“James could always be counted on to iterate quickly while producing high quality content. As a critical member of our combat squad, James designed and scripted a substantial number of combat encounters throughout Bioshock Infinite. He collaborated with our level builders to craft spaces that facilitated our core combat mechanics, and worked with the systems team to help refine AI behavior whenever necessary. He’s a hard working dedicated dude you should take a serious look at.”
About
Environmental level designer with a specialization in combat design, systems design, and…
Activity
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It’s been a whirlwind of a year but as I sign off this year I can say that I am excited for the new year at Cloud Chamber It has been a great…
It’s been a whirlwind of a year but as I sign off this year I can say that I am excited for the new year at Cloud Chamber It has been a great…
Liked by James Selen
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Crossing off "design a giant demon-fight robot for DOOM" of my bucket list. Really proud of the work I've done for DOOM Eternal's The Ancient Gods…
Crossing off "design a giant demon-fight robot for DOOM" of my bucket list. Really proud of the work I've done for DOOM Eternal's The Ancient Gods…
Liked by James Selen
Experience
Education
Publications
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DOOM (2016)
Id Software
Projects
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Doom Eternal
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Recommendations received
5 people have recommended James
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