I always liked color imensely.
I just love how color makes the world more interesting. My apartment is decorated in bright primaries; when I cook, I choose ingredients as much for their color as for their taste, and I pump up the color filters on Instagram for vivid effects even if they are unrealistic.
The way colors *work* is also fascinating: how magenta is in our brains and not in nature, how colors can make us feel, how to mix colors in paint and light (and chemicals!), how we can use the relationships in colors to structure an image. (You can read an old article I co-wrote about the use of colors in Games here https://lnkd.in/ewm6f-_Y .)
As a programmer, I was also very interested in how colors can be chosen procedurally (way back, inspired by Tiny Wings, to this day one of the best examples). This led me to explore various algorithms, which I wrote about long ago in https://lnkd.in/eEtyUdMi . And the ideas there eventually became the Colors asset we built at Gamelogic, shown in the video here.
This video shows some of the color nodes in action. This is a great way to add coherent colors procedurally to a game.
Check out Color in the Unity Asset store: https://lnkd.in/eZJ4qUhW
Besides the palette generation, there is extensive color parsing support, and support for mixing and gradients in HSL and LAB color spaces.
Recent Loyola Marymount University Psychology Graduate | Journalism Intern with Digital Media Management and LMU | Design Intern at The Tower Yearbook | Student Advisor and Creative Project Manager at SFTV
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