A lesson I learned from a barf bag 🤢
I can’t believe I’m pontificating on Linkedin about a barf bag, but I find myself thinking about this story often. Besides, it’s kinda awesome that part of our jobs as creatives is creating weird stuff like this.
Back when I was at Lyft I was partnered with Joey Manin to think about things we could do in cars to enhance the riding experience. We came up with a bunch of intriguing ideas (a bespoke Lyft air freshener scent, anyone?) and came across plain white barf bags that were handed out to drivers ahead of NYE. Because, you know, things get… messy. We were curious if we could make it a little less shameful to use through design.
We got the project approved (shocker! We were sure the it would be DOA), partnered with an artist we admired, and briefed him in on our idea: extend people’s faces into weird scenarios when they put the bag against their mouths.
After kickoff, we played around with the idea of doing the illustrations in the style 90’s cartoons like of Ren and Stimpy and Garbage Pail Kids (remember those?). You get the vibe. But something wasn’t working. The illustrations we were getting back felt off. After a few rounds it was clear that we were trying to shoehorn a style that our artist didn’t have experience with. When we asked him to revert back to his own style, we saw an immediately improvement.
The point I’m trying to make is that as creatives we get to work with a lot of amazing artists. That’s one of the things I love most about our profession. But it’s important to remember that we commission artists for their own unique style and voice. Trying to get them to make something that doesn’t feel authentic to them is a disservice to your team and them.
So yeah, even the ‘trashiest’ brief can teach you something about the creative process.
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