Host, TED AI Show | Ex-Google PM (3D Maps, ARCore, 360/VR) | Scout, A16z | VFX creator with 1.4M+ subs & 445M+ views | ੴ
Generative AI is super cool… BUT I’m continually blown away with the work happening in ‘procedural’ 3D modelling. Especially given these plugins are for a free (!) 3D tool like Blender. We needed a fancy Houdini license to do this just a few years ago 🤯 This plugin is called icity3d and is available on blender market. #3d #cg #vfx #ai
"We needed a fancy Houdini license to do this just a few years ago" — in other words you want to use totally free tools for automation, but still keep the salary like you have Houdini skills and full commercial license, right? 🤗 "plugins are for a free........... 3d tools" - but plugin itself is not free, $75, might fair price, even very low, should be charging really 10x.... any super discounted and free tools just devalue your personal paycheck. It's might be fun, but not if you do it for living.
Don't get the point. Why is it necessary to distort the World, when the reality does not change?
Mark Gröb or Bilawal Sidhu, do either of you know if something like this exists for landscape/hardscape design??
Exactly - procedural generation is hitting the mainstream in a huge way. I think gen ai is more useful as a thin layer atop advanced procgen techniques.
I need to learn blender
Yes, yes. Procedural is the way. Back in the early 90s, SideFX the makers of Houdini already had procedural modelling in their Prisms product and there was nothing else like it on the market. And the interface wasn't node based. Well, the compositor was. But the modeller was a vertical stack of generator or operator panels, with all their values exposed. The top one was the beginning and all the data just travelled down the stack being modified or added to along the way until you had your final output at the bottom. Hook up the viewport to any part of the stack to see what it looks like at that point. It is so awesome to see free software sporting this advanced workflow.
This is amazing Bilawal, I shared something last year that showed procedural 3D modelling on civil engineering projects (bridge design specifically) - it was already impressive, but what you show here indicates that it has come on in leaps and bounds since then!
This reminds me of this experiment where other kind of intelligence was used to plan human infrastructure, quite fascinating indeed https://phys.org/news/2022-01-virtual-slime-mold-subway-network.html
Impressive
Freelance Digital Artist
2moThese AI-generated cities are a far cry from the vibrant, historically rich, and nature-integrated urban environments that we need. They prioritize sterile efficiency, consumption, and traffic flow over human connection, community, and well-being. The lack of bustling markets, lively plazas, and genuine green spaces further erodes social cohesion, while the dominance of roads and manicured lawns leaves little room for organic interaction. Furthermore, these AI-generated cities often disregard the historical and cultural significance of the land, disconnecting us from our roots and heritage. We need cities designed with intention, incorporating wild, untamed nature, prioritizing ecological restoration and biodiversity alongside human well-being. We need cities that are built for people, not just algorithms, cities that celebrate history, culture, and the natural world.