When I was in college at Georgetown University years ago, my friend, comedian Joe Gerics, and I enjoyed playing NBA 2K.
In addition to playing with our favorite National Basketball Association (NBA) teams and players, we also enjoyed the game's avatar creation tools.
We spent hours shaping the off-the-shelf bodies to resemble the players on our own Georgetown men's basketball team (who made it to the NCAA Sweet Sixteen that year).
Once our 2K avatars matched the height, body shape and skin tones to the real life people, we then dialed in their ability levels in terms of gameplay: passing, shooting, speed, defense, etc.
After playing several games with our college team, Joe and I decided to go one step further.
We created ourselves as avatars and inserted ourselves in the game. We gave ourselves incredible in-game skills and then went toe to toe in contests against the NBA's best players.
It was so much fun taking people who existed in our real lives and then transport them into our gaming experience, where we spent so much time hanging out.
Why am I sharing all of this personal history from years ago?
Because wish fulfillment and self-expression through avatars has taken a big step forward on Roblox.
Roblox announced that members of its UGC program can now create full avatar bodies and heads.
By opening up this program to the community, Roblox is widening the opportunities for fans to have more fun and for creators (and brands) to monetize.
I see official branded avatars as a big win for players. They get to "dress up" as their heroes, hang out with their friends while showing off their fandom, and role play to their heart's content.
Personally, I would love a Miles Morales Spider-Man avatar. What dream avatar would you want?
Interested in understanding more about how brands are leveraging Roblox for growth?
Sign up for the Metaverse Marcom Newsletter: https://lnkd.in/g6DFgnXs
Listen to the Metaverse Brands Podcast: https://lnkd.in/gK6n9UXj
Follow Metaverse Marcom on LinkedIn: https://lnkd.in/gnu_WAHW
Follow Stephen Dypiangco, MFA on LinkedIn: https://lnkd.in/gqBFGve5
#roblox #digitalmarketing #videogameindustry #entertainmentindustry
In a recent post "UGC Program: Expanding Creation and Monetization with Avatar Bodies and Heads," Roblox announced that members of its UGC program can now create full avatar bodies and heads.
Before this announcement, avatar bodies had been available for purchase on the platform.
However, not everybody could create them.
Avatars could only be released by the Roblox account, which meant that only Roblox itself and its brand partners could participate.
By opening up this program to the community, Roblox is widening the opportunities for fans to have more fun and for creators (and brands) to monetize.
We see official branded avatars as a big win for players. They get to "dress up" as their heroes, hang out with their friends while showing off their fandom, and role play to their heart's content.
Interested in understanding more about how brands are leveraging Roblox for growth?
Sign up for the Metaverse Marcom Newsletter: https://lnkd.in/g6DFgnXs
Listen to the Metaverse Brands Podcast: https://lnkd.in/gK6n9UXj
Follow Metaverse Marcom on LinkedIn: https://lnkd.in/gnu_WAHW
Follow Stephen Dypiangco, MFA on LinkedIn: https://lnkd.in/gqBFGve5
#roblox #digitalmarketing #videogameindustry #avatars #brandmarketing #genzmarketing #monetization
Creators (and Brands) Can Now Make Roblox Avatar Bodies
metaversemarcom.io
Sr. Product Marketing Manager | Amazon | MBA
2wAbby! I'd love to tune in! Will your panel be streamed?