From the course: Agile User Experience Design and Research
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Scrum key touch points - Figma Tutorial
From the course: Agile User Experience Design and Research
Scrum key touch points
- [Instructor] Let's look at the four key touchpoints for a typical two-week sprint. As you now know, in order to start our sprint, the Scrum Team needs to decide which user stories they're going to take into the upcoming sprint. This happens at the sprint planning meeting. The product owner will bring the product backlog to this meeting, typically a large spreadsheet. The product backlog is a list of all the user stories along with the level of effort or sizing that has been assigned to those user stories. The team reviews the user stories and selects the amount of user stories based on the team's level of capacity for a sprint. Remember from our level of effort discussion, the team's capacity could be based on points or t-shirt sizing or some other example. So if the Scrum Master has determined that the Scrum Team can deliver, say, 50 points worth of work in a sprint, then the Scrum Team will select user stories until…
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Introduction to the two agile frameworks44s
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Scrum: Terminology and building blocks5m 29s
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Scrum key players3m 21s
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Scrum key touch points4m 54s
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An introduction to kanban1m 19s
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The kanban process3m 32s
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Pain points for UX teams using agile frameworks4m 28s
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