Mythica’s Post

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Part 4 of our "Intro to Mythica" Series is here. Samuel Kaminer and Slater Victoroff discuss why Mythica chose to focus all of our efforts into the generation of 3D Tree Models. We also discuss our research partnerships and why we choose to open source whatever our research uncovers. Remember to like, comment and subscribe for more of these videos coming weekly!

Why We Create 3D Trees for Video Games and Open Source The Code

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