Luiz Henrique B.

Luiz Henrique B.

Greater Orlando
4K followers 500+ connections

About

I started my career developing projects for smart homes and IoT, which laid the…

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Contributions

Activity

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Experience

  • Toodoo Studio Graphic

    Toodoo Studio

    Orlando, Florida, United States

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    Orlando, Florida, United States

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    Birmingham, England, United Kingdom

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    United States

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    Greater Orlando

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    Orlando, Florida, United States

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    Miami, Florida, United States

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    São Paulo, São Paulo, Brazil

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    Birmingham, England, United Kingdom

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    São Paulo Area, Brazil

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    São Paulo Area, Brazil

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    São Paulo Area, Brazil

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    São Paulo Area, Brazil

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    São Paulo Area, Brazil

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    São Paulo Area, Brazil

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    São Paulo Area, Brazil

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    São José dos Campos Area, Brazil

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    São Paulo Area, Brazil

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    Santa Catarina, Brazil

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    Santa Catarina, Brazil

Education

  • The Interaction Design Foundation Graphic

    The Interaction Design Foundation

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    Activities and Societies: IxDF Local Group Member: Orlando, Florida, 🇺🇸

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    Activities and Societies: Studies of Modeling, Animation, Lighting, Texturing, Rendering, Direction, Composition, and Video Editing

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Licenses & Certifications

Publications

  • Learning C# by Developing Games with Unity 2019 - Fourth Edition (Technical Reviewer)

    Packt

    Understand the fundamentals of C# programming and get started with coding from ground up in an engaging and practical manner

    See publication
  • Unity 2017 Game Optimization - Second Edition (Technical Reviewer)

    Packt

    Master a series of performance-enhancing coding techniques and methods that help them improve the performance of their Unity3D applications

    See publication
  • Jogos em Unity: Desenvolvendo um jogo 2D multiplataforma

    Revista Mobile Magazine

    Este artigo aborda o desenvolvimento de um jogo para smartphones e tablets utilizando a engine Unity. O jogo é um Shoot em up, gênero em que se controla um personagem, neste caso uma nave, percorrendo o cenário em scrolling horizontal com o objetivo de destruir inimigos conseguindo a maior pontuação possível. Neste contexto, o Unity aparece como uma ótima opção para desenvolvimento de jogos 2D e será um grande apoio para os desenvolvedores. Construiremos um jogo completo com menus, sons e…

    Este artigo aborda o desenvolvimento de um jogo para smartphones e tablets utilizando a engine Unity. O jogo é um Shoot em up, gênero em que se controla um personagem, neste caso uma nave, percorrendo o cenário em scrolling horizontal com o objetivo de destruir inimigos conseguindo a maior pontuação possível. Neste contexto, o Unity aparece como uma ótima opção para desenvolvimento de jogos 2D e será um grande apoio para os desenvolvedores. Construiremos um jogo completo com menus, sons e pontuação. O Unity é um motor de desenvolvimento que disponibiliza funcionalidades para criação de jogos e conteúdos interativos. Ele permite o desenvolvimento multiplataforma, atingindo assim o maior número possível de dispositivos e usuários.

    See publication
  • Jogos em Unity: Desenvolvimento de Games Multiplataforma

    Revista Mobile Magazine

    Este artigo aborda a facilidade e agilidade que temos ao utilizar uma ferramenta multiplataforma para o desenvolvimento de projetos de jogos ou aplicações interativas. Estaremos utilizando o projeto AngryBots da própria Unity e instalando-o em dispositivo iOS ou Android. Com o crescimento constante das plataformas e dispositivos móveis, é importante estarmos preparados para implementar e manter nossos projetos compatíveis com esta diversidade e evolução tecnológica.

    See publication
  • Aplicações Web com Visual Studio, Net Asp.net

    Alta Books Editora

    O lançamento da nova plataforma de desenvolvimento da Microsoft expõe ao desenvolvedor dois desafios: compreender as mudanças realizadas na suíte Visual Studio.Net e aprender os fundamentos de desenvolvimento para .NET Framework.
    Este livro conduz o leitor ao aprendizado conjunto da ferramenta e da plataforma. O leitor irá aprender os fundamentos da tecnologia .NET Framework utilizando duas de suas mais importantes novidades: o desenvolvimento para Internet com ASP.NET e a linguagem de…

    O lançamento da nova plataforma de desenvolvimento da Microsoft expõe ao desenvolvedor dois desafios: compreender as mudanças realizadas na suíte Visual Studio.Net e aprender os fundamentos de desenvolvimento para .NET Framework.
    Este livro conduz o leitor ao aprendizado conjunto da ferramenta e da plataforma. O leitor irá aprender os fundamentos da tecnologia .NET Framework utilizando duas de suas mais importantes novidades: o desenvolvimento para Internet com ASP.NET e a linguagem de programação C#. Irá aprender as valiosas características integradas de desenvolvimento do Visual Studio .NET ao trabalhar diretamente no IDE com a criação de bases de dados, tabelas e stored procedures.

    Other authors

Courses

  • Alexa Dev Days 2018

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  • Apple iOS 5 Tech Talk World Tour 2012

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  • Certified ScrumMaster – Scrum Alliance

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  • Crestron Systems - Home Automation

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  • Oculus Connect 6 - San Jose - 2019

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  • Swift - Developing iOS8 Apps with Swift

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  • Swift - Developing iOS9 Apps with Swift

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  • Unity - Game Development With Unity 3D Bundle

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  • Unity - Unite São Paulo 2016

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  • Unity – Advanced Unity 3D Game Development

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  • Unity – Writing Surface Shaders in Unity

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  • Unity – Fundamentals

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  • Unity – Level Design and Optimization for Mobile

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  • Unity – Mobile Game Development

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  • Unity – Programming with C#

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  • Unity – Shader writing for Unity 4

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  • Unity – Texturing a Game Prop in Substance

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  • Unity – Unite Brasil 2013

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  • Unity – Unite Brasil 2014

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  • Unity – Unity Roadshow Virtual Reality and Multiplayer with Unet

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  • Unreal 4 C++ – Learn to Code by Making Games - The Unreal Engine Developer

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  • VRLA - Virtual Reality Los Angeles Summer Expo 2016

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  • iOS - Design for iOS Apps

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  • iOS - Games with Cocos2D

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  • iOS SDK, Objective-C

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Projects

  • Kitten Samurai Wif Hat Portal

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    This site was developed for a Web3 company to introduce and sell a new cryptocurrency called Kitten Samurai Wif Hat. It was created using React, JavaScript, Tailwind CSS, and Framer Motion.

  • My Portfolio

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    I developed this website as my portfolio using React, Next.js, TypeScript, Tailwind CSS, and Framer Motion.

  • Unreal Engine 5: Characters and Avatars with Ready Player Me

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    This source code in Unreal Engine 5 was developed using Blueprints and integrated with the Ready Player Me avatars.

  • Food Chase Game

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    Food Chase, a unique game developed in Unity and C# for PC, Mac, Android, and iOS, blends racing, cooking, and selling in a food truck-themed adventure. Players customize their trucks, compete in races, and fulfill customer orders in various cities, striving to become the ultimate food truck champion in a world-spanning journey.

    Other creators
  • Thomas' Tales Game

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    Developed in Unity and C# for Windows, 'Thomas' Tales' is a fascinating adventure game featuring Thomas, a brave cat, on a quest to save his brothers in a dark and magical world. Players engage in spell-based combat, solve puzzles, and craft items, exploring a richly crafted universe full of challenge and mystique.

    Other creators
  • Pizza Bar & Games - Game for Windows

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    Pizza Bar & Games is an engaging trivia game developed during Backtrace's Game Jam, showcasing players' video game knowledge in a lively top-down setting. Created using Unity and C#, integrated with Backtrace API, and hosted on Itch.io, this game combines fun quizzes with a social twist, inviting players to learn, share, and compete in gaming trivia. It's a creative reflection of gaming culture and a testament to rapid, collaborative development in a game jam environment.

  • Simple Interaction System for Unity

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    The 'Simple Interaction System' is a versatile, user-friendly, and open-source asset developed for Unity and C# using clean code principles, designed to enhance interactivity in your projects with minimal coding. This efficient tool simplifies the creation of dynamic interactive objects, offering both simplicity and robust performance. It's the perfect solution for game developers and Unity creators seeking to add responsive and engaging user experiences to their applications. Developed with a…

    The 'Simple Interaction System' is a versatile, user-friendly, and open-source asset developed for Unity and C# using clean code principles, designed to enhance interactivity in your projects with minimal coding. This efficient tool simplifies the creation of dynamic interactive objects, offering both simplicity and robust performance. It's the perfect solution for game developers and Unity creators seeking to add responsive and engaging user experiences to their applications. Developed with a focus on clean code, it ensures maintainability and scalability, making it an invaluable asset for projects of any size.

  • The Racing Dead Game

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    The Racing Dead is an exhilarating top-down racing game developed in Unity and C# for PC that blends arcade-style dynamics with physics-driven mechanics in a unique graveyard setting. The game offers a single playable level, where players can enjoy solo challenges against AI Bots or engage in local multiplayer races against up to three others. This monochromatic racing adventure invites players to experience high-speed thrills in an unconventional environment.

  • Mobile Application called "Alerta de Barragem – Alumínio"

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    The application indicates the location of the "Palmital Dam" meeting points of Companhia Brasileira de Alumínio in Aluminio/SP, Brazil. It is a support tool that can be used in an emergency or as preventive simulations of routines operated by the company in partnership with the Civil Defense of the Municipality.

    See project
  • Blondie on the Road Game

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    Blondie on the Road - The Game is an endless runner set on American highways, where players select from trucks to racing cars for a dynamic driving experience. Developed in Unity and C#, it features evolving roads and a competitive online leaderboard, offering an endlessly thrilling adventure.

  • Global Destruction - VR Game for Oculus.

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    This VR Game is a vivid virtual reality adventure developed in Unity and C#. Players step into the shoes of Shingo, a young and talented graffiti artist, on a quest to restore color to a world stripped of its vibrancy by a mysterious spell. In this first-person POV adventure-puzzle game, set in a 3D cartoonish landscape, players navigate through challenges and puzzles in VR, seeking the chemical formula that can reverse the spell. As Shingo, players will explore, solve puzzles, and bring life…

    This VR Game is a vivid virtual reality adventure developed in Unity and C#. Players step into the shoes of Shingo, a young and talented graffiti artist, on a quest to restore color to a world stripped of its vibrancy by a mysterious spell. In this first-person POV adventure-puzzle game, set in a 3D cartoonish landscape, players navigate through challenges and puzzles in VR, seeking the chemical formula that can reverse the spell. As Shingo, players will explore, solve puzzles, and bring life and color back to their world, all through the immersive experience of a VR headset.

  • Security Room 360˚ Tour

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    Security Room 360˚ Tour made with 3D Max, Maya, HTML5, CSS, and JavaScript.

    Other creators
  • House 360˚ Tour

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    House 360˚ Tour made with 3D Max, Maya, HTML5, CSS, and JavaScript.

    Other creators
  • Vc Online Votorantim iOS Application

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    ● Votorantim Cimentos is always thinking of a way to make your life easier. For this reason, the VcOnline Votorantim application has been created, an updated and fast service channel developed to better meet the main needs of each client in a practical and agile way, 24 hours a day.
    ● I developed this iOS application for Pogo Enterprise. I programmed using Xcode and Objective-C and implementing an integration with Cordova.

    See project
  • Industrial Loft 360˚ Tour

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    The architectural design of an Industrial Loft was presented to the client using VR headset.

    Other creators
  • Apartment VR

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    This is a Virtual Reality application for Google Cardboard. It allows the client to walk through the environment, providing interaction with objects, turn on lights, changing furniture textures.

    See project
  • Aces High PC Game

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    ● The spiritual successor of Scorching Skies, Aces High goes much further. Focused on accessible action and easy to learn gameplay, Aces High manages to bring a HUGE content and aerial battles that any player can feel and experience in its sci-fi skies.
    ● I worked remotely in this exciting MOBA. The first version was a single player and we developed using Unity and C#. The other challenge was to develop the multiplayer version using Unreal 4.

  • Informa Telecoms & Media Latim America

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    ● The purpose of the application is to disseminate topics and agendas of Informa Telecoms & Media events in Latin America, allowing users to have access to information about the year's calendar of events, lectures, speakers at each event, chat and scheduling meetings with Other Participants.
    ● I developed this iOS application for 4Mobi. I programmed using Xcode and Objective-C.

    Other creators
    See project
  • Introdução ao Unity: Iniciando um jogo 2D multiplataforma

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    Publication of the article "Introdução ao Unity: Iniciando um Jogo 2D Multiplataforma" demonstrates how to create a Space Shooter game using Unity. This article is in Portuguese

  • Jogos em Unity: desenvolvimento de Games Multiplataforma

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    Publication of the article "Jogos em Unity: Desenvolvimento de Games Multiplataforma" addresses ease and agility when using the multiplatform Unity tool for developing games projects or interactive applications. This article is in Portuguese.

Languages

  • English

    Limited working proficiency

  • Italian

    Elementary proficiency

  • Portuguese

    Native or bilingual proficiency

  • Spanish

    Limited working proficiency

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