Amir Berenjian’s Post

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CEO of REM5 STUDIOS. Oculus Launch Pad Fellow 2020.

🤢 Motion sickness in VR is a problem ... we can argue about it being a real issue or just a perceived barrier ... but it is a problem nonetheless. While there have been countless whitepapers on the topic, Apple is doing some exciting work in the space—the "Vehicle Motion Cues" feature was added to the iOS 18 developer beta. (I tried in the video below) The issue is the disconnect between what your eyes see and the physical movement your body experiences. For example, when you ride in a car and read your phone, your eyes think you are still, and your body feels movement. In VR, it's typically the opposite, eyes see movement, body does not. Apple's newest iPhone accessibility feature attempts to solve this by placing moving dots on the screen so your eyes see the movement that your body is feeling. I'm excited to see what their research says as they bring the spatial computing version to the Apple Vision Pro. In the meantime, everything we build in VR will continue to keep the senses connected at ALL times! Unless you are building for a young audience, I recommend doing the same. #vr #ar #accesibility #apple #ios18 #meta

Gabriela F.

:: ERPADOO :: :: Learner and Teacher :: :: Creative and Analytical :: :: Theoretical and Hands-on ::

1w

I'm one of those who can struggle with severe motion sickness - I experienced it in cars, even trains and unfortunately in cinema with handheld camera movies, while playing shooter games and later even in VR too. I really hope this trick helps!

Lee Probert

Spatial Computing Strategist & Consultant. Creative Technologist, XR/App/Web/Voice developer, and Founder of Weald Creative and Weald Spatial. CTO of Hapony and TravelVRse.

1w

Wow. Fascinating. I wonder if this could work in VR spatially? Would be the opposite of this though … hmmm … not sure how that would work 🤔

Jeffrey Berthiaume

Technology Innovator (iOS, tvOS, Vision Pro, IoT, Emerging Tech)

1w

There was a session at AWE 2024 that went into detail on three different approaches for mitigating motion sickness in AR/VR. Sonya Haskins is there a video for that one yet? It was called “Mixing in Reverse Optical Flow to Mitigate Vection and Simulation Sickness in Virtual Reality” by Minchae Kim and Jungha Kim

Harold Raichur

XR (AR / VR) Producer, Consultant & Writer

6d

Small innovations like this one will add up to that final solution which solve motion sickness issues for a majority of VR users. The same should apply to the headsetsize & weight issues. It's a work in progress & I hope it gets there.

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Nick Roseth

Spatial Computing | XR | Ai | Strategy | Emerging Tech | Advisor | Founder Explore Design | TedX Speaker

1w

Nice! Very cool to see the the different approaches to address physiological factors.

Michael Björn

Research Fellow @ Ericsson | XR, AR, VR, Spatial Computing Visionary | Trend Augur | TEDx Speaker | Ex-Adjunct Professor | Keynote Speaker & Lecturer | Author & Music Journalist

1w

This is very interesting!

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