Do you know what League of Legends, Fortnite, and Counter-Strike 2 have in common?
⚔️ League of Legends, generating $2.5 billion in revenue from 130 million monthly players, originated from Aeon of Strife, a long-forgotten StarCraft mod created by a single gamer.
⛏️Fortnite, with $4.4 billion in revenue and 500 million registered players, traces its roots back to a community mod for Minecraft called Hunger Games.
💣Counter-Strike 2 (revenues of $7.3 billion from 207 million copies sold), began as a mere Half-Life mod in the imagination of a university student.
These global giants earn billions because, once upon a time, a handful of bold, young, and passionate gamers created the games they wanted to play.
Reflecting on design thinking, the lead user method, and other user-empathetic processes, it’s obvious that gaming communities are not just fans, but valuable assets capable of sensing authenticity and deserving a seat at the decision-making table.
#GamingIndustry #Innovation #GameDevelopment #CommunityDriven #Esports #TechTrends #DigitalTransformation
Partner- Client Services/MSP Accounts at BayOne Solutions with expertise in Resource Mapping; DEI Advocate
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