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The second of three panel discussions hosted by Mythica at the Game Developers Conference 2024. Samuel Kaminer sits down with Josiah Kiehl of Sprocket Games, Adam Goodrich of Procedural Worlds Pty Limited and Jacob Repp of Mythica (formerly Blizzard Entertainment) to discuss tech art, procedural work and the future of tooling and prioritization in game development. Like and subscribe on Youtube and let us know what you all think in the comments!

GDC 2024: Discussing the Future of Procedural Tools in Gaming

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Adam Goodrich

Game Dev | Proc Gen | Gen AI | Geo Spatial | Virtual Worlds

4mo

Thanks guys. Always nice to catch up and chat!

Josiah Kiehl

Co-founder / CEO Sprocket Games

4mo

Thanks for having me!

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