Sérgio Rodrigues’ Post

View profile for Sérgio Rodrigues, graphic

Indie Game Developer

Enemy A.I. prefers to evade sideways if the attack is vertical or a lunge, with horizontal slashes it is safer to step backwards. A.I. also adapts depending on available space. #gamedev #indiedev #madewithunity

Theron James

ex-Riot Games, High Performance Coach, Indie Game Developer

5mo

Is there a percent chance the enemy will fail the dodge?

Dmitry Baltin

Data Analyst, Software Engineer, Product Manager

5mo

Looks really great! Do you plan to use it inside the game? If yes did you estimate the performance and an a cost of inference?

Like
Reply
Aleksey Kravchenko

Senior Unity Developer / Team Lead

5mo

That's great! This behavior and animations look very natural. Have you used https://github.com/Unity-Technologies/ml-agents? 🤔

Like
Reply
Dontae Phillips

Founder and CEO of LowKeyHighEntertainment

5mo

You need to give him a variable. Like a % dodge rate. Making it less the more damage they take

Like
Reply
Berke Erdem

Software Engineer, Game Developer

5mo

It looks great. Is it possible to do this with nevmashagent or do I need to train the machine?

Roberto Zotta

🕹Game Designer | 📐Level Designer

5mo

Quite smart for a skeleton with no brain

Vinicius Moreira

Analista de Dados | Python, SQL, Excel, Power BI | Databricks, Power Query, Figma

5mo

Wow! This is really cool, do you have a future roadmap for your project? 🚀 Is the goal to be soulslike game?

Like
Reply

I love the art! Do you need a 3d chatacter/prop artist?

Like
Reply
Pedro Oliveira

Game Engine Developer | Senior Engineer | Enthusiast Photographer

5mo

It looks really nice

Like
Reply
See more comments

To view or add a comment, sign in

Explore topics