I've spent the last nine months working on a solo project, creating a physics-based fighting game in Unreal Engine 5. I'm excited to share the progress I've achieved so far! The game focuses on delivering a consistent, physics-driven fighting experience. Every action within the game is meticulously designed to adhere to the in-game physics system, ensuring realism and immersion. Utilizing Unreal Engine 5's new Physics Control Component (PCC), I've enabled the physical simulation of each bone in the skeletal mesh. This technology ensures that every movement, such as strikes, follows keyframe animation positions while respecting physics constraints. Key highlights of the project include: - An advanced striking system allowing for strike aiming and custom combinations. - A hit reaction system that offers realistic hit responses and ragdoll effects. - A detailed health and damage system featuring unique interactions based on the striking limb. To explore more about this project, feel free to visit my portfolio here: https://lnkd.in/epcvK6xV
Looks amazing how do you plan on working with blocking and defense mechanics?
This looks so cool.When the character is bing hit what controls the reaction?
Will you be launching the system in the market place?
the good old bow and arrow jab https://www.youtube.com/watch?v=-c4audh7iDI&ab_channel=CoachAnthony
Just got back from the training and feel like the red guy. Implementing proper footwork with actual realistic movment could be an interesting challenge. I haven't seen good one yet
Looks great! I kind of feel bad for the red opponent though lol.
Incredible work! How difficult was it to create the blends for the combat system?
Looks very cool! Are you going to release the game?
Game developer at Kokku Games
1moI tried making a Street Fighter like game in UE some years ago and my brain hurt before I got anywhere, these games are so complex to make. I'd argue fighting games are the most difficult game genre to develop from scratch.