Epic's new Project Avalanche looks like the closest thing to recreating what I loved about Flash: Real-time 2D/3D/vector graphics with a powerful timeline, blend modes, motion tools and more. Avalanche is already being used in TV broadcasts, and I could see this bringing a big boost to Unreal Engine in the experiential installation space, especially for content- and UI-focused experiences. Very excited to try this out, hopefully with UE 5.4. https://lnkd.in/g_QB-YGY
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I am very excited to explore the fascinating world of Project Avalanche after watching the captivating Jonathan Winbush video! This innovative project is bound to have a significant impact. The impressive real-time graphic control, powered by Unreal, is undeniably a game changer. It combines the best features of AE and Cinema 4D, but takes it to a whole new level with its cutting-edge real-time graphics capabilities. I am eagerly anticipating the release of Project Avalanche, as I can't wait to experience it firsthand. Although the idea of Unreal adopting a subscription model for non-gaming projects may be a bit unsettling, I understand that it's all part of the ever-evolving nature of the business world. Have you had the chance to learn about Project Avalanche? I would love to hear your thoughts and discuss this exciting project further! #ProjectAvalanche #RealTimeGraphics #UnrealEngine #GameChanger #TechNews
Unreal Engine 5’s New Motion Graphic Tools Will Blow Your Mind! | Project Avalanche
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With Project Avalanche and Niagara fluids, Unreal Engine is all set to disrupt the motion design industry. Combining the layer based workflow of Adobe After effects, the cloner systems like that of Cinema 4D and real-time fluid simulations this can become a game changer. Can't wait to test this out :-) #motiondesign #unrealengine
Unreal Engine 5’s New Motion Graphic Tools Will Blow Your Mind! | Project Avalanche
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♾️Elevate your Virtual Production with InfinitySet! InfinitySet features an Unreal-native behavior, tapping into the full potential of Unreal Engine. Over 30 years of Brainstorm's expertise in broadcast, film graphics, virtual sets, and AR production adds value to this configuration, offering seamless data management, optimized workflows, and much more. But here's best part: InfinitySet lets you choose between Brainstorm's eStudio, Unreal Engine, or a Combined Render Engine for ultimate flexibility. Ready to transform your virtual production? Learn more here👉https://lnkd.in/dvXggE7 #InfinitySet #VirtualProduction #UnrealEngine #BrainstormInnovation
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Heading down to Digital Dragons today? Our technical director and graphics programmers Peter Sikachev, Ostap Trush, and Ihor Pavlovskyi from Virtuos Labs - Warsaw are having a sharing session on "Directional Light Shadows Compute Time-Slicing Optimization" at Room S4B from 12-1pm! 🔑 Key takeaways you can expect: - Basic understanding of Virtual Shadow Map (VSM) clipmap technology in Unreal Engine 5 (UE5) and its limitations - Using time-slicing to optimize VSM for a dynamic day-night cycle game in UE5 See you there! 👋 #DigitalDragons2024 #UE5 #unrealengine
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Update: Lightmap HDR Light Studio – Support for Unreal 5.4: Lightmap has added support to the HDR Light Studio plug-in for Unreal 5.4. This allows HDR Light Studio to be used in custom Unreal builds. The Unreal plugin is only available in the Automotive option of HDR Light Studio. The post Update: Lightmap HDR Light Studio – Support for Unreal 5.4 appeared first on . #toolfarm #vfx #motiondesign
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Did you know that your broadcast graphics workflow does not have to define which rendering technology to use? If you're attending #NAB2024, come see how Erizos Studio can help you create a render engine agnostic workflow, allowing you to use the best tool for the job with no impact to the workflow. Book your meeting here and discover a better way to work with Unreal Engine, Pixotope, Zero Density, Vizrt, Singular.live and more.
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Heading down to Develop:Brighton? Our technical director and graphics programmers Peter Sikachev, Ostap Trush, and Ihor Pavlovskyi from Virtuos Warsaw are having a sharing session on "Directional Light Shadows Compute Time-Slicing Optimization"! 📍 Room 2, DoubleTree by Hilton Brighton Metropole 📅 10 July, 4:00pm - 4:45pm 🔑 Key takeaways you can expect: -Basic understanding of Virtual Shadow Map (VSM) Clipmap technology in Unreal Engine 5 (UE5) and its limitations -How to use time-slicing to optimize VSM for a dynamic day-night cycle game in UE5 See you there! 👋
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MODE’s most anticipated update coming to unreal engine this year is Project Avalanche. This is for all the motion designers out there. This new update to unreal engine will allow us to take the motion design capabilities that we would usually do in programs like After Effects, Blender, Cinema 4d but keep it all in the unreal engine and in Realtime. https://lnkd.in/gnxfGe-r
Unreal Engine 5’s New Motion Graphic Tools Will Blow Your Mind! | Project Avalanche
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New video explainer on unreal engine 5 with cinematic quality showing possibilities of this great engine.
Unreal Engine 5 Cinematic Character Quality Sample
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