How to Dolly/Track a Camera in Unity
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How to Install the Universal Render Pipeline in Unity
How to Install the Universal Render Pipeline in Unity
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Camera Follow System with Cinemachine in Unity 2021 https://lnkd.in/gRxKvQXA #unity3d #unity2d #gamedev #cinemachine #gamedevelopment #gamedevelopers
Camera Follow System with Cinemachine in Unity 2021
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The first steps for creating Input Actions in the new input system for Unity. It's really very easy. #unity #inputsystem
New Input System — Input Asset
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While developing games in Unity, you may need your camera to track and frame multiple objects in view simultaneously. Fortunately, Cinemachine's Target Group camera does this for you automatically and even readjusts itself if objects try to move outside the frame. In this part 6/7 of my blog series on custom Cinemachine cameras, I explore the setup and additional useful options this camera has to offer. #unity #unity3d #unitydeveloper #unitydevelopment #gamedev #gamedevelopment #cinemachine
Unity Cinemachine: Target Group Camera
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Post Processing effects can make your game look like it came from a AAA studio!! #unity3d #unity3d #gamedevelopment #gamedesign
AAA Look on a DDD budget!
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A small part of an abandoned house scene we created with Unity engine, featuring broken walls, ruins, and dirt on the ground. #gamesdevelopment #gamedesign #unitydevelopment #unity3d #architecturedesign
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Covering the variety of camera aim parameters you can set in Unity Cinemachine, specifically within the default Composer mode. #Unity #Cinemachine #VirtualCameras #Aim
Aiming Features in Unity Cinemachine
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Heading down to Digital Dragons today? Our technical director and graphics programmers Peter Sikachev, Ostap Trush, and Ihor Pavlovskyi from Virtuos Labs - Warsaw are having a sharing session on "Directional Light Shadows Compute Time-Slicing Optimization" at Room S4B from 12-1pm! 🔑 Key takeaways you can expect: - Basic understanding of Virtual Shadow Map (VSM) clipmap technology in Unreal Engine 5 (UE5) and its limitations - Using time-slicing to optimize VSM for a dynamic day-night cycle game in UE5 See you there! 👋 #DigitalDragons2024 #UE5 #unrealengine
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Hi everyone! I have just made a quick guide on the use of reflection probes in #unity and I hope that when you read my #medium article you'll be able to comfortably use them too! #gamedev #unity3d #gamedesign #leveldesign
Reflection Probes in Unity
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