Enemy A.I. prefers to evade sideways if the attack is vertical or a lunge, with horizontal slashes it is safer to step backwards. A.I. also adapts depending on available space. #gamedev #indiedev #madewithunity
Looks really great! Do you plan to use it inside the game? If yes did you estimate the performance and an a cost of inference?
That's great! This behavior and animations look very natural. Have you used https://github.com/Unity-Technologies/ml-agents? 🤔
You need to give him a variable. Like a % dodge rate. Making it less the more damage they take
It looks great. Is it possible to do this with nevmashagent or do I need to train the machine?
Quite smart for a skeleton with no brain
Wow! This is really cool, do you have a future roadmap for your project? 🚀 Is the goal to be soulslike game?
I love the art! Do you need a 3d chatacter/prop artist?
It looks really nice
ex-Riot Games, High Performance Coach, Indie Game Developer
5moIs there a percent chance the enemy will fail the dodge?