“I've worked with Jason on and off quite a bit during my tenure at EA, and it's been a pleasure. He is always expanding his knowledge and ownership over a product's code base. He's always been a great resource to run technical "What if" questions by to get a better understanding of what new features or content are within reach. When something goes wrong in the live environment, Jason is able to quickly and effectively troubleshoot the most puzzling issues, saving valuable time and cutting down on negative player experiences. He is genuinely a team player, and cares about team health. He's usually the first person to respond to and resolve any technical hurdles his teammates encounter during their workdays, regularly putting aside his own work to unblock them, but still meeting his own work commitments. Jason is a great collaborator with art and design: he effortlessly explains the cost of one implementation versus alternatives to help his team scope production schedules and determine how to reach desired product outcomes without breaking the bank. He's also suggested, created and improved upon numerous proprietary tools to improve art and design workflows for the development teams he is a part of.”
About
Industry veteran with 25+ years of engineering and lead experience.
Believing I…
Activity
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So it looks like LinkedIn decided to let my network know about my job update before I could make a post myself 🫠👍 Yes, it's true, I recently…
So it looks like LinkedIn decided to let my network know about my job update before I could make a post myself 🫠👍 Yes, it's true, I recently…
Liked by Jason Emery
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I am BEYOND honored to share that I've been invited to serve as Toastmaster for the 58th Annual Nebula Awards, hosted by the Science Fiction and…
I am BEYOND honored to share that I've been invited to serve as Toastmaster for the 58th Annual Nebula Awards, hosted by the Science Fiction and…
Liked by Jason Emery
Experience
Volunteer Experience
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Lt. Commander
Aurora Charity Group
- Present 15 years 9 months
Poverty Alleviation
We're part of a Starfleet / Maquis / etc group that does all kinds of things like donating socks, toys, food, medical equipment, etc to other groups and sometimes people directly.
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Technical Department Specialist
Norwescon
- Present 9 years 6 months
Education
Helping to setup and run audio / video / lighting / logistics for both physical and virtual conventions.
Projects
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Plants vs Zombies 2
As an embedded engine tech developer I helped see the game to completion. Worked on text rendering system, Facebook, push notifications, as well as numerous smaller issues.
Other creatorsSee project -
My Dragon iOS / Android / etc.
Main implementation programmer for most of the project cycle. Heavy focus on AI and User Interface systems.
Other creatorsSee project -
Capcom's Neopets Puzzle Adventure (Nintendo DS)
Roundtable project bringing together all of the main programmers in the studio in order to meet an incredibly short timeline (9 grueling weeks, IIRC).
Built memory and shape-drawing mini-games. Co-built systems for score and flair effects, online unlock codes, math library enhancements.Other creators -
Mystery Case Files: MillionHeir DS
Lead Programmer
& Creative Writing / Design
- Notable for its giant scrolling maps in 16-bit high color mode, unusual for the DS. -
NortQuest HP48 Calculator Adventure Series
I was writing this shareware series of Ultima-like tiled adventure games on my HP48 calculator when I was a teenager. Somewhere around 1993 or earlier, but I have no good way to verify now. Certainly not my first product but the only one I can still locate online. Direct interlacing with the faster Bios code made for an interesting hybrid of code.
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Samurai vs. Zombies Defense 2
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I was brought in to assist with network communication, menus, and analytics to get the game ready in time for Alpha. The team was greatly appreciative that I helped them make it.
Other creatorsSee project -
Elmo's Musical Monsterpiece - Wii
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An early childhood education game that teaches musical concepts with the cast from Sesame Street.
Other creatorsSee project -
Lego Starwars : Gameboy Advance
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I fondly remember getting letters from kids who loved this game. I consider it one of the highlights of my career.
Other creatorsSee project -
Lemony Snicket's A Series of Unfortunate Events
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Ironically this was one of my favorite projects. It was a fun little side scroller, though we packed in lots of little secrets and content.
Other creatorsSee project -
007 Everything or Nothing : Gameboy Advance
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This was a really fun and strangely challenging project.
While I did a lot of the various pieces of this game, I am especially proud of the four-stage 'Alert' AI system. The enemies could follow you around the entire map using pathnodes (until their anger timers ran out), would somewhat realistically see you using a visibility cone, etc. A lot of emergent and fun behaviour ensued.Other creatorsSee project -
Lord of the Rings : Return of the King : Gameboy Advance
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Boy, this title brings back memories. It was a great Diablo-style game on the GBA.
I know I did more but I definitely can recall implementing the pathfinding system for the AI helpers. They needed to be able to follow and find you even if the path became impossible.Other creatorsSee project -
Sims : Bustin' Out : Gameboy Advance
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I assisted with the tail end of this project. Helped with a lot of bug fixing and finishing up.
Other creatorsSee project -
Jazz Jackrabbit 3
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This project never saw the light of day. It was an attempt by a group of us scattered across the country to restart the Jazz Jackrabbit series, but the economic climate at the time was pretty unfavorable and we couldn't finish it on our own.
Other creatorsSee project -
Crushed Baseball : Gameboy Advance
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Ironically this was my first project at Griptonite. I was responsible for implementing a software 3D engine, stadium, physics, and a bunch of the gameplay code.
For various reasons outside our control this project was actually shipped years after it was complete. -
The Circle
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Internal name for an ambitious multiplayer RPG which never saw the light of day.
An interesting piece of trivia is that we created a 2D engine before being talked into using Unreal and remaking numerous 3D assets.Other creatorsSee project
Honors & Awards
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Azure Phoenix Ribbon
USS Aurora
Charitable outreach to fellow crew members in need.
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Captain's Star
USS Aurora
The prime example of what a crew member of the Aurora exemplifies.
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Naval Achievement Award, Community Service Ribbon and Convention Service Ribbon
Maquis Forces International
Similar organization to Starfleet, which is a kind of future-oriented social and charity group.
http://wiki.maquis.com/w/Awards/2011_End_of_Year_Awards
Ribbons are awarded for special service to the general community and/or specifically to uphold the traditions and ideals of the Maquis.
Organizations
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Toastmasters
Vice President Public Relations
- Present
Recommendations received
24 people have recommended Jason
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Thanks Dean Takahashi for letting us share our vision for elevating the role of game publisher in the transition toward blockchain-integrated games…
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