About
Humanizing technology.
A passionate, entrepreneurial leader with 25 years of…
Articles by Toby
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On designing Everything-as-a-Service. Or why agencies better get good at service design. Fast.
On designing Everything-as-a-Service. Or why agencies better get good at service design. Fast.
By Toby Barnes
Activity
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If you've followed me for a while, you'll know how much I admire David Epstein and his work on generalism. When I first read Range, it was one of the…
If you've followed me for a while, you'll know how much I admire David Epstein and his work on generalism. When I first read Range, it was one of the…
Liked by Toby Barnes
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As the summer starts to come to an end (writing this from our studio looking out at the pouring rain here in London), it’s been good reflecting on…
As the summer starts to come to an end (writing this from our studio looking out at the pouring rain here in London), it’s been good reflecting on…
Liked by Toby Barnes
Experience
Education
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Liverpool John Moores University
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Activities and Societies: Chairman of the Role Playing Society for 4 years. :)
A degree managed by McKinsey, Focusing on Business Administration, Economics, Cybernetic Systems Thinking, Database design & development. I took a number of Marketing minors to supplement the business finance and computer science foci.
Licenses & Certifications
Volunteer Experience
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Member of the Digital Advisory Board to the Mayor of London
Greater London Authority
- 3 years 1 month
Politics
Supporting the work of the London Datastore, transforming the way in which information is shared between the government and the public. As well as leading open data in London, the board make recommendations on digital projects, reflect the views of social innovators in London to the Mayor as well as advising on any relevant technical developments.
Publications
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Museums at Play: Games, Interaction and Learning
Museums etc
Museums are using games in many innovative ways - for interpretation, education, marketing, outreach and events. Museums at Play provides an extraordinary and comprehensive international overview of the development, use and evaluation of games within museum and cultural contexts, through over 40 detailed case studies. It also draws on the experience of game designers and theorists and explores the range of new opportunities for interactivity using gaming. Contributors include specialists from…
Museums are using games in many innovative ways - for interpretation, education, marketing, outreach and events. Museums at Play provides an extraordinary and comprehensive international overview of the development, use and evaluation of games within museum and cultural contexts, through over 40 detailed case studies. It also draws on the experience of game designers and theorists and explores the range of new opportunities for interactivity using gaming. Contributors include specialists from world-class institutions including The British Museum, Smithsonian Institution, Science Museum, Tate, and the Walker Art Center as well as leading game developers, curators, designers, and educators from some fourteen countries.
Other authors
Courses
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Agile / scrum master
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BBC Media Training
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Projects
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Alexa LLM
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Generative AI model for Alexa
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Nike Rise
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Retail concept and global store launch
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House of Innovation - Nike Flagship Store - Shanghai & NYC
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Best Retail Experience Of 2018: Nike House Of Innovation 000 (Forbes)
https://sneakernews.com/2018/11/14/nike-new-york-city-nyc-store-650-5th-avenue/
Concept Development
Retail Strategy
Retail Design
Service Design
Nike Retail Flagship Store, Shanghai & NYCOther creatorsSee project -
Nike+ App
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Nike+ athletes all-access pass to Nike's most coveted products and events via one seamless sign-on. It offers members a personal store stocked with performance product recommendations and reserved invitations to their favorite sneakers. Combining these offerings, the app serves every step of an athletic life — from competition to training to sport-style — propelling members towards their potential.
Now with retail mode. -
Nike by Melrose - Nike Live/Hyperlive - Store Concept
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Concept
Retail Strategy
Service and Product Design
The first “Nike Live” concept, Nike by Melrose is built on data and driven by digital. The store checks many of the boxes of what physical retail needs to be in 2018 and beyond - Localized, Digitized, Personalized, Humanized, Socialized:Other creatorsSee project -
Nike Trial Zone
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Nov 2015 – Present
Project descriptionAKQA has been working with Nike DTC and Retail Brand Categories to create Trial Zone – a global platform of immersive in-store product trial experiences, starting with the Basketball and Running categories.
Nike+ Basketball Trial Zone lets consumers test-out their shoes in iconic basketball courts, Dyckman Park in Washington Heights and Brooklyn Bridge Park. Meanwhile, Nike+ Running takes consumers on a 90-second run through Central Park or…Nov 2015 – Present
Project descriptionAKQA has been working with Nike DTC and Retail Brand Categories to create Trial Zone – a global platform of immersive in-store product trial experiences, starting with the Basketball and Running categories.
Nike+ Basketball Trial Zone lets consumers test-out their shoes in iconic basketball courts, Dyckman Park in Washington Heights and Brooklyn Bridge Park. Meanwhile, Nike+ Running takes consumers on a 90-second run through Central Park or Battery Park.
The interactive spaces are equipped with motion sensors, cameras, speakers, high-definition TV displays, and controlled by the in-store athlete using an iPad application. Trial Zone launches today with the grand opening of Nike’s NYC SoHo flagship store.Other creatorsSee project -
Nike Training Club v3
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Nike Training Club – Over 100 full body workouts inspired by top Nike athletes and designed by NTC Master Trainers, N+TC will help you track progress, stay motivated and train better.
New Design, New Build, New Features.
Released simultaneously for IOS and Android.
Integrating nike+ services and Nike+ Running into the core experience.
Ongoing Fitness Programs - a 4 week intense framework of training that combines yoga, workouts from pro athletes and nike trainers.
Available…Nike Training Club – Over 100 full body workouts inspired by top Nike athletes and designed by NTC Master Trainers, N+TC will help you track progress, stay motivated and train better.
New Design, New Build, New Features.
Released simultaneously for IOS and Android.
Integrating nike+ services and Nike+ Running into the core experience.
Ongoing Fitness Programs - a 4 week intense framework of training that combines yoga, workouts from pro athletes and nike trainers.
Available in English, French, Spanish, German, Italian, Russian, Chinese and Japanese
Editors Choice on the Apple store, and Number 1 fitness app in 7 locales.Other creatorsSee project -
Nike Accelerator
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The Nike+ Accelerator, powered by TechStars, will host 10 companies for a three-month, immersive, mentor-driven startup accelerator. The focus is to allow companies to leverage the Nike+ platform, and NikeFuel, to build offerings that inspire and assist people to live more active, healthy lifestyles.
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Nike Game On, World
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Using the Nike Fuelband, GPS Running Application and Nike Training/Basketball shoes Game On, World was a campaign site to support activation and awareness of its new range of products globally through local market events and missions covering 52 locales.
The project went through several iterations; from integrating with Instagram and Foursquare, being a native Mobile device application and also a Consumer Curated game board. The go live release featured integration with Facebook, Twitter…Using the Nike Fuelband, GPS Running Application and Nike Training/Basketball shoes Game On, World was a campaign site to support activation and awareness of its new range of products globally through local market events and missions covering 52 locales.
The project went through several iterations; from integrating with Instagram and Foursquare, being a native Mobile device application and also a Consumer Curated game board. The go live release featured integration with Facebook, Twitter and Instagram backed by an Adobe CQ5 CMS.
A bespoke Tumblr presence to support all local markets and allow Nike curated content for the site was also built through close work with Tumblr.
Competing against a rival campaign over the Olympics the site went on to attract nearly half a million visits on launch and continues to attract significant traffic for the rest of the campaign [http://econsultancy.com/uk/blog/10539-nike-beats-adidas-in-social-buzz-during-olympics?utm_medium=email&utm_source=daily_puls] and was awarded FWA site of the day [http://www.thefwa.com/site/game-on-world].Other creatorsSee project -
Such Tweet Sorrow
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Suchtweetsorrow is a modern-day adaptation of Shakespeare’s Romeo & Juliet in tweets. During the period of five weeks (April 10, 2010 – May 12, 2010) six professional actors performed the play on Twitter and other web devices. The actors improvised around a prepared story grid and could interact with each other and react to followers, fans, real events and comments via Twitter. The play was a cooperation between the Royal Shakespeare Company and The Mudlark Production Company.
Other creatorsSee project -
Chromaroma
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Chromaroma is a London-based game using players’ Oyster cards and Barclays Cycle Hire accounts. Points are awarded depending on the stations and journeys users complete on the London Underground and London Buses, as well as using ‘Boris bikes’.
It is described by its creators, Mudlark, as “location-based top trumps”, and encourages competition through leaderboards.
The game was launched to the public on 30 November 2010, when snow closed Gatwick Airport and caused severe delays on…Chromaroma is a London-based game using players’ Oyster cards and Barclays Cycle Hire accounts. Points are awarded depending on the stations and journeys users complete on the London Underground and London Buses, as well as using ‘Boris bikes’.
It is described by its creators, Mudlark, as “location-based top trumps”, and encourages competition through leaderboards.
The game was launched to the public on 30 November 2010, when snow closed Gatwick Airport and caused severe delays on London’s tube network.Other creatorsSee project
Honors & Awards
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N+TC 3.0
Mobile Design, BIMA
http://bimaawards.com/2014-winners.php
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Nike Training Club - Nike Maxim
Nike
Nike Maxim
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N+TC 3.0
Experience Design - Mobile, Bronze Pencil, One Club
User Experience Design - Mobile / User Experience
http://www.oneclub.org/#olmag=/_ajax/archive/?action=arc_work%26value=21464 -
NTC 3.0
Editor’s Choice, iTunes App Store
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JUDGE - Clio Awards - Digital
Clio Awards
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Nike Find Your Greatness
Cannes Titanium Lion
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Nike Fuelstream
OneShow
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Guardian Mega - Chromarma
Guardian
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Digital Innovation Gold
Royal Television Society
http://vimeo.com/13130055
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JUDGE - British Intereactive Media Awards
BIMA
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MTV 2
Interface Design, Bafta UK
http://awards.bafta.org/award/2000/interactive/interface-design-award
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MTV 2
D&AD Gold Pencil
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MTV2, User Experience
BIMA
Organizations
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IGDA
Board Member - Education SIG
-The Game Education Special Interest Group focuses on: * developing a community of game educators * promoting game education * providing resources to game educators
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Join now to viewMore activity by Toby
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20 years ago, Rei Inamoto and I opened up the AKQA office in New York. In the beginning, it was just the two of us at a borrowed desk at another…
20 years ago, Rei Inamoto and I opened up the AKQA office in New York. In the beginning, it was just the two of us at a borrowed desk at another…
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