Announcing our first-ever Art Competition! Entrants compete for a $5000 Prize Pool and a chance for a Production Contract! Will your art be featured on a Velztorm Custom Desktop? Details at: https://lnkd.in/gfYRhvUG (press release in comments) #VelztormART #artcompetition #artcontest #graphicdesign #artists #gamingpc #custompc
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Thinking of starting to shift over to Character Art and Design! 🙂 Inspired purely by the Gothic of Frictional Games, KoukouStudios and Gothic Literature! 🧟♂️🧛🏻 But first some Train Drawings for DerpyDooDesigns 😁 #gameart #gameartist #videogames #gamedevelopment #conceptart #conceptartist #art #characterart
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I’ve updated my ArtStation page to include some of the pixel art I’ve worked on. #PixelArt #GameDev https://lnkd.in/eDHv_aCA
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Imperfection is the secret to believable special effects, according to Urs Furrer. This appreciation for reality and imperfection is more than just a craft guideline for Urs; it’s an aesthetic philosophy, one that guides not only the way he sees the world, but the way he re-creates it. Hear from one of this year's Filmsupply Editfest judges as he offers insight into his work as a Flame Artist, his spectacular Honda Super Bowl commercial, and why imperfection is the secret to believable special effects. Read the article here: https://flmsp.ly/3ZvlSXi
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Prompting with text never made much sense for visual work, you need fine control of the scene not an random surprise. This makes sense: blockout or sketch + AI do the details, use text to inform the AI about style, lighting and other parameters.
One of my favourite 3D artists is Maxim Dorokhov. Look at this A/B of the blockout and how it feeds into the final beauty shot without jumping around. Take your time, craft the blockout and address any fundamental issues, it helps so much later on. 💯
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Check out this Game Material I made via substance designer! #gameart #substancedesigner #3DArt
Stylized Limestone Brick Procedural , Lucian Braud
artstation.com
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🚀PLEASE check out the FULL project page on my ArtStation account! #conceptart #visdev #visualdevelopment #characterdesign #characterconcept #gamedev #ArtStation #art
REdesign CHARLIE! - personal project
margotermaat.artstation.com
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10 Outfits - VOL1 - Marvelous / CLO Project file +Video Process by mohamad solati Video Recording Full process (unnarrated) Marvelous / CLO Project file ZPRJ (A Pose, and Clo3d Textures) OBJ Quad Mesh (Thin_Unweld -Thick_Unweld) with Textures Materials in 4K BLEND file with Textures included https://lnkd.in/dgSitpgQ
ArtStation - 10 Outfits - VOL1 - Marvelous / CLO Project file +Video Process | Game Assets
artstation.com
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Part III | The Compression and Expansion of Images Part III, from the perspective of discussing the compression and expansion towards time and space, reexamines the changing potentials regarding image creation and representation methods, perception and viewing approaches, as well as reflection and logic, explores the spatial concept expression capabilities of static and moving images as subjective creative media, aiming to broaden the boundaries of images as representation mediums from this value. In this part, film photography static images act as the basis, including multi-image groups with spatial and porous metaphors, digitally collaged space-expansion image combinations, and prose-style independent image paper-based publications; experimental moving images captured with Super 35 digital cinematography are further introduced, including a silent short film installation and two sound short film installations. ART-CHITECTURE The Extensible Spatial Metaphor EYECANDIES @eyecandiescn × Kui Yuan Gallery @kuiyuangallery , Shanghai, China 16 Dec 2023 - 14 Jan 2024 📷 The Extensible [3] #JXYStudio #culture #art #architecture #exhibition https://lnkd.in/gwU754gD
JXY Studio on Instagram: "Part III | The Compression and Expansion of Images Part III, from the perspective of discussing the compression and expansion towards time and space, reexamines the changing potentials regarding image creation and representation methods, perception and viewing approaches, as well as reflection and logic, explores the spatial concept expression capabilities of static and m
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Part III | The Compression and Expansion of Images Part III, from the perspective of discussing the compression and expansion towards time and space, reexamines the changing potentials regarding image creation and representation methods, perception and viewing approaches, as well as reflection and logic, explores the spatial concept expression capabilities of static and moving images as subjective creative media, aiming to broaden the boundaries of images as representation mediums from this value. In this part, film photography static images act as the basis, including multi-image groups with spatial and porous metaphors, digitally collaged space-expansion image combinations, and prose-style independent image paper-based publications; experimental moving images captured with Super 35 digital cinematography are further introduced, including a silent short film installation and two sound short film installations. ART-CHITECTURE The Extensible Spatial Metaphor EYECANDIES @eyecandiescn × Kui Yuan Gallery @kuiyuangallery , Shanghai, China 16 Dec 2023 - 14 Jan 2024 #JXYStudio #culture #art #architecture #exhibition https://lnkd.in/gak4HBJ2
JXY Studio on Instagram: "Part III | The Compression and Expansion of Images Part III, from the perspective of discussing the compression and expansion towards time and space, reexamines the changing potentials regarding image creation and representation methods, perception and viewing approaches, as well as reflection and logic, explores the spatial concept expression capabilities of static and m
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PRESS RELEASE: http://www.velztorm.com/assets/documents/Velztorm.Art.Competition.2.1.2024.pdf