“Christian is one of the smartest individuals I have had the pleasure of working with, and his expertise in machine learning only adds to his impressive skills. Our professional journey began at DreamWorks, where Christian consistently demonstrated a level of intellect and innovation that set him apart. When I joined Spire Animation and aimed to build a high-performing team, bringing Christian on board proved to be one of my best decisions. At Spire, a smaller studio setting, Christian assumed a leadership role within the Engineering team and thrived. It quickly became apparent that he also possessed a natural talent for organization and strategic management. From my position on the production side, I consistently relied on Christian as a trusted partner in Engineering for building the pipeline. Christian fostered a work environment that encouraged collaboration, innovation, and creativity and showcased genuine care for the well-being and growth of his team members. He made it a priority to understand and support each individual's career aspirations leading to a boost in team morale. One of Christian's qualities is his attention to detail and his ability to identify areas for improvement within the production pipeline. He spent considerable time collaborating with artists, understanding their needs, and devising solutions that optimized efficiency. This dedication to refining the pipeline positively impacted the entire production process. His exceptional intelligence, technical acumen, leadership, and genuine concern for his colleagues make him rare and invaluable in the industry.”
Christian Barrett
Los Angeles, California, United States
574 followers
500+ connections
About
SWE with over 10 years of experience focused on building cutting edge solutions to…
Activity
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Mindshow is heading to Unity's #Unite2024 September 18-20th in Barcelona to share some major developments. And have a whole lot of fun. Let us know…
Mindshow is heading to Unity's #Unite2024 September 18-20th in Barcelona to share some major developments. And have a whole lot of fun. Let us know…
Liked by Christian Barrett
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I’m incredibly excited to bring MIRIS out of stealth and for the next steps towards opening the floodgates for high fidelity 6 degree-of-freedom…
I’m incredibly excited to bring MIRIS out of stealth and for the next steps towards opening the floodgates for high fidelity 6 degree-of-freedom…
Liked by Christian Barrett
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It is never too difficult to build something in a new language. Here is what I built in 4 weeks with Flutter that went live in Google Play…
It is never too difficult to build something in a new language. Here is what I built in 4 weeks with Flutter that went live in Google Play…
Liked by Christian Barrett
Experience
Education
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Purdue University
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Activities and Societies: Game Developers United, Envision Center Discoverers, Epsilon Pi Tau
-Maintained employment with the Envision Center at Purdue University part-time while taking a full course load, switching over to full time employment in the summers.
Publications
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Estimating Gesture Accuracy in Motion-Based Health Games
Journal of Virtual Reality and Broadcasting
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Effect of Pregame Training Tutorials on Player Performance in Kinect-Based Health Games
Games For Health Journal
Projects
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Mari Pipeline
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Aided in integrating The Foundry's Mari within the DreamWorks Animation feature film production pipeline. As part of the project, I develop plugins, write GLSL shaders, review issues with users, educate fellow TDs on Mari plugin development, work with the vendor on feature design, and help prototype and implement workflows and additional tools.
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Texture Synthesis
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Optimized proprietary seamless texture synthesis to be a minimum of 20% faster; improved integration with Mari (a third party 3D painting package) for faster artist feedback, and wrote a C api for texture synthesis to access internal Mari data for closer integration.
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How To Train Your Dragon 2
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Pipeline Technical Director. Primarily aided in the deployment and development of a hybrid pipeline focused on the adoption of next-generation technologies and the conversion from the old tools to the new ones. Additionally provided surfacing support, primarily in regards to issues encountered during asset conversion, and developed and supported Mari plugins and integrated tools to be consumed by surfacing.
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The Croods
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Surfacing Technical Director. Developed tools, debugged artist issues, and helped maintain the surfacing pipeline during production.
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Motion Controlled Physical Therapy Game
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A research project with Dr. Whittinghill of the Purdue CGT department. Project was born out of a desire to make physical therapy more enjoyable, and thus encourage at home performance of exercises. To date, project has resulted in the creation of a proof-of-concept, an early version of which was presented at the Midwestern Conference on Health Games, and a piece of middleware to make full body motion classification using data obtained from optical tracking devices in real-time simpler.
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Lite Quaternion Library
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Developed a light and easy to use C++ quaternion library meant to be used by those who are beginning to learn graphics programming. Supports multiple ways to construct quaternions, convert to/from rotation matrices, convert from axis-angle rotations, and perform basic and essential operations, such as multiplication and normalization, on quaternions.
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Immersive Rails Shooter
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This project was developed for CGT 490, an honors class that focused on video game development. The main focus of the project was integrating a Microsoft Kinect, a Wii-mote (stuffed into a Nerf gun), and Unity3D together in order to provide a more immersive experience than the standard arcade shooter. The proof-of-concept game allowed users to peer around corners, freely move around in the real world with the Wii/Nerf controller, and fire using natural controls (pulling the trigger on the…
This project was developed for CGT 490, an honors class that focused on video game development. The main focus of the project was integrating a Microsoft Kinect, a Wii-mote (stuffed into a Nerf gun), and Unity3D together in order to provide a more immersive experience than the standard arcade shooter. The proof-of-concept game allowed users to peer around corners, freely move around in the real world with the Wii/Nerf controller, and fire using natural controls (pulling the trigger on the controller). The entire set-up ended up being under $250, excluding computer and monitor. Christian Barrett: Kinect support, gameplay programming, and design. George Takahashi: wii-mote support, gameplay programming, and design. Scott Schroeder: all artistic assets
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Pipeline X
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Join now to viewMore activity by Christian
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Love the ways folks are experimenting with Cartwheel. I've been hoping to see someone share a comfyUI integration and here it is!
Love the ways folks are experimenting with Cartwheel. I've been hoping to see someone share a comfyUI integration and here it is!
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Ready at Dawn was one of the first studios to set the bar for runtime BRDF and layered materials. They were a big inspiration during the mid point of…
Ready at Dawn was one of the first studios to set the bar for runtime BRDF and layered materials. They were a big inspiration during the mid point of…
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Yesterday, I along with a host of incredibly talented colleagues got the news that Ready At Dawn, one of Meta's VR studios, is being shut down. RAD…
Yesterday, I along with a host of incredibly talented colleagues got the news that Ready At Dawn, one of Meta's VR studios, is being shut down. RAD…
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One thing I learned in my 10 years at DreamWorks Animation is that artists love having lots of "knobs" to tune their creations. Current generative AI…
One thing I learned in my 10 years at DreamWorks Animation is that artists love having lots of "knobs" to tune their creations. Current generative AI…
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That thing that happens when your really smart CTO comes back to you and says I did solve that thing we were talking about and yes, it can be a…
That thing that happens when your really smart CTO comes back to you and says I did solve that thing we were talking about and yes, it can be a…
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Hello colleague-friends! I’ve been a little absent here, so I wanted to give a little update. In January of 2023, Netflix gave me an end-date, and I…
Hello colleague-friends! I’ve been a little absent here, so I wanted to give a little update. In January of 2023, Netflix gave me an end-date, and I…
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https://lnkd.in/eXMSem_V My Heterogeneous Volumes system was featured in yesterday's State of Unreal. It was a lot of fun working with Skydance New…
https://lnkd.in/eXMSem_V My Heterogeneous Volumes system was featured in yesterday's State of Unreal. It was a lot of fun working with Skydance New…
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I’m thrilled to be reunited with the gang for another go around of more hijinx and adventure
I’m thrilled to be reunited with the gang for another go around of more hijinx and adventure
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