In the third and final Canopy discussion hosted by Mythica at Game Developers Conference 2024, Samuel Kaminer sits down with Nathan Yu of Inworld AI, Kayla Comalli of Lovelace Studio and Slater Victoroff of Mythica to discuss the ethics and efficacy of AI in game development and play. Like and subscribe on youtube and let us know what you all think in the comments!
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Founding Partner at Triveous | Lead Anchor Mentor at "Google For Startups| Product Designer | Product Manager
Hi all, I am starting a new series on Claude Sonnet 3.5 and some of the exciting things you can do with it. The first in this series is on one of my favorite topics: Gaming (and how you can create games without writing a line of code!!!!): https://lnkd.in/gfqWzsf2 People have recreated games without writing any code, including: - Classic games like Snake - Complex 3D shooters like Doom (Complete with procedurally generated maps - Two-player games like backgammon (Notoriously difficult to model) All of these creations were made without writing a single line of code. This is all possible thanks to an incredible new feature in Sonnet 3.5 called Artifacts (https://lnkd.in/gr3tt9RJ). I will be talking about how you can do scientific simulations and web design in Sonnet without writing a line of code. Stay tuned to TheOutpost.ai to stay up to date on this. (https://theoutpost.ai/)
Claude Sonnet 3.5 Artifacts: Create games in minutes using AI
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Check this out -Have you ever made a game out of spite?: Well, Mark Darrah has… As well, as he shared an interesting piece about the sunk cost fallacy, which I think is something not only for big gamedev studios: Here’s a nice piece from Mark Brown regarding invisible difficulty settings in Mario games: And Conradical is at it again, sharing advice with everyone!- and consider kaedim3d.com for AI that turns images into models in minutes #gamedev #InnovativeGaming #FutureOfGaming
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So, 2024? The gaming world's gonna keep changing. Companies might tighten their belts and get smarter about where they put their money. Instead of trying to please everyone, they might focus on making killer games for specific groups of fans. Cloud gaming and buying stuff inside games could become even bigger deals. We might see more collabs between games and other cool stuff like movies or music. And if companies really want to win, they'll need to get what gamers are into outside of just gaming. It's all about staying fresh and relevant! Walla Walla Studio https://selecta.ai/#hero
SELECTA
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Strategic Business Development | Policy-Driven Sales | Thought Leadership | B2B Relationship Builder
Artificial Intelligence is constantly making breakthroughs - it's hard to keep up with all the "huge deals" and "game changers" that seem to be happening daily. Genie, for example, is now able to generate interactive games from a single prompt or image! It's hard to imagine what this tech will look like in 6 months, let alone 6 years. Even without a crystal ball, it's thrilling to think about the creative applications of these tools. (I just hope it's done ethically). Check out this tweet that show a quick glimpse of some of the 1FPS games that have been generated! #AI #ArtificialIntelligence #Genie #VideoGames #Google
Rowan Cheung (@rowancheung) on X
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GenAI and Gaming: nice example of application of GenAI in gaming and a great example of 'virtual playgrounds' as toolset where concepts can be developed and tested from scratch...
Google DeepMind’s new generative model makes Super Mario–like games from scratch
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Check this out - Have you ever made a game out of spite?: Well, Mark Darrah has… As well, as he shared an interesting piece about the sunk cost fallacy, which I think is something not only for big gamedev studios: Here’s a nice piece from Mark Brown regarding invisible difficulty settings in Mario games: And Conradical is at it again, sharing advice with everyone! - and consider kaedim3d.com for AI that turns images into 3d game assets in minutes #gamedev #InnovativeGaming #FutureOfGaming
Have you ever made a game out of spite?
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Check this out - Have you ever made a game out of spite?: Well, Mark Darrah has… As well, as he shared an interesting piece about the sunk cost fallacy, which I think is something not only for big gamedev studios: Here’s a nice piece from Mark Brown regarding invisible difficulty settings in Mario games: And Conradical is at it again, sharing advice with everyone! - and consider kaedim3d.com for AI that turns images into 3d game assets in minutes #gamedev #InnovativeGaming #FutureOfGaming
Have you ever made a game out of spite?
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DeepMind's Genie: AI Breakthrough in Game Generation Google DeepMind platform game videos, capable of autonomously generating interactive video games from text or image prompts. Unlike prior models, Genie doesn't require training on game mechanics and allows users to control characters and objects frame-by-frame without action labels. Despite limitations like 1 FPS and being research-only, Genie showcases advancements in AI's ability to understand and create virtual worlds, heralding a future where anyone can craft their own digital realities. This development marks a significant stride towards achieving general AI agents with the capacity to learn and develop complex world models. #DeepMind #Genie #AI #GameGeneration #Google #2DPlatformGames #InteractiveGames #VirtualWorlds #GeneralAI #Research #Technology #Innovation
Rowan Cheung (@rowancheung) on X
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Google AI's answer to the Vital Question about the Hamster Kombat game 🐹 6:28 Q3: How likely the HMSTR token will be officially listed on exchanges? #ai #telegram #stronger #artificialintelligence #artificial_intelligence #entertainment #viral #trending #messagingapp #mobilegames #crypto #google #gemini #gpt #gpt4o #googleai #chatgpt #hiddenfeatures #secretchat #hamsterkombat #hmstr #techdiscovery #beginnerguide #mobilegamingcommunity #telegramtips
Using Google AI to Investigate Secret Messaging Games? 😱👍 (Telegram & Hamster Kombat) 👌
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