Ben Macdonald’s Post

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Gameplay Programmer at Vertpaint

I've spent the last nine months working on a solo project, creating a physics-based fighting game in Unreal Engine 5. I'm excited to share the progress I've achieved so far! The game focuses on delivering a consistent, physics-driven fighting experience. Every action within the game is meticulously designed to adhere to the in-game physics system, ensuring realism and immersion. Utilizing Unreal Engine 5's new Physics Control Component (PCC), I've enabled the physical simulation of each bone in the skeletal mesh. This technology ensures that every movement, such as strikes, follows keyframe animation positions while respecting physics constraints. Key highlights of the project include: - An advanced striking system allowing for strike aiming and custom combinations. - A hit reaction system that offers realistic hit responses and ragdoll effects. - A detailed health and damage system featuring unique interactions based on the striking limb. To explore more about this project, feel free to visit my portfolio here: https://lnkd.in/epcvK6xV

Obiwan Medeiros

Game developer at Kokku Games

1mo

I tried making a Street Fighter like game in UE some years ago and my brain hurt before I got anywhere, these games are so complex to make. I'd argue fighting games are the most difficult game genre to develop from scratch.

Kang Ong

Graphic Illustrator that specializes in advertising and marketing, with experience in motion animation and product development.

1mo

Looks amazing how do you plan on working with blocking and defense mechanics?

Charles Rozén

3D-artist | Animation Student at [Skövde högskola]

1mo

This looks so cool.When the character is bing hit what controls the reaction?

Jun Kiat P.

Semifinalist - Stage 32 1st Annual New Voices in Animation Screenwriting Contest. Quarterfinalist - Script2Comic 2023 Contest. Creator of TONGKAT ALI MAN and TONGKAT ALI GIRL. live2D Rigger @ VMuslimah Productions.

1mo

Will you be launching the system in the market place?

Just got back from the training and feel like the red guy. Implementing proper footwork with actual realistic movment could be an interesting challenge. I haven't seen good one yet

Heather C.

Founder of unannounced studio. Previously at Skydance New Media, Bethesda Games, Naughty Dog and BioWare/EA

1mo

Looks great! I kind of feel bad for the red opponent though lol.

Fiyin Ogungbade

Game Design Intern at Maxis Studios - EA

1mo

Incredible work! How difficult was it to create the blends for the combat system?

Chris Hogstead

Supervising Creature FX | TD

1mo

Looks very cool! Are you going to release the game?

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