Spencer Buchanan

Spencer Buchanan

Salt Lake City, Utah, United States
2K followers 500+ connections

Activity

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Experience

Volunteer Experience

  • IGDA Graphic

    Mentor/Scholar

    IGDA

    - 2 years

    Science and Technology

    A two time IGDA scholar and continued to help grow the Scholar program.

Projects

  • YouCreate by 3form

    -

    I started working on this project in 2014 from the beginning of YouCreate 4.0 version. I have helped manage the project and interface between developers and client meetings to maintain scope of tasks and the project as a whole. The latest version launched June 2014. We still continue to create updates as we utilize analytics and user feedback.

    Other creators
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  • Drop Drop

    -

    Drop Drop asks what does it take to give the experience of falling with motion controls and new extra sensory haptics?

    Drop Drop is a kinect game that lets you experience how it feels to fall like the master of falling. Fall from the clouds and paint the dilapidated city below. Experience new surround wind haptic feedback to bring the experience of falling to life.

    I was responsible for the hardware fans to interface with the game. I also managed the social media, blog and public…

    Drop Drop asks what does it take to give the experience of falling with motion controls and new extra sensory haptics?

    Drop Drop is a kinect game that lets you experience how it feels to fall like the master of falling. Fall from the clouds and paint the dilapidated city below. Experience new surround wind haptic feedback to bring the experience of falling to life.

    I was responsible for the hardware fans to interface with the game. I also managed the social media, blog and public presence of the game. Near the end, I took over the art direction, and project management to see the project done to completion. It now is published and available to play.

    Other creators
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  • Confessions of a GameDev

    -

    We are a group of game developers in Utah give their thoughts about making games, gaming news, and how all this stuff comes together during the game development process.

    I helped manage the audio production and the website. I also co-hosted the podcast and arranged for guests on the show.

    Other creators
  • M5 Fitness

    -

    I aided in creating a development schedule and strategy to meet a demanding timeline for the initial marketing and member websites for the new M5 Fitness startup. Collaborated with team members, client and 3rd party to integrate the new strategy to produce a successful launch within an extremely tight timeframe.

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  • Pierre Lassonde Entrepeneur Center Fellow

    -

    I helped create business plans and conducted market research for two separate medical related games. One is based on hardware that needs to be manufactured. The second is based around a medical condition and partnering with hardware currently available.

    Both business models revolved around the ability to make the patient's life better and creating a game that passes clinical trials and is FDA approved.

    See project
  • SmartyPants Pets

    -

    SmartyPants Pets is a game for toddlers that satisfies the problem of a game that parents feel good for their child to play. The parent is included in engaging with parts of the game so that they know what their child is playing.

    I created the design of the game, determined the technology and interfaced with the client to provide updates and review feedback. I initiated the user testing on focus groups of the specified range.
    I also helped publish the app on the iOS store and…

    SmartyPants Pets is a game for toddlers that satisfies the problem of a game that parents feel good for their child to play. The parent is included in engaging with parts of the game so that they know what their child is playing.

    I created the design of the game, determined the technology and interfaced with the client to provide updates and review feedback. I initiated the user testing on focus groups of the specified range.
    I also helped publish the app on the iOS store and provided support for multiple rounds of updates. I led the team to success in managing the scope and maintaining our budget of time and money.

    Other creators
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  • Nanograte

    -

    Nanograte is Katamari meets Flower. It is a prototype produced for the Graduate program. It used elements of sound, neon visuals and great mechanics to allow a 1v1 battle with who can get the biggest collection of nanobots.

    The prototype was in rapid production for one month with the intent of finding the fun fast and iterating on that.

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  • Three Little Pigs - Silly Houses

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    Silly Houses is Scribblenauts meets Buddy Rush. It is a prototype created for a client that had a line of iPad books with the three little pigs. We reimagined the property in 3D and with a fun spelling mechanic to build objects in the world.

    The prototype was in rapid production for one month with the intent of finding the fun fast and iterating on that.

    Other creators
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  • Floppy Fish

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    Floppy fish is Angry birds meets education. It was a prototype created for a client that is an educator in mechanical engineering. The goal was something that was fun but used spring coefficients and higher level of thinking to solve how to get the fish back in his fishbowl.

    The prototype was well received and production is postponed indefinitely due to funding.

    The prototype was in rapid production for one month with the intent of finding the fun fast and iterating on that.

    Other creators
    See project

Languages

  • Spanish

    -

Organizations

  • Press Start

    Founding Member

    - Present

    Press Start is an organization dedicated to helping individuals in and around the Univerisity of Utah to better prepare themselves to seek and acquire employment in the video game industry. The primary focus of the group is understanding personal brand awareness, how to interview and present yourself, resume work, and networking skills. (The goal is to hit all those little things that there isn't really a class for.)

  • International Games Developer Association

    Member/IGDA Scholar

    - Present

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