Part 3 of our "Intro to Mythica" series is out! Join Samuel Kaminer & Slater Victoroff back in the forest to continue their conversation about all things Mythica. They discuss how Mythica intends to work within each game's specific art style, how our team builds for the artist's palette, turning napkin sketches into 3D Worlds, and much more. Remember to like, comment and subscribe for more of these videos coming weekly!
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𝗖𝗼𝗹𝗹𝗲𝗰𝘁𝗶𝗯𝗹𝗲 𝗖𝗮𝗿𝗱 𝗚𝗮𝗺𝗲: 𝙏𝙝𝙚 𝘼𝙨𝙝𝙧𝙖𝙜𝙤𝙧𝙨 🃏 Embrace the #Darkness with the complete overview of this french #CCG : «𝘎𝘶𝘪𝘭𝘥𝘦𝘴, 𝘭𝘢 𝘘𝘶ê𝘵𝘦 𝘥𝘦𝘴 𝘖𝘳𝘪𝘨𝘪𝘯𝘦𝘴», whose I illustrated an whole complete #civilization : https://lnkd.in/dfzujcZv 🃏 In this complete #worlddesign #article I come back over the #backstage and #creative process which led me to create the 55 #cards of One of the Six factions of the game : 𝙏𝙝𝙚 𝘼𝙨𝙝𝙧𝙖𝙜𝙤𝙧𝙨, a dark, demon-worshipping and unforgiving #theocracy versed in black #magic. 🃏 The contents : ✸👁️🗨️ A complete explanation of the #ArtDirection, #WorldDesign and creative process behind the #narrative and #artistic design of the #House of 𝙏𝙝𝙚 𝘼𝙨𝙝𝙧𝙖𝙜𝙤𝙧𝙨 set within the complex #world of the «𝘎𝘶𝘪𝘭𝘥𝘦𝘴» #RPG. Complete with work insights and #exchanges with the creative #team. ✸🎨 Complete and #uncensored display of every of the 55 cards #illustration, along with its creative #process and team #anecdotes for each of them, including the ornate #frame border of the #faction. ✸🔓 A never-released before exemplary of the « #55th card » whose game concept has been dropped by the team and never published, but whose illustration has been realized nevertheless. ✸🔗 An whole list of #resources #links pertaining to the #genesis of the Game, Card concepts and #culture references. ✸⚠️ Please be aware that this publication might not be suitable for audiences which are not considered as adults in their respective countries. #BuildingStories #AD #Narrativedesign #Creation #Heraldry #Costume #HeroicFantasy #DarkFantasy #Sorcery #Creature #Monster #Edition #Publishing
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The House – graphics demo Now this was done super quickly in a day or two, because it was just a graphics demo for a game concept I had been thinking. There is no basically any meat around it other than what you see here. I just wanted to try out the concept of mixing 2D sprites with 3D environment. And also some lighting with it. The idea and style is based on some of my very early digital art work from years ago that I remembered people liking. The dude in the pictures is also kinda relatable to me. I think it represents my brain in a way. I don’t think people ever really get over the primal fear of darkness (or unknown). They just learn how to fake it or ignore it as they get older. Cause only kids are afraid of the dark, right? I’ve always found some sort of thrill in that. And for reasons, even to this date, my mind automatically creates all sorts of spooks and goblins in every possible dark corner it gets a chance. I would love to make a game around that concept some day. FYI: I’ll mix these updates up, so these projects are not in any chronological order. https://lnkd.in/eyNSuAZH
House test scene
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Imagine a game in which you collect cards but instead of fighting enemies, you utilize them to form the finest poker hand possible. Balatro is like that!!🃏🃏 You design your deck, including interesting Joker cards that can alter your hand in unexpected ways. The goal is to beat the "blind" (a bet required to play) by having a strong hand such as a straight or flush. This innovative card game, created with the LÖVE engine and Lua scripting, is both entertaining and unpredictable. Also Have a Quick Look about Balatro's Curse Design Problem 👇👇. #Lua #Love2d #Game
Balatro's 'Cursed' Design Problem
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In this shader tutorial, we complete our advanced button shader in Unreal and Unity - including adding a drop shadow, and translucency as well as moused-over and pressed states. Everything we're doing is procedural - so it's resolution independent and uses zero texture memory. https://lnkd.in/g8zFKW4s
Advanced Button Part 2 - Procedural Shapes and Patterns - Episode 8
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3 topics to be enjoyed at your leisure. Don't be afraid: - Powerwashing Simulator... just get a powerwasher - What Rockstar Games taught me about starting a company - Why FROMSOFT's narrative fits their game design
Drew’s Out of Office — Visionary — August 9th 2024
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So - wanna learn how to design good enemies for your games? Check out this quick #tutorial :) https://lnkd.in/esZEYcYS #game #gamedev #gamedesign #design #level #feature #gameplay #principle #process #workflow #enemy #roster
Designing good enemies 🇬🇧 [~LEVEL DESIGN #15]
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How does one design effective games for learning? Join this course to master objective-based design, leveraging liminality, symbolic correspondence, & procedural rhetoric. Register now: https://lnkd.in/dB_SaRfe #ISA2024
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When I was young, I was trying to watch movies about ghosts. Ofc, I was scared, but who cares, right? 😂 One of my favourites was, and still is, Ghostbusters. And guess what? Right, after N years, there is a game 🎉 IllFonic has done an incredible job bringing it to the Game World. Me & Pingle Studio are incredibly thankful for a chance to help with the Optimization for Nintendo Switch. It was an exciting journey 😎 https://lnkd.in/dFNQSU5b #gamedev #optimization #nintendoswitch
Ghostbusters: Spirits Unleashed | Pingle Studio
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Here is my new article on game mechanics. Have fun tearing it apart in the comments! (Seriously, though, I would love to hear if you have a different take. I think what I am saying is interesting and valid, but these are complex topics, and different views improve our design abilities.)
The Deeper Game Part 2: Mechanisms vs Mechanics
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Hey everyone, In the last video, we created a State Stack and there were two challenges to take the simple states we made in main.lua and move them to their own files. Well here is the video that goes over my solutions to the challenge. Take a look and let me know what you think. Also, if you tried the challenge yourself, let me know how that went. https://lnkd.in/gzrE4rzV
Game Engine Ep.52 - Game Intermission - Platformer #3 - Game State Challenge - Solution
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