Callisto Protocol is out and I’m flattered, truly thankful for having this opportunity to join at the beginning (late 2019 - we were around 30 people, studio was 2 months old) and help build the studio, pipeline, processes and obviously photorealistic characters, creepy enemies, define the mood, develop the gore system and the game itself amongst so much more.
I has been such an incredible journey full of learnings, challenges and a lot of joy and fun.I can’t thank enough Glen Schofield Christopher Stone Steve Papoutsis , Stacey Hirata , Mark James for the trust, lessons, opportunity and support since day one. I’ve been able to be myself and continue to push, evolve and grow on a daily basis.
Special thanks to the Character Team and every vendor that collaborated with us. You all made my life much easier, I’m so fortunate to have worked with each one of you. Larry Kameen Siamak R Taibin Zhang Csaba Molnar Michael Svymbersky Nora Falcon Brenden Hawke Trevor Crandall Diego R. Luke Starkie and all the artists at the studio for pushing the bar and inspiring us.
Our amazing Rendering and Engineer team in Spain, managed by the one and only master Jorge Jimenez , which I, from fanboy, became a very close friend along this journey. Edward Toomey for putting up with me alongside all of the Gore Journey, the incredible Jon Diego Martínez which without we wouldn’t have developed such amazing gore system. Martin Contel for the constant drive and quality push on our materials and photorealistic humans. We wouldn’t have done it without you my friend.
To all my hermanos in spain, yo estoy praticando español pero we can always meet in the middle - portuguese :)
Our rigging team that always had our back since day one, from Kelvin Chu and then Jon Robins , John Lee , Vadim Kiyaev , Arron Robinson and all the vendors.
Our fantastic lighting team led by Atsushi Seo , Yan Ostretsov and team.
Demetrius Leal for keeping the art team aligned and teaching me many lessons along the way.
our VFX team helping us take things to the next level, my brother Fabio M Silva , Shen, and many others.
Our fantastic Concept team led by Jesse Lee , which we continue to push and evolve on a daily basis.
Our amazing engineers, gameplay and Ai, lead by Bill Petro , which has been teaching me and showing the other side of the equation.
Our Materials and Environment teams, @amanda , Aasim Zubair and all the artists.
Our Tech Art team, for building tools, sharing knowledge and helping us maintain things running Jonathan Ramos , @chan and team
Our animation team, led by the creative minds of Tristan Sacramento , Jake Spence , Primo Navidad .
Our fantastic design team, managed by my friend Ben Walker , David Curtis Hill , Paul Guirao and many other creative minds.
Our great Audio team for delivering a very sound and beautiful experience - Nassim and co. Our amazing devops, Minkz Ngo , Simon, Adal Becerra and all the IT folks.
More in the comments-
GENVID TECHNOLOGIES JAPAN K.K, Managing Director and CEO
2yWow. That’s awesome Jorge