Steve B.’s Post

View profile for Steve B., graphic

Senior Executive | xZynga | xJamCity

In the last year alone we've seen 20x the normal amount of layoffs in the game industry, and yet I see claims that this was always the norm, why? 🤣 💡 There are reports showing only 1400 layoffs in 2018 for example. 📆 And less in the past is normal! 🤯 Meanwhile we've seen well over 25,000 in the last 12 months. ➕ Simple math shows we're seeing an unprecedented level of job loss. So, why is there a push for a narrative that the game industry is a short term contract gig job? That's never been a thing and it doesn't make sense with games. Games and game companies take years to build, mature, and excel. And if you understand anything about game dev, you understand that the code, design, and narrative is fairly unique at each workplace because games are art. The longer you employ your employees the greater chance you have at success in deploying and maintaining your games, due to retaining the unique historical and proprietary knowledge of them.

Joshua J Ratliff

Senior Environment Artist

4mo

I took a 6 month contract job that lasted 11 years as a full time employee in the industry. Thus the idea isnt new. I think it is due to employers being overcome with all the applicants and don't want to box themselves in. Contract is the future but doesn't mean the end of long term employment. I believe I made myself ok with contract to hire by saying "it's a leap of faith in yourself" Look at it as a 6 month resume

Scott J.

Ghostwriter / Narrative Designer / Storymonger

4mo

Institutional knowledge. The ones who get it, have it. They nurture it and build on it. 🖖 The ones who see workers and teams as interchangeable and replaceable costs, don't get it and will pay higher costs to make up for not having it...until they can't afford their waste and shut it down, losing everything. 🤷♀️

In tech companies overall it's over 260,000 in 2023. https://layoffs.fyi/

Zachary Kosma

Software Educator | Autodidact | XR & Esports

4mo

It's not just games either. I worry for the broader economy of tech.

I suspect many of those claims originate from executives who find it useful to advance this narrative. This makes it easier for them to trade long-term potential for money *right now* through lowering costs via layoffs.

Florian Stoessel

Freelance Game Design, Consulting & UX Research

4mo

Because it is a short term gig industry? Doesn't mean its just layoffs, but people jumping a ship, burned out, pushed out, timed/project bound contracts etc. Its not uncommon to hop jobs every 1-2 years simply because there are rarely incentives for loyalty, you even get punished longterm, because those that hop will earn way more AND they have more opportunities to grow and learn more skills, leading to even better job opportunities. Not to mention all the burnout. Plenty of big studios are known for being development hells that constantly burn through their staff and that replace 70% of their team during production, if not more. The churnout rate for people within the first 3-5 years in the industry is also massive, I would estimate it to be 70%+ which is why highly experienced seniors of 10+ years are so sought after and rare and why we call them "Veterans". They either leave because of the working conditions, lack of perspective, the bad pay (its much lower than equivalent jobs at other industries), the treatment or because they can't work on the things they are passionate about....or because you constantly have to move. Then you got the vast majority of indies that never make it to their 2nd game too

Tomasz Szpiner

Game Producer / Game Designer

4mo

It's been like that in many places before already. And you are stigmatized as a "job hopper" then. No matter if some of your previous companies are eating dust right now because, for example - someone made a fraud. On top of that - if you stay in the same place for years - that's also bad. For your finances and experience. So in the end - it's never ok. If someone looks for reasons to not hire you - he will find them in his head. And that's a problem. When I was hiring people I was looking for their potential. Now market looks like a low-budget unicorn hunting and is a big mess.

Deni V.

Senior Concept Artist

4mo

We just witnessed the Csuit hivemind gamble the mortgage on magic beans and now they're desperately trying to PR their way out of one of the most destructive corporate pants shitting the industry has ever seen. Yet somehow their big MBA brain answer is always to give themselves more money and less accountability.

Mehandi Islam

Scaling Businesses with Automation & AI | CEO & CO-Founder @ GrowthFusion | Sales & Marketing Automation Expert | 5+ Years of Zapier Expertise | Start Your 7-Days Trial Now!

4mo

You bring up a valid point about the misconception of job stability in the game industry. It's crucial to recognize the impact of layoffs on both individuals and companies within this sector.

Duane Brewster

InkSlinger Graphic Design, s-f author

4mo

Saying “it’s the norm”is their way of justifying cutting their overhead and planning to use AI generated games based on current games. It’s all about increasing the profit margin, not increasing original content and ideas.

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