Michael Jones

Michael Jones

Eugene, Oregon, United States
1K followers 500+ connections

About

I'm an award winning sound designer with over 20 years of experience creating audio…

Contributions

Activity

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Experience

  • Pipeworks Studios Graphic

    Pipeworks Studios

    Eugene, Oregon, United States

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    Eugene, Oregon Area

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    Eugene, Oregon Area

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    Eugene, Oregon Area

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    Eugene, Oregon Area

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    Eugene, Oregon Area

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    Eugene, Oregon Area

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    Greater Seattle Area

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    Greater Seattle Area

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    Greater Seattle Area

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    Redmond, WA

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    Redmond, WA

Education

  • Shoreline Community College Graphic

    Shoreline Community College

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    Activities and Societies: Repitoire Jazz Ensemble, Classical Saxophone Ensemble, Percussion Ensemble

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    Activities and Societies: Digipen Musik Group, Student Association

Volunteer Experience

  • International Game Developers Association (IGDA®) Graphic

    Eugene Chapter Founder and Chair

    International Game Developers Association (IGDA®)

    - Present 9 years 7 months

    Science and Technology

  • Lane Arts Council Graphic

    Board Member

    Lane Arts Council

    - Present 5 years

    Arts and Culture

    Lane Arts Council cultivates strong and creative arts communities by providing high-quality arts experiences, engaging people of all ages in arts education, and encouraging artistic endeavors.

  • President and Executive Director

    Bitforest

    - Present 10 years 9 months

    Science and Technology

    I help run Bitforest with a talented rag-tag group of individuals that are professional game developers. I organize our hosted events both in-person and remote, and play a key role in overall operations of the org.

    Strategized community growth initiatives, fostering a vibrant game developer ecosystem.

    As Bitforest, we host a myriad of events enriching Eugene's Game Development and Tech Entrepreneurship communities such as:

    Quarterly Game Jams
    Monthly Community…

    I help run Bitforest with a talented rag-tag group of individuals that are professional game developers. I organize our hosted events both in-person and remote, and play a key role in overall operations of the org.

    Strategized community growth initiatives, fostering a vibrant game developer ecosystem.

    As Bitforest, we host a myriad of events enriching Eugene's Game Development and Tech Entrepreneurship communities such as:

    Quarterly Game Jams
    Monthly Community Meetups
    Weekly Morning Coffee Meetups
    Weekly streaming movie nights during Covid
    Game Dev Internships for High School Students in underserved communities
    Game Dev tutorial workshops

    And our annual local game conference, Indie Game Con

Projects

  • Buzzz Off

    This is my entry for the 33rd Ludum Dare game jam.
    Music and sounds by Mike Jones.

    Other creators
    See project
  • Fiero Games- Sound Designer / Composer

    A 72-hour Start-Up Weekend project focused on teaching children German, 'subliminally' through video games.

  • Math Monster Carnival

    Developed in conjunction with the Center on Teaching at Learning at the University of Oregon, this educational game takes common core math curricula from early grades, and transforms them into game-like experiences. MMC features a unique aesthetic by Portland artist Brian Wolf, and delightful interactions that keeps kids engaged. By plugging into a back-end analytics engine created by CTL, teachers can get the information they need to help their students succeed.

    Other creators
    See project
  • Ludum Dare 29 - Auger

    Auger was created as part of Ludum Dare 29, a 72 hour game creation event, to showcase the technical capabilities of RealityFoil, LLC's creation engine Vixle. I created SFX and Music for the game.

    Other creators
    See project
  • Prominence Poker

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    Built around unsuspecting and seedy locations, Prominence is a gambling utopia founded by crooked goons, as players go heads-up against four factions and play their way solo to a final showdown with "The Mayor"-- the mysterious town founder.

    Creating the full audio experience with the help of Will Bucknum of Voice to Game producing voiceover, and Michael McCarthy of Mercenary Music assisting on some music production.

    Other creators
    See project
  • Superfight

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    Pipeworks, in cooperation with Skybound and 505 Games, is elated to announce the upcoming digital version of SUPERFIGHT, the hit card game of outrageous arguments. Pitting players against one another in battles of hypothetical wit, SUPERFIGHT challenges players to make compelling arguments about the kinds of trivial subjects we all spend far too much time pondering. Who would win in a fight between a drunk Darth Vader and Abraham Lincoln riding a bear? Which is the better weapon: a rope of…

    Pipeworks, in cooperation with Skybound and 505 Games, is elated to announce the upcoming digital version of SUPERFIGHT, the hit card game of outrageous arguments. Pitting players against one another in battles of hypothetical wit, SUPERFIGHT challenges players to make compelling arguments about the kinds of trivial subjects we all spend far too much time pondering. Who would win in a fight between a drunk Darth Vader and Abraham Lincoln riding a bear? Which is the better weapon: a rope of sausages or a skunk on a stick?

    I did the sound effects, Dialogue recording and editing, and final mix.

    Other creators
    See project
  • Rewind

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    What started out as a mod for the "Make Something Unreal" competition in 2008, Rewind has come a long way from being a fun experiment after hours, to being a fun and awesome full first person puzzle experience.

    I did all of the sound effects and reverb volume treatments.

    Other creators
    See project
  • SoccerDie

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    "ATTENTION PEOPLE OF EARTH!
    The peaceful planet of Earth has been invaded by evil aliens! These aliens, the Zorn Empire, want nothing more than to conquer and enslave every planet they come across. Yikes!"

    SoccerDie is a harken back to the classic 8-bit era of games. Everything, even down to the color palette and sound quality was created aesthetically to be in that era.

    I created all the sound effects and some additional music for the menu, boss fight, and cutscenes.

    Other creators
    See project
  • RollerCoaster Tycoon World

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    Sound Designer and Composer for this next installment of the Roller Coaster Tycoon franchise.

    Other creators
  • Plantville

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    Sound creation and implementation for this web based plant management simulator.

    Other creators
    See project

Honors & Awards

  • Oustanding Achievement in Sound Editing - Game Audio - Call of Duty: Vanguard

    Motion Picture Sound Editors Guild (MPSE)

    Award win shared with:

    Audio Director: David Swenson MPSE

    Audio Leads: Matthew Grimm, Ryan McSweeney, Michael Caisley, Eric Wedemeyer

    Supervising Sound Editors: Charles Deenen MPSE, Nick Interlandi, Nick Martin

    Supervising Dialogue Editor: Emilio Lopez-Centellas, Adam Boyd MPSE, Hilary Long

    Supervising Music Editors: Ted Kocher, Anthony Caruso

    Sound Designers: Kegan Chau, Fernando Labarthe, Sheridan Willard, Tyler Cannan, Michael Tornabene, Peter Wayne,…

    Award win shared with:

    Audio Director: David Swenson MPSE

    Audio Leads: Matthew Grimm, Ryan McSweeney, Michael Caisley, Eric Wedemeyer

    Supervising Sound Editors: Charles Deenen MPSE, Nick Interlandi, Nick Martin

    Supervising Dialogue Editor: Emilio Lopez-Centellas, Adam Boyd MPSE, Hilary Long

    Supervising Music Editors: Ted Kocher, Anthony Caruso

    Sound Designers: Kegan Chau, Fernando Labarthe, Sheridan Willard, Tyler Cannan, Michael Tornabene, Peter Wayne, Liam Underwood, Don Veca, Jeremiah Sypult, Andy Bayless, Darren Blondin, Nicholas D'Amato, Jacob Denny, Jacob Harley, Vadim Nuniyants, Timothy Schlie, Aaron Brown, Ian Mika, Tory Bader, Corina Bello, Darrell Tung, Jonathan Gosselin, Nick Tremblay, Mathieu Denis, Mikael Frithiof, Jon Persson, Braden Parkes, Erick Ocampo, Mike Maksim, Matt Hall, Chris Diebold, Jeff Sawyer, Josh Moore, Igor Comes, Tim Gedemer MPSE, Klaus Shipman, Jim Schaefer, Rashaad Wiggins, Jonathan McCavish, Gavin Hislop, Michael Jones, Shawn Jimmerson, Lee Staples, Ryan Garigliano, Garrett Oshiro

    Sound Editors: Daniel Petras, Jordan Ruhala, Matthew Schaff MPSE

    Dialogue Editors: Robert Jackson, Maggie Wolf, Alvaro Vela, Serge J. Isaac, Stiv Schneider, Juliana Henao Mesa, David Price

    Music Editors: Scott Shoemaker, Tao-Ping Chen, Adam Kallibjian, Rob Goodson, Andrew Buresh

    Foley Artist: Foley Walkers

Organizations

  • Bitforest

    Director of Professional Development

    - Present
  • Game Audio Network Guild (G.A.N.G.)

    Member

    - Present

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