I write about Technology, Web Dev & Games | Follow Me | Techno Luddite | CTO @ NoWaste | Frontend Architect | Freelance Frontend Engineer | Entrepreneur | Game Designer & Developer | Creativity Enthusiast
A great story about going against the tide (no pun intended, or is it?).
A smart move by an indie game maker landed him a plethora of sales, exactly because he was crazy enough to launch on the same date as Starfield (AAA title).
The strategy proved brilliant.
He succeeded because no one else indie was crazy enough to launch, so he was literally left alone at 2nd place. Anyone who wasn't looking for Starfield had one interesting choice!
And it paid off.
Can it work again? Who knows. Once others realize this strategy, it's very likely there will be future competition for 2nd place, as others will start to compete.
I think the key takeaway is creative thinking. Those who dare walking where others fear to tread is taking a big risk as well as reward.
#gamedevelopment#releaseday#businessstrategy
TL;DR: The Call of Duty League is generating excitement among fans by announcing the maps and modes for the 2024 season. They will be starting with remastered maps from Modern Warfare 2, which brings nostalgia and a fresh competitive environment. The season will feature three modes: Hardpoint, Control, and Search and Destroy, providing strategic and skill challenges. The initial map pool includes six carefully selected maps, with the potential for future additions. Classic maps may pose challenges in terms of spawn systems and map dynamics, but the league is working on improvements. There's speculation about integrating popular maps from the previous year into the game.
Read More: https://lnkd.in/ehkReC42#CDL2024#CODLeague#MapAnnouncement#ModernWarfare2Remastered#CompetitiveModes#Esports#UncrownedGaming
We're on a mission to uncover the ultimate favorite Onlyplay game, and we need YOUR help to settle the score once and for all! 🏆
Among our employees, bets are high as we each champion our own beloved titles. But your answer holds the key to revealing the truth 🔑
So, what's YOUR favorite Onlyplay game?
Whether it's the thrill of Piggy Tap, the adventure of Fighter 777, or the nostalgia of Iggy Racing, we want to hear from you 💪
Cast your vote in the comments below and let us know which game gets your top pick!
Your choice could be the game-changer we've been waiting for! 🚀
#FavoriteGame#OnlyplayGames
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But what does winning together mean exactly?
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Can’t it be all the above?
At Live88, we #cometogether, #playtogether, #wintogether.
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Ever buy something and feel like it was a waste of time? We get it. That’s why we’re making a bold promise. 🎮 If you play our game and don’t have fun in the first month, we’ll not only refund you but also pay you for your time! Yes, really! We believe in our games so much that we know you’ll love them. But if we mess up, you deserve something for your trouble. It’s like saying “sorry” with a cherry on top. 🍒
We want to set a new standard. When we value each other’s time, everyone wins.
PS: Try our game, risk-free, and see why we’re so confident! 🚀 #GameOn#RiskFreeGaming#PlayerFirst
I see a lot of game deconstructions of top performing games out there like Monopoly Go and Royal Match.
Why?
Well everyone wants to read that super star story - how was Taylor Swift or Justin Bieber discovered so I can copy that myself.
But the brutal truth is this is doing a ton of harm.
This leads to massive survivorship bias.
According to Wikipedia, “survival bias is the logical error of concentrating on entities that passed a selection process while overlooking those that did not. This can lead to incorrect conclusions because of incomplete data.”
In short, we can actually learn far more from game deconstructions of titles that by all means should have taken over the world but didn’t.
Why?
They likely had the right team, funding, IPs, etc. and yet they still failed.
And chancres are much, much higher that your game will fall into this bucket than it will the chart topping hits.
Thus there is far more for you to learn and take away. And those learnings will likely significantly increase the chances of you finding success.
In short, we need more failed game deconstructions!
#gamedesign#liveops#useracquisition#gamedev#deconstruction#learning
Running a business is a lot like playing in an arcade. You’ve got a bunch of games (or opportunities) to choose from, each with its own quirky rules and flashy lights. You drop your tokens (a.k.a. time and money) into the ones that look like they’ll pay off big, but sometimes you just end up with the dreaded "game over". It’s all about learning the tricks (of the trade), leveling up, and hopefully hitting that high score. And just like in an arcade, you’ve got to outmaneuver your competitors, keep an eye on the leaderboards, and have a blast while juggling the risks and rewards.
ALOT of similarities! I HOPE business will continue to be as successful as the arcade was for the McMenimon Clan though. I could probably retire tomorrow!
#FlyLock#FlyLockSecuritySolutions#TheFlyingLocksmiths#LevelUpLeadership#TokenOfSuccess#GameOn#BusinessHighScore#PlayToWin#BusinessFun
I have a slightly different take on this. It’s been, what, six months since Monopoly Go! launched? There have been how many deconstructions?
Not one company or analyst has reached out to ask how we did it. Maybe this is because there are no credits anywhere, but I haven’t been shy about my role on the project.
Anyone who wanted to learn from a game like that you might think would talk to the people that actually made it. I have friends at King, friends at Apple, friends at Microsoft, friends at Google, friends at Take 2, friends at Meta, you know, people who might be interested in how to build a billion-dollar-a-year product. Not one of them has reached out to talk about it.
Why is analysis so much easier, so much safer, whatever it is that drives this? Why do people think that games are just artifacts, independent of the processes and teams that made them?
Making a great game is incredibly hard, and it takes a lot of luck. It also takes the ability to build and run a great team. The notion that you can analyze the product and have meaningful takeaways that you can apply to other projects without understanding the process just seems so wrong to me.
But, then again, I’m biased; I was there. I know what it actually took.
Serial Entrepreneur | Fortune 500 | Builder of things
I see a lot of game deconstructions of top performing games out there like Monopoly Go and Royal Match.
Why?
Well everyone wants to read that super star story - how was Taylor Swift or Justin Bieber discovered so I can copy that myself.
But the brutal truth is this is doing a ton of harm.
This leads to massive survivorship bias.
According to Wikipedia, “survival bias is the logical error of concentrating on entities that passed a selection process while overlooking those that did not. This can lead to incorrect conclusions because of incomplete data.”
In short, we can actually learn far more from game deconstructions of titles that by all means should have taken over the world but didn’t.
Why?
They likely had the right team, funding, IPs, etc. and yet they still failed.
And chancres are much, much higher that your game will fall into this bucket than it will the chart topping hits.
Thus there is far more for you to learn and take away. And those learnings will likely significantly increase the chances of you finding success.
In short, we need more failed game deconstructions!
#gamedesign#liveops#useracquisition#gamedev#deconstruction#learning
Seasoned in-house legal professional with over 25 years of experience advising public & private companies in the tech, entertainment, sports, gaming & CPG industries around the globe
Post Summer Game Fest 2024 Report:
With all these incredible video games scheduled to be released in 2024/25, it would be hard to imagine the game industry has experienced significant layoffs this year. But they have. So let's do our best as a community to get these amazing folks back to work! Eight out of the top 10 most anticipated games were developed by indies; and 2 of those 8 were developed by a single person (wow).
Highlights that caused the gamer audience to scream wildly: Civilization 7, Sonic X Shadow, Star Wars Outlaws, Batman Arkham Shadows, Blumhouse's indie horror slate, old school Might Morphing Power Ranger, Lego Horizon Adventures, Cuffbust, Alan Wake 2, Skate 4, Harry Potter: Quidditch Champions and Metaphor: ReFantazio. Beautiful graphics in Deer and Boy and climbing game Cairn. Cross platform opps in Riot Games' Valorant. Video game adapations to TV shows: Exploding Kittens and Among Us. And let's not forget the gaming audience loves a good pinball machine. Check out Lionsgate's newly released John Wick pinball machine by Stern Pinball.
Need funding? Look up Outersloth Indie Game Fund by Among Us creators, Innersloth. Need legal services? Contact Playbook Law for free consultations.
#summergamefest2024#summergamefest#videogames#games#gaming#gamers#gaminglaw#gamedevelopers
In February, after months of steady growth, our games hit a plateau 😬
I hate how closely my mood mirrors the performance of our business. I was feeling anxious for the first time in months 😓
But I reminded myself we’ve been here before. Games always hit plateaus - and our team always breaks through them.
How did we push past this winter slump? By doing, not just analyzing.
Our team’s greatest strength is relentless perseverance. We’ll keep attacking the problem until we jumpstart growth. Our success is rarely the result of a single change. It’s often a series of 1% improvements that elevate our games to a new level of performance.
Our efforts paid off. Not only are our games growing again, but our revenue and (profitable) user acquisition spending are at an all-time high 📈🚀
I don’t hold any illusions that our streak will be continuous. Plateaus are part of the cycle of scaling games 💯
That’s why a successful studio is more than its portfolio of titles.
What differentiates a studio is its culture of perseverance and aggressive action 💪🏼💪🏼💪🏼
Century Games created a hit, Whiteout Survival, bringing in a casual $400M. There were some great general game play videos (how to use Fire Crystals, how to use Pets) videos, but it was difficult to find a breakdown of what was allegedly working in the game, or what combination of playbook features they had, or what ad campaigns they ran. How can such a big game seemingly fly under the radar?
Jen Donahoe and I deconstruct Whiteout Survival and how they reached their pot of gold. In our first Product Deep Dive, on both Spotify and YouTube, you'll feel like you’re stepping into a meeting with product and marketing, figuring out what to take away and what pitfalls to avoid.
Please let us know what game you want to see next 🎮
https://lnkd.in/dvTugjJH