From the course: Agile User Experience Design and Research

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The manifesto for agile software development

The manifesto for agile software development - Figma Tutorial

From the course: Agile User Experience Design and Research

The manifesto for agile software development

- [Instructor] Agile was created in 2001 by 14 software engineers, and they created these 12 overarching principles. While we don't need to go over all of them, I do want to call out a couple as they impact us as UX professionals, and I want to make sure that you understand UX was not at the table when these guiding principles were created. Let's focus on the second principle, and that states that Agile should welcome changing requirements even late in the development process. Of course, this is a fundamental aspect of the topics we've been discussing around Lean and the whole build, measure, learn process, right? We need to be able to adapt and take the feedback that we get from our early MVP releases, and we need to be able to tweak our ideas and our hypotheses, but this is also a very challenging part for UX professionals. Let's say for example you're a UX designer working on a mobile app. You've been told the MVP…

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