Christian Barrett

Christian Barrett

Los Angeles, California, United States
574 followers 500+ connections

About

SWE with over 10 years of experience focused on building cutting edge solutions to…

Activity

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Experience

  • Meta Graphic
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    Glendale, CA

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    West Lafayette, Indiana

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Education

  • Purdue University

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    Activities and Societies: Game Developers United, Envision Center Discoverers, Epsilon Pi Tau

    -Maintained employment with the Envision Center at Purdue University part-time while taking a full course load, switching over to full time employment in the summers.

Publications

Projects

  • Mari Pipeline

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    Aided in integrating The Foundry's Mari within the DreamWorks Animation feature film production pipeline. As part of the project, I develop plugins, write GLSL shaders, review issues with users, educate fellow TDs on Mari plugin development, work with the vendor on feature design, and help prototype and implement workflows and additional tools.

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  • Texture Synthesis

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    Optimized proprietary seamless texture synthesis to be a minimum of 20% faster; improved integration with Mari (a third party 3D painting package) for faster artist feedback, and wrote a C api for texture synthesis to access internal Mari data for closer integration.

  • Monkeys Of Mumbai

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    Surfacing Technical Director. Developed tools to meet the challenges encountered by the surfacing department on the film, debugged and maintained existing tools in the surfacing pipeline, and aided artists in resolve workflow issues encountered during production.

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  • How To Train Your Dragon 2

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    Pipeline Technical Director. Primarily aided in the deployment and development of a hybrid pipeline focused on the adoption of next-generation technologies and the conversion from the old tools to the new ones. Additionally provided surfacing support, primarily in regards to issues encountered during asset conversion, and developed and supported Mari plugins and integrated tools to be consumed by surfacing.

    See project
  • The Croods

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    Surfacing Technical Director. Developed tools, debugged artist issues, and helped maintain the surfacing pipeline during production.

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    See project
  • Motion Controlled Physical Therapy Game

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    A research project with Dr. Whittinghill of the Purdue CGT department. Project was born out of a desire to make physical therapy more enjoyable, and thus encourage at home performance of exercises. To date, project has resulted in the creation of a proof-of-concept, an early version of which was presented at the Midwestern Conference on Health Games, and a piece of middleware to make full body motion classification using data obtained from optical tracking devices in real-time simpler.

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  • Lite Quaternion Library

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    Developed a light and easy to use C++ quaternion library meant to be used by those who are beginning to learn graphics programming. Supports multiple ways to construct quaternions, convert to/from rotation matrices, convert from axis-angle rotations, and perform basic and essential operations, such as multiplication and normalization, on quaternions.

  • Immersive Rails Shooter

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    This project was developed for CGT 490, an honors class that focused on video game development. The main focus of the project was integrating a Microsoft Kinect, a Wii-mote (stuffed into a Nerf gun), and Unity3D together in order to provide a more immersive experience than the standard arcade shooter. The proof-of-concept game allowed users to peer around corners, freely move around in the real world with the Wii/Nerf controller, and fire using natural controls (pulling the trigger on the…

    This project was developed for CGT 490, an honors class that focused on video game development. The main focus of the project was integrating a Microsoft Kinect, a Wii-mote (stuffed into a Nerf gun), and Unity3D together in order to provide a more immersive experience than the standard arcade shooter. The proof-of-concept game allowed users to peer around corners, freely move around in the real world with the Wii/Nerf controller, and fire using natural controls (pulling the trigger on the controller). The entire set-up ended up being under $250, excluding computer and monitor. Christian Barrett: Kinect support, gameplay programming, and design. George Takahashi: wii-mote support, gameplay programming, and design. Scott Schroeder: all artistic assets

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  • Pipeline X

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