“I met Victoria on a plane back to the bay area from an ACM SIGCHI Program Committee (PC) Meeting. Although we didn't meet at the PC meeting, we happened to sit next to each other near the end the plane and we started chatting about our work. I was explaining to her about our work on personality analytics - the use of big data analytics to infer personality traits from communication text. I was complaining to her how hard it is to convince others of this new direction and its great potential. She listened carefully and then offered her suggestions on how we could best position the work and teach others about the value and potential. Not only was I very grateful for her thoughtful input that someone would give to a total stranger, but I am also very impressed by how quickly she was able to identify the crux of the challenge and her wisdom on how to best help others see the value. After so many years, I still remember that she outlined several ways of explaining our approaches. Thanks to her thoughtful input and encouragement, I was able to take that direction of work much further along, which in the end became the IBM Watson Personality Insights product and was used by many. We have also kept in touch since. Having worked with many top-notch HCI researchers across IBM and beyond, I'd say Victoria is one of the best HCI researchers because of her open-mindedness of embracing/identifying new tech, thoughtfulness in problem analysis, and extensive knowledge/experience in conducting HCI studies to inform decisions. Additionally, her kindness and generosity of being willing to help would make her a great addition to any team.”
Victoria Bellotti
San Francisco, California, United States
2K followers
500+ connections
About
SPECIALTIES: User experience (UX) research, hands-on-research and science enthusiast…
Experience
Volunteer Experience
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Collaborator
www.hourworld.org
- Present 11 years 10 months
Economic Empowerment
Timebanking is a system whereby people provide services to one another for which they earn time dollars that can be spent obtaining other services for themselves. it is a system that brings all sorts of benefits to local communities, including tightening social bonds, undertaking projects with shared benefits, helping to provide care for those who need help in their homes, alleviating isolation and depression and increasing people's skills and self-esteem.
I am collaborating with John M.…Timebanking is a system whereby people provide services to one another for which they earn time dollars that can be spent obtaining other services for themselves. it is a system that brings all sorts of benefits to local communities, including tightening social bonds, undertaking projects with shared benefits, helping to provide care for those who need help in their homes, alleviating isolation and depression and increasing people's skills and self-esteem.
I am collaborating with John M. Carroll at Penn State U. and Anind Dey at CMU to bring the benefits of advanced context aware computing to timebanking. We are working in partnership with the excellent people of hOurworld on developing an API for our mobile app to talk to timebanks. Working on gathering requirements for timebanking technology and currently developing smart back-end technology to help speed up the rate of transactions by matching providers or services to recipients.
Publications
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Finding the Adaptive Sweet Spot: Balancing Compliance and Achievement in Automated Stress Reduction
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems
Automated coaching systems offer a convenient, cost-effective way to reduce stress, which can be a serious health issue. However, one concern with such systems is compliance; users fail to achieve daily stress reduction goals because goals are too easy or too difficult. To address this, we built DStress (Design for Stress), a theoretically grounded system that sets adaptive goals in three coaching dimensions: Exercise, Meditation and Accessibility. DStress modifies goal-difficulty based on the…
Automated coaching systems offer a convenient, cost-effective way to reduce stress, which can be a serious health issue. However, one concern with such systems is compliance; users fail to achieve daily stress reduction goals because goals are too easy or too difficult. To address this, we built DStress (Design for Stress), a theoretically grounded system that sets adaptive goals in three coaching dimensions: Exercise, Meditation and Accessibility. DStress modifies goal-difficulty based on the individual’s immediately previous performance. In a 28-day deployment with 65 users, DStress reduced scores on one direct measure of stress almost in half, significantly more than two other non-adaptive coaching strategies. However, on a second direct stress measure, no improvement was found. There were also no improvements on other indirect stress measures. Analysis of 2842 user-generated reports suggests our findings were the result of DStress balancing compliance against the degree of challenge of the goals it would set.
Other authorsSee publication -
Towards community-centered support for peer-to-peer service exchange: rethinking the timebanking metaphor
ACM
Commercial peer-to-peer service exchange businesses, such as AirBnB, Lyft and TaskRabbit, are expanding rapidly, but their non-profit counterparts are lagging behind. We conducted a field study of the most prominent of these, timebanking; a system in which 'time dollars' are earned and spent by people providing services for and receiving them from each other. Our study exposed problems with the very metaphor of banking itself, which deter participation. In this paper we discuss how these…
Commercial peer-to-peer service exchange businesses, such as AirBnB, Lyft and TaskRabbit, are expanding rapidly, but their non-profit counterparts are lagging behind. We conducted a field study of the most prominent of these, timebanking; a system in which 'time dollars' are earned and spent by people providing services for and receiving them from each other. Our study exposed problems with the very metaphor of banking itself, which deter participation. In this paper we discuss how these problems can be tackled with user experience design for systems supporting timebanking. Our design ideas emphasize the personal and social benefits of participation, and avoid such unappealing concepts as debt and neediness that the timebanking metaphor falls afoul of.
Other authorsSee publication -
A Preliminary Taxonomy of Gamification Elements for Varying Anticipated Commitment
ACM SIGCHI
We present a preliminary taxonomy of gamification elements for designing ways to engage users of a computer-based service, given different levels of expected engagement and willingness to commit time to interaction.
Other authorsSee publication -
What a to-do: studies of task management towards the design of a personal task list manager
Proceedings of CHI 2004
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Awareness and Coordination in Shared Workspaces
ACM
Awareness of individual and group activities is critical to successful collaboration and is commonly supported in CSCW systems by active, information generation mechanisms separate from the shared workspace. These mechanisms penalise information providers, presuppose relevance to the recipient, and make access difficult. We discuss a study of shared editor use which suggests that awareness information provided and exploited passively through the shared workspace, allows users to move smoothly…
Awareness of individual and group activities is critical to successful collaboration and is commonly supported in CSCW systems by active, information generation mechanisms separate from the shared workspace. These mechanisms penalise information providers, presuppose relevance to the recipient, and make access difficult. We discuss a study of shared editor use which suggests that awareness information provided and exploited passively through the shared workspace, allows users to move smoothly between close and loose collaboration, and to assign and coordinate work dynamically. Passive awareness mechanisms promise effective support for collaboration requiring this sort of behaviour, whilst avoiding problems with active approaches.
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Patents
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Context and activity-driven content delivery and interaction
Issued US 8489599
One embodiment of the present invention provides a computing device that delivers personally-defined context-based content to a user. This computing device receives a set of contextual information with respect to the user, and processes the contextual information to determine a context which is associated with an activity being performed by the user. The computing device then determines whether either or both the context and a current activity of the user satisfy a trigger condition which has…
One embodiment of the present invention provides a computing device that delivers personally-defined context-based content to a user. This computing device receives a set of contextual information with respect to the user, and processes the contextual information to determine a context which is associated with an activity being performed by the user. The computing device then determines whether either or both the context and a current activity of the user satisfy a trigger condition which has been previously defined by the user. If so, the computing device selects content from a content database, based on the context, to present to the user, and presents the selected content.
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Method and system to predict and recommend future goal-oriented activity
Issued US 7,882,056
One embodiment of the present invention provides a method for recommending activities to a user. During operation, the system determines an activity-type distribution based on the user's personal profile and/or population prior information, thereby facilitating prediction of future activities for the user. The system further searches for and receives one or more activities based on the activity-type distribution. The system then scores each received activity and recommends a number of…
One embodiment of the present invention provides a method for recommending activities to a user. During operation, the system determines an activity-type distribution based on the user's personal profile and/or population prior information, thereby facilitating prediction of future activities for the user. The system further searches for and receives one or more activities based on the activity-type distribution. The system then scores each received activity and recommends a number of activities to be performed by the user in the future and a number of corresponding venues, based on the activity-type distribution and the weight distribution.
Other inventorsSee patent -
User Interface for a context-aware leisure-activity recommendation system
US 20090033633
[...] a system that provides a user interface for a context-aware recommendation system which can be operated with one hand. The user interface includes a touch-screen display and a list of recommendations presented on the touch-screen display. The user interface further includes a plurality of graphic elements presented on the touch-screen display which allow a user to configure preferences associated with the activities. A layout of the leisure activities and the graphic elements allows the…
[...] a system that provides a user interface for a context-aware recommendation system which can be operated with one hand. The user interface includes a touch-screen display and a list of recommendations presented on the touch-screen display. The user interface further includes a plurality of graphic elements presented on the touch-screen display which allow a user to configure preferences associated with the activities. A layout of the leisure activities and the graphic elements allows the user to hold the touch-screen display and perform operations on the leisure activities and/or the graphic elements with one hand.
Other inventorsSee patent
Projects
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Intelligent Context-Aware Peer-to-Peer Transaction Brokering
Principal Investigator. User experience architect, collaborating on developing system that will match service providers with service receivers. Funded by NSF, the results of this project will be an open source context aware matching platform that will be able to find the best suited person to provide a service, depending on their profile and dynamic context. The simplest explanation of the system we're working on is that users who participate in a peer-to-peer service exchange marketplace will…
Principal Investigator. User experience architect, collaborating on developing system that will match service providers with service receivers. Funded by NSF, the results of this project will be an open source context aware matching platform that will be able to find the best suited person to provide a service, depending on their profile and dynamic context. The simplest explanation of the system we're working on is that users who participate in a peer-to-peer service exchange marketplace will see a list of recommended service providers and service requesters that match their needs and capabilities.
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Magitti Context Aware Leisure Guide
Project Lead. Two phase project do uncover an opportunity for advanced rich media system (broad scope) that would take publishing far beyond print in Japan. Phase one was initial fieldwork in Japan and opportunity brainstorming. Phase two was additional fieldwork and solution brainstorm, followed by advanced prototype development, resulting in the Magitti context-aware leisure guide prototype system, delivered to client in 2006.
Other creatorsSee project -
Social Campus: Next Generation Context-Aware Platform (Phase 1)
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Work together with Xerox Parc, Cornell Tech (NYC campus) and Technion Institute of Technology (Israel) to design and start building Social Campus, a next generation context-aware LBS platform for linking faculty, students, and industry visitors on the Cornell NYC campus. Define the MVP product, implement PC version, and start implementing mobile app.
Other creatorsSee project -
AMODEUS-II - Assaying Means of Design Expression for Users and Systems
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This project has been concerned with the development of interdisciplinary approaches to studying interactions between users and systems as well as routes for transferring basic research in Human- Computer Interaction (HCI) to interface designers. The programme of work included (a) developing cognitive models of users; (b) developing formal representations of system architectures; (c) developing practical means of integrating over user and system concerns; (d) developing modality theory and (e)…
This project has been concerned with the development of interdisciplinary approaches to studying interactions between users and systems as well as routes for transferring basic research in Human- Computer Interaction (HCI) to interface designers. The programme of work included (a) developing cognitive models of users; (b) developing formal representations of system architectures; (c) developing practical means of integrating over user and system concerns; (d) developing modality theory and (e) developing techniques for transferring basic knowledge to designers and for empirically evaluating their efficacy. The work of the project been conducted around analyses of three examplar systems concerned with air traffic control, education, and audio-visual communications. The project has documented these developments in a large number of published papers.
Other creatorsSee project
Honors & Awards
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CSCW Lasting Impact Award
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Presented to Paul Dourish and Victoria Bellotti for their CSCW 1992 paper, “Awareness and Coordination in Shared Workspaces.”
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Best of CHI 2015 Honorable Mention
ACM SIGCHI
A Muddle of Models of Motivation For Using Peer-to-Peer Economy Systems. Victoria Bellotti, Alexander Ambard, Daniel Turner, Christina Gossmann, Kamila Demkova & John M Carroll Proc. SIGCHI Conference on Human Factors in Computing Systems (CHI '15). ACM, New York, NY, USA.
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Best of CHI2015 Honorable Mention
ACM SIGCHI
Unequal Time for Unequal Value: Implications of Differing Motivations for Participation in Timebanking, Patrick C. Shih, Victoria Bellotti, Kyungsik Han & John M. Carroll. Proc. SIGCHI Conference on Human Factors in Computing Systems (CHI '15). ACM, New York, NY, USA.
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Best of CSCW 2015 Honorable Mention
ACM SIGCHI
Creating Value Together: The Emerging Design Space of Peer-to-Peer Currency and Exchange.
John M. Carroll & Victoria Bellotti. Proc. SIGCHI Conference on Computer Supported Cooperative Work (CSCW2015). ACM New York. -
Golden Acorn Patent Award
Palo Alto Research Center
Every year PARC honors one or two best patents. This year we got one for a collaborative effort from Oliver Brdiczka, Shane Ahern and me: United States Patent 8612463.
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Best of CHI 2014 Honorable Mention
ACM SIGCHI
Paper Title: Towards community-centered support for peer-to-peer service exchange: rethinking the timebanking metaphor
Victoria M.E. Bellotti, Sara Cambridge, Karen Hoy, Patrick C. Shih, Lisa Renery Handalian, Kyungsik Han, and John M. Carroll. 2014. Proc. SIGCHI Conference on Human Factors in Computing Systems (CHI '14). ACM, New York, NY, USA, 2975-2984. http://doi.acm.org/10.1145/2556288.2557061 -
Golden Acorn Patent Award
Palo Alto Research Center
Every year PARC honors one or two best patents. In 2013 my solo-authored patent got the award: Context and activity-driven content delivery and interaction: United States 7882056.
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SIGCHI Academy
ACM
The CHI Academy is an honorary group of individuals who have made substantial contributions to the field of human-computer interaction. These are the principal leaders of the field, whose efforts have shaped the disciplines and/or industry, and led the research and/or innovation in human-computer interaction. The criteria for election to the CHI Academy are:
* Cumulative contributions to the field.
* Impact on the field through development of new research directions and/or…The CHI Academy is an honorary group of individuals who have made substantial contributions to the field of human-computer interaction. These are the principal leaders of the field, whose efforts have shaped the disciplines and/or industry, and led the research and/or innovation in human-computer interaction. The criteria for election to the CHI Academy are:
* Cumulative contributions to the field.
* Impact on the field through development of new research directions and/or innovations.
* Influence on the work of others. -
PARC, Creation and Delivery of Business Opportunities and Results, Exceptional Performance
Palo Alto Research Center
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Outstanding Performance Delivering Results
Palo Alto research Center
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Rich Media Team Outstanding Performance
Palo Alto Research Center
Delivering innovative product concepts during commercial client engagement project.
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Xerox Research and Technology Achievement Award
Xerox
Languages
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French
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Japanese (basic)
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Organizations
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ACM SIG CHI
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Recommendations received
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