer Interaction (HCI) to interface designers. The programme of work included (a) developing cognitive models of users; (b) developing formal representations of system architectures; (c) developing practical means of integrating over user and system concerns; (d) developing modality theory and (e) developing techniques for transferring basic knowledge to designers and for empirically evaluating their efficacy. The work of the project been conducted around analyses of three examplar systems concerned with air traffic control, education, and audio-visual communications. The project has documented these developments in a large number of published papers.

    Other creators
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Honors & Awards

  • CSCW Lasting Impact Award

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    Presented to Paul Dourish and Victoria Bellotti for their CSCW 1992 paper, “Awareness and Coordination in Shared Workspaces.”

  • Best of CHI 2015 Honorable Mention

    ACM SIGCHI

    A Muddle of Models of Motivation For Using Peer-to-Peer Economy Systems. Victoria Bellotti, Alexander Ambard, Daniel Turner, Christina Gossmann, Kamila Demkova & John M Carroll Proc. SIGCHI Conference on Human Factors in Computing Systems (CHI '15). ACM, New York, NY, USA.

  • Best of CHI2015 Honorable Mention

    ACM SIGCHI

    Unequal Time for Unequal Value: Implications of Differing Motivations for Participation in Timebanking, Patrick C. Shih, Victoria Bellotti, Kyungsik Han & John M. Carroll. Proc. SIGCHI Conference on Human Factors in Computing Systems (CHI '15). ACM, New York, NY, USA.

  • Best of CSCW 2015 Honorable Mention

    ACM SIGCHI

    Creating Value Together: The Emerging Design Space of Peer-to-Peer Currency and Exchange.
    John M. Carroll & Victoria Bellotti. Proc. SIGCHI Conference on Computer Supported Cooperative Work (CSCW2015). ACM New York.

  • Golden Acorn Patent Award

    Palo Alto Research Center

    Every year PARC honors one or two best patents. This year we got one for a collaborative effort from Oliver Brdiczka, Shane Ahern and me: United States Patent 8612463.

  • Best of CHI 2014 Honorable Mention

    ACM SIGCHI

    Paper Title: Towards community-centered support for peer-to-peer service exchange: rethinking the timebanking metaphor

    Victoria M.E. Bellotti, Sara Cambridge, Karen Hoy, Patrick C. Shih, Lisa Renery Handalian, Kyungsik Han, and John M. Carroll. 2014. Proc. SIGCHI Conference on Human Factors in Computing Systems (CHI '14). ACM, New York, NY, USA, 2975-2984. http://doi.acm.org/10.1145/2556288.2557061

  • Golden Acorn Patent Award

    Palo Alto Research Center

    Every year PARC honors one or two best patents. In 2013 my solo-authored patent got the award: Context and activity-driven content delivery and interaction: United States 7882056.

  • SIGCHI Academy

    ACM

    The CHI Academy is an honorary group of individuals who have made substantial contributions to the field of human-computer interaction. These are the principal leaders of the field, whose efforts have shaped the disciplines and/or industry, and led the research and/or innovation in human-computer interaction. The criteria for election to the CHI Academy are:
    * Cumulative contributions to the field.
    * Impact on the field through development of new research directions and/or…

    The CHI Academy is an honorary group of individuals who have made substantial contributions to the field of human-computer interaction. These are the principal leaders of the field, whose efforts have shaped the disciplines and/or industry, and led the research and/or innovation in human-computer interaction. The criteria for election to the CHI Academy are:
    * Cumulative contributions to the field.
    * Impact on the field through development of new research directions and/or innovations.
    * Influence on the work of others.

  • PARC, Creation and Delivery of Business Opportunities and Results, Exceptional Performance

    Palo Alto Research Center

  • Outstanding Performance Delivering Results

    Palo Alto research Center

  • Rich Media Team Outstanding Performance

    Palo Alto Research Center

    Delivering innovative product concepts during commercial client engagement project.

  • Xerox Research and Technology Achievement Award

    Xerox

Languages

  • French

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  • Japanese (basic)

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Organizations

  • ACM SIG CHI

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