From the course: Figma: Teams, Stakeholders, and Design Reviews

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Further learning

Further learning

- [Instructor] As you have discovered in this chapter interactivity and motion are more than clicks to go somewhere or do something. And motion is more than moving something from here to there. These are carefully thought out and planned interactions while at all times keeping the research and incidentally, Laura, in mind. Throughout this course I've been covering a lot of material dealing with the design of projects and interactivity. In fact, I've been keeping a set of design principles in mind throughout. These are the same principles of the UX design team that you're probably working with follows. And this article from the Interaction Design Foundation gives you an insight into those principles. When reviewing them think about the fundamental principles your profession follows and you will realize there's a lot of common ground. I also mentioned there might be an interaction designer on the team and you may be wondering…

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